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Avatar 2 Jobs (NOW HIRING)

Counselor II

Salinas, CA · On-site

$28.57 - $40.97/hr

The Counselor II will provide mental health counseling, case management, and other services for ... Utilize Avatar medical records system, other computer software, and databases. Establish and ...

Counselor II

Salinas, CA · On-site

$28.57 - $40.97/hr

Description The Counselor II will provide mental health counseling, case management, and other ... Avatar medical records system, other computer software, and databases. • Establish and maintain ...

Client Services Representative

Largo, FL · On-site

$13.75 - $18.50/hr

PTO increases to 4 weeks/year after 2 years of employment, and then to 5 weeks/year after 5 years ... Knowledge of Avatar system (preferred) * Ability to prioritize work load * Ability to communicate ...

Intake Specialist

Saint Petersburg, FL · On-site

$17 - $22.75/hr

Reviews Avatar admission criteria, insurance information and all other data collected ... One to two years' experience in a mental health setting working directly with clients preferred ...

Intake Specialist

Saint Petersburg, FL · On-site

$16.75 - $22.50/hr

Reviews Avatar admission criteria, insurance information and all other data collected ... One to two years' experience in a mental health setting working directly with clients preferred ...

Client Services Representative

Largo, FL · On-site

$19 - $19.50/hr

... 2 years of employment, and then to 5 weeks/year after 5 years of employment. * Medical/Dental ... Knowledge of Avatar system (preferred) * Ability to prioritize work load * Ability to communicate ...

Customer Ambassador

Saint Petersburg, FL · On-site

$15.25 - $20.50/hr

Follows department procedures for Avatar entries to insure the quality and integrity of the data ... Two years customer service experience within any industry. Required to have the ability to feel ...

Customer Ambassador

Saint Petersburg, FL · On-site

$15.25 - $20.50/hr

Follows department procedures for Avatar entries to insure the quality and integrity of the data ... Two years customer service experience within any industry. Required to have the ability to feel ...

Intake Specialist

Saint Petersburg, FL · On-site

$17 - $22.75/hr

Reviews Avatar admission criteria, insurance information and all other data collected ... One to two years' experience in a mental health setting working directly with clients preferred ...

Showing results 41-60

Avatar 2 information

See salary details

$33.5K

$69.9K

$119K

How much do avatar 2 jobs pay per year?

As of Aug 7, 2026, the average yearly pay for avatar 2 in the United States is $69,931.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $86,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Avatar 2?

I'm sorry, but 'Avatar 2' is not a recognized real-world professional occupation.

What is an Avatar 2?

Avatar 2 jobs refer to the various roles and positions involved in the production of the film 'Avatar: The Way of Water,' the sequel to the 2009 movie 'Avatar.' These jobs include positions in acting, visual effects, animation, set design, costume design, makeup, sound engineering, and more. Many of these roles are highly specialized due to the film's extensive use of motion capture and advanced visual effects technology. People working on Avatar 2 collaborate across multiple departments to create the film’s immersive world. The production also supports numerous behind-the-scenes jobs such as logistics, catering, and administration.
More about Avatar 2 jobs
Infographic showing various Avatar 2 job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $69,931 per year, or $33.6 per hour.

Character Artist XR (Concept & 3D)

Gamma Interactive

Irvine, CA • On-site

$30 - $50/hr

Other

This job post has expired today. Applications are no longer accepted.


Job description

The Role

Gamma Interactive is a U.S.-based interactive entertainment and XR technology studio with more than a decade of experience building premium games, immersive experiences, and nascent development tools.


We are one of the few independent studios whose expertise spans multiplayer game co-development, XR, virtual production technologies, and original IP — the convergence driving the next decade of entertainment.


We're building an avatar system: players customize how they look, and unlock new accessories through purchases and achieving goals in-game. You'd own the layer between art and engine — rigging, skinning, and the modular system that lets a hat, a jacket, and a pair of goggles made by different people at different times all fit on the same character without clipping through each other.

You'd be the first technical artist on characters here. The rig, the socket conventions, the material parameter scheme, the LOD strategy, the budgets — all of it utilizes the default UE rig currently.


What You'd Do

  • Build and maintain the avatar rig: skeleton, skinning, corrective shapes, and the retargeting setup that keeps everything consistent as the roster grows
  • Own the modular character pipeline in Unreal — attachment sockets, mesh merging or leader-pose setups, and the rules that make arbitrary accessory combinations work
  • Drive XR body IK from three-point tracking: head and two controllers into a believable upper body, with height calibration across a wide range of real players
  • Build the material and shader side of customization — parameter-driven color, pattern, and material variation that doesn't multiply draw calls
  • Set and defend performance budgets on standalone hardware: skinned mesh cost, draw calls, texture memory, overdraw. Profile with Unreal Insights and RenderDoc, then fix what you find
  • Partner with the Character Artist on what's buildable and with our engineers on what the runtime needs
  • Perform other duties or special projects as assigned


What We're Looking For

  • Solid rigging and skinning fundamentals — you can build a production character rig and explain every choice in it
  • Real Unreal Engine experience with skeletal meshes: Control Rig, IK Rig / IK Retargeter, morph targets, material instances, LODs
  • Comfort with modular character systems and the combinatorial problems they create
  • Performance profiling on mobile-class or standalone hardware, and the judgment to know which fix is worth the fidelity cost
  • Scripting for tooling — Python for Maya/Blender, Unreal's Python or Blueprint utilities
  • Reel or documented work showing rigs in motion and systems you built, not just static renders


Nice to Have

  • Shipped avatars or character customization on standalone XR
  • Full-body or upper-body IK work for XR specifically
  • Some C++ in Unreal, or comfort reading it to know where the art side ends
  • Cloth, hair, or secondary motion solved cheaply enough for standalone
  • Experience mentoring artists into a pipeline you designed


To Apply

Send a reel or portfolio (ArtStation preferred) plus a short note on a character system you built and what broke first. We want to see rigs deforming and systems working — video or breakdowns beat stills for this role.


Salary range: $30-50/hr based on experience.


Gamma Interactive is an equal opportunity employer. We consider all qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status.