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Borderlands 2 Jobs (NOW HIRING)

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

... Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K, and XCOM. At 2K, we ... Two Interactive Software, Inc. (NASDAQ: TTWO). SUMMARY: * Supports process improvement and ...

Senior Technical Product Manager

Moorpark, CA ยท On-site

$120.60K - $178.50K/yr

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

Director, Insights, NBA

Novato, CA ยท Hybrid

$176.60K - $261.38K/yr

... Borderlands, The Darkness, Mafia, Sid Meier's Civilization, WWE 2K, and XCOM. At 2K, we pride ... Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Director of NBA Insights ...

Senior Software Engineer - Automation

Austin, TX

$121.40K - $160.10K/yr

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

Lead Software Engineer - Automation

Novato, CA

$120.30K - $158.50K/yr

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

Principal Designer

Los Angeles, CA ยท On-site

$150.40K - $222.58K/yr

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

Lead Software Engineer - Automation

Las Vegas, NV

$97.90K - $128.90K/yr

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

... Borderlands, The Darkness, Mafia, Sid Meier's Civilization, WWE 2K, and XCOM. At 2K, we pride ... Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Senior Director, HRBP will ...

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

... as NBA 2K, BioShock, Borderlands, Tiny Tina's Wonderlands, 2KPGATOUR, Mafia, Sid Meier ... Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need: 2K is looking for a Manager ...

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Borderlands , Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard ...

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Borderlands 2 information

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$33K

$63K

$108K

How much do borderlands 2 jobs pay per year?

As of May 30, 2026, the average yearly pay for borderlands 2 in the United States is $62,982.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,500.00 and $82,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Borderlands 2 game developer, and why are they important?

To thrive as a Borderlands 2 game developer, you need strong skills in game design, programming (especially with Unreal Engine), and experience with 3D modeling and animation, usually supported by a degree in computer science or a related field. Familiarity with scripting languages, game engines like Unreal Engine, and version control systems such as Git is typically required. Creativity, teamwork, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and iterating on game features. These abilities ensure the creation of engaging gameplay, seamless technical execution, and a cohesive player experience.

What are common challenges faced by a video game developer working on a franchise like Borderlands 2?

Developers working on a popular franchise such as Borderlands 2 often face the challenge of balancing innovation with fan expectations. They must collaborate closely with artists, writers, and designers to ensure new features enhance gameplay without straying too far from what made previous titles successful. Managing tight deadlines and coordinating across large teams can also be demanding, as the scope of AAA projects is significant. Staying updated with evolving technologies and gaming trends is essential for maintaining the franchise's relevance.

What is Borderlands 2?

Borderlands 2 is a first-person shooter video game with role-playing elements, developed by Gearbox Software and published by 2K Games. Released in 2012, it is the sequel to the original Borderlands game and takes place on the planet Pandora. Players can choose from several character classes, each with unique abilities, and embark on quests, fight enemies, and collect a wide variety of weapons. The game is well known for its distinctive cel-shaded art style, cooperative multiplayer gameplay, and humorous writing.

What is the difference between Borderlands 2 vs Borderlands 3?

AspectBorderlands 2Borderlands 3
Game GenreFirst-person shooter with role-playing elementsFirst-person shooter with role-playing elements
Release Year20122019
PlatformPC, PlayStation, XboxPC, PlayStation, Xbox
Gameplay StyleCo-op, loot-based shooterCo-op, loot-based shooter

Borderlands 2 and Borderlands 3 are both loot-shooters with similar gameplay mechanics, but Borderlands 3 offers improved graphics, expanded character classes, and new gameplay features. Players seeking a classic experience may prefer Borderlands 2, while those looking for modern updates might choose Borderlands 3.

More about Borderlands 2 jobs
Infographic showing various Borderlands 2 job openings in the United States as of May 2026, with employment types broken down into 66% Full Time, 17% Part Time, and 17% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $62,982 per year, or $30.3 per hour.
Manager, Engineering

Manager, Engineering

2K

Austin, TX โ€ข On-site, Remote

Other

Posted 19 days ago


Job description

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.ย Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K,ย  renowned BioShock, Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role.ย  If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What You Will Do

  • Empower and Mentor: Lead a team of engineers through consistent 1:1s, career mapping, and performance coaching to build a high-trust, high-output culture.
  • Development Process Optimization: Own and refine the technical development process. You will help the engineering staff optimize their daily output by establishing clear standards and workflows that reduce "toil" and cognitive load.
  • Modern Engineering Practices: Champion high-quality habits-including TDD, AI-augmented development, and documentation-as-code-to ensure the team builds right the first time.
  • Technical Quality & Mentorship: Cultivate a culture of rigorous, constructive feedback through code reviews and design discussions, ensuring these are vehicles for mentorship rather than just rubber-stamping.
  • Drive Engineering Initiatives: Lead internal-first projects like tech debt reduction, architectural refactors, and API standardization that keep the codebase healthy and scalable.
  • Low-Level Technical Oversight: Stay "close to the metal" by participating in architecture reviews and coaching engineers to ensure the team maintains high standards of performance and code quality.

What You Bring

  • Leadership Experience: 3+ years managing engineering teams, with a track record of fostering psychological safety and technical growth.
  • Technical Credibility: A deep background in software development that allows you to provide meaningful, "low-level" feedback on architecture and implementation.
  • The "Paved Road" Mindset: Proven ability to implement technical standards and development workflows that increase team velocity without adding bureaucratic "red tape."
  • Customer-Facing Polish: Experience collaborating with external stakeholders or TAMs to translate complex technical blockers into prioritized engineering solutions.
  • Strategic Prioritization: The ability to balance the "feature" demands of the business with the "engineering-first" needs of a healthy, modern codebase.

Bonus Items

  • Gaming Domain Interest: A passion for player-centric technology, ideally complemented by experience building online services or backend platforms for game development.
  • Architecture & Scale: Hands-on experience with low-latency systems and massive-scale backend online services infrastructure.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.ย 

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