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C# Game Developer Remote Jobs (NOW HIRING)

Role: Tandem Developer Location: Remote Essential Job Responsibilities: * * Analyze and evaluate ... Experience developing software using C/C++/TAL/pTAL/COBOL85 is strongly preferred * Previous EPOC ...

Java, Kotlin, Swift, C/C++, C#) * Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep ...

Java, Kotlin, Swift, C/C++, C#) * Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep ...

Oracle Developer (Remote)

Columbus, OH · On-site +1

$54.50 - $67.75/hr

Tier One Technologies is seeking an Oracle Developer for our direct US Government client. * This will be a 100% remote contract-to-hire position. * SELECTED CANDIDATES WITHOUT REQUIRED CLEARANCE WILL ...

Oracle Developer (Remote)

Columbus, OH · Remote

$54.50 - $67.75/hr

* Tier One Technologies is seeking an Oracle Developer for our direct US Government client. * This will be a 100% remote contract-to-hire position. * SELECTED CANDIDATES WITHOUT REQUIRED CLEARANCE WILL ...

Senior AEM Developer (Remote)

New York, NY · Remote

$59.50 - $78.75/hr

Be part of a world class engineering team, and apply today! This is a full-time, fully remote ... Access to Employee Community Events, such as guest speakers, team building exercises, games ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Oracle Developer (Remote)

Columbus, OH · Remote

$54.50 - $67.75/hr

Tier One Technologies is seeking an Oracle Developer for our direct US Government client. * This will be a 100% remote contract-to-hire position. * SELECTED CANDIDATES WITHOUT REQUIRED CLEARANCE WILL ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Microservices Developer (Remote)

Alexandria, VA · Remote

$54.50 - $70.75/hr

Tier One Technologies is seeking a Microservices Developer to support our US Government client. * This will be a 100% remote contract-to-hire position. * SELECTED CANDIDATES WITHOUT REQUIRED ...

C/Unix Developer

Atlanta, GA · Remote

$47 - $63.50/hr

KY / Atlanta, GA (Remote Position) Position Type: Full Time Permanent/ Direct Hire Technical Skills: C/Unix Developer: Languages: C/Unix, SQL, PL/SQL, Pro*C, Unix shell scripting Database: Oracle 11g ...

NET Developer" - REMOTE. and I am looking for a candidate who can join Immediately if you are interested, reply to me with your updated resume or if you could refer someone I would really appreciate ...

Microservices Developer (Remote)

Alexandria, VA · On-site +1

$54.50 - $70.75/hr

Tier One Technologies is seeking a Microservices Developer to support our US Government client. * This will be a 100% remote contract-to-hire position. * SELECTED CANDIDATES WITHOUT REQUIRED ...

Microservices Developer (Remote)

Alexandria, VA · Remote

$54.50 - $70.75/hr

* Tier One Technologies is seeking a Microservices Developer to support our US Government client. * This will be a 100% remote contract-to-hire position. * SELECTED CANDIDATES WITHOUT REQUIRED ...

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C Game Developer Remote information

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$32.5K

$108.5K

$180K

How much do c# game developer remote jobs pay per year?

As of Jul 17, 2026, the average yearly pay for c# game developer remote in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote C# Game Developers, and how can they be effectively managed?

Remote C# Game Developers often encounter challenges such as coordinating with geographically dispersed teams, maintaining clear communication, and managing version control on collaborative projects. Utilizing tools like Slack, Jira, and Git can help streamline communication and workflow. Regular video meetings and detailed documentation are also crucial for staying aligned with the team’s goals and ensuring smooth integration of code contributions. Building strong self-discipline and setting structured work hours can further enhance productivity in a remote environment.

What does a remote C# game developer do?

A remote C# game developer designs and builds interactive games using the C# programming language, typically with game engines like Unity. Their responsibilities include writing code for gameplay mechanics, optimizing performance, fixing bugs, and collaborating with other team members such as artists and designers. Working remotely, they use communication tools to stay connected and manage tasks, allowing them to contribute to projects from anywhere. This role requires strong programming skills, problem-solving abilities, and a passion for creating engaging gaming experiences.

What is the difference between C# Game Developer Remote vs Unity Developer Remote?

AspectC# Game Developer RemoteUnity Developer Remote
Required SkillsProficiency in C#, game development frameworks, and game enginesProficiency in Unity, C#, and game development
Work EnvironmentRemote, often within game studios or independent teamsRemote, primarily within Unity-focused teams or studios
Industry UsageUsed in various game genres and platformsPrimarily used in Unity-based game projects
Common Search IntentComparing roles involving C# in game developmentRoles focused on Unity engine development

The main difference between a C# Game Developer Remote and a Unity Developer Remote lies in their focus. C# Game Developers have broader skills in C# programming and may work across multiple engines, while Unity Developers specialize in Unity, which heavily relies on C#. Both roles are remote and industry-focused, but the Unity Developer role is more specific to projects using the Unity engine.

What are the key skills and qualifications needed to thrive as a C# Game Developer (Remote), and why are they important?

To thrive as a C# Game Developer in a remote setting, you need strong programming skills in C#, a solid understanding of object-oriented design, and experience with game development frameworks like Unity, often backed by a relevant degree or portfolio. Familiarity with version control systems (e.g., Git), bug tracking tools, and collaborative platforms such as Jira or Slack is typically required. Excellent problem-solving, self-motivation, and communication skills are essential for effective teamwork and project delivery in a distributed environment. These competencies ensure efficient code development, smooth collaboration, and timely project completion in remote game development roles.
More about C Game Developer Remote jobs
What cities are hiring for C# Game Developer Remote jobs? Cities with the most C# Game Developer Remote job openings:
What are the most commonly searched types of C# Game Developer jobs? The most popular types of C# Game Developer jobs are:
What states have the most C# Game Developer Remote jobs? States with the most job openings for C# Game Developer Remote jobs include:
Infographic showing various C# Game Developer Remote job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 26 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.