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Augmented Reality Ar Vr Jobs (NOW HIRING)

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help users navigate, learn, and perform tasks in augmented and virtual reality. This role emphasizes ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help users navigate, learn, and perform tasks in augmented and virtual reality. This role emphasizes ...

Reality Labs (RL) is bringing Meta's vision to life through virtual reality (VR), augmented reality (AR), and wearable technology. Meeting the demanding compute and power efficiency needs of these ...

Reality Labs (RL) focuses on delivering Meta's vision through Virtual Reality (VR), Augmented Reality (AR) and Wearable AI Devices. The compute performance and power efficiency requirements of our AI ...

Chief Engineer

Denver, CO · On-site

$200K - $250K/yr

Company Overview Red 6 is an innovative Augmented Reality (AR) technology startup leading the way ... Experience with virtual reality or augmented reality hardware (Rift, VIVE, Gear VR, etc.

Chief Engineer

Denver, CO · On-site

$180 - $240/hr

Company Overview Red 6 is an innovative Augmented Reality (AR) technology startup leading the way ... Experience with virtual reality or augmented reality hardware (Rift, VIVE, Gear VR, etc.

... augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking ... Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon ...

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Augmented Reality Ar Vr information

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How much do augmented reality ar vr jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for augmented reality ar vr in the United States is $26.10, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.04 per hour, depending on experience, location, and employer.

What is an augmented reality AR VR professional?

Augmented Reality (AR) and Virtual Reality (VR) professionals are specialists who design, develop, and implement immersive digital experiences. AR professionals focus on overlaying digital information or objects onto the real world, while VR experts create entirely virtual environments that users can interact with, typically using headsets or other devices. These professionals work across various industries, including gaming, education, healthcare, and retail, to create engaging and interactive experiences. Their roles often involve programming, 3D modeling, user experience design, and testing new technologies.

What are some typical challenges faced by augmented reality AR VR professionals?

Professionals in AR/VR development often encounter challenges such as optimizing performance for different hardware platforms, ensuring user comfort to prevent motion sickness, and creating intuitive user interfaces in three-dimensional spaces. Collaboration is key, as these roles frequently work with designers, software engineers, and hardware teams to integrate visuals, interactions, and sensory feedback effectively. Staying updated with rapidly evolving AR/VR technologies and best practices is essential for success in this dynamic field.

What are the key skills and qualifications needed to thrive as an augmented reality AR VR developer?

To thrive as an AR/VR Developer, you need strong programming skills (such as C#, C++, or JavaScript), 3D modeling knowledge, and a background in computer science or a related field. Familiarity with AR/VR development platforms like Unity or Unreal Engine, as well as experience with ARKit, ARCore, or similar SDKs, is typically essential. Creativity, problem-solving, and effective communication help you design immersive, user-friendly experiences and collaborate with multidisciplinary teams. These skills ensure the development of high-quality, engaging AR/VR applications that meet user needs and industry standards.

What is the difference between Augmented Reality Ar Vr vs 3D Artist?

AspectAugmented Reality (AR) VR3D Artist
Required SkillsProgramming, 3D modeling, UX/UI design3D modeling, texturing, rendering
Work EnvironmentTech companies, AR/VR development studiosDesign studios, gaming, entertainment
Industry UsageTechnology, gaming, educationEntertainment, advertising, gaming

While both roles involve 3D skills, AR VR specialists focus on creating interactive experiences using programming and UX design for AR/VR platforms. 3D Artists primarily focus on creating visual assets for various media. AR VR roles require technical skills and knowledge of immersive tech, whereas 3D Artists emphasize artistic skills and visual storytelling.

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Infographic showing various Augmented Reality Ar Vr job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 69% Full Time, 27% Part Time, 2% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $54,282 per year, or $26.1 per hour.

Postdoctoral Fellow - Adaptive Extended Reality, Human-Centered AI, and Privacy

Carnegie Mellon University

Pittsburgh, PA • On-site

$45K - $62K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Carnegie Mellon University rating

8.6

Company rating: 8.6 out of 10

Based on 24 frontline employees who took The Breakroom Quiz

66th of 619 rated colleges and universities


Job description

Description

The Human-Computer Interaction Institute (HCII) at Carnegie Mellon University (CMU) invites applications for a two-year Postdoctoral Fellowship focused on advancing adaptive extended reality systems that are responsive to users, context, tasks, and environments. The position is based in the Augmented Perception Lab, led by David Lindlbauer, and offers an opportunity to conduct cutting-edge research at the intersection of human-computer interaction, augmented and virtual reality, human-centered AI, sensing, interaction techniques, and usable privacy.

The postdoctoral researcher will help shape a research agenda around next-generation XR systems that perceive and adapt to people's needs while respecting user agency, social norms, and privacy. We are especially interested in candidates whose work bridges technical XR system building with empirical studies of how people use, understand, and negotiate adaptive interfaces in everyday and collaborative settings.

This position is full-time and based in Pittsburgh, PA. CMU offers a vibrant interdisciplinary research environment across the Human-Computer Interaction Institute, the School of Computer Science, and related programs, with extensive opportunities for collaboration, mentorship, and professional development.

Project Overview

Research in the Augmented Perception Lab explores how interactive systems can sense, understand, and adapt to users and their environments. This postdoctoral position will focus on adaptive XR interfaces that dynamically respond to changing contexts.

Potential research directions include:

? Adaptive XR interfaces: Designing and studying augmented and virtual reality systems that adapt their visualizations, interaction techniques, level of automation, or spatial behavior based on user goals, attention, activity, environment, and social context.

? Privacy-aware adaptation: Investigating how XR systems can make privacy-sensitive decisions in shared, dynamic, and multi-user environments, including when and how to reveal, hide, transform, or negotiate information.

? Human-centered AI for XR: Developing AI-supported XR systems that infer context, support authoring and customization, or help users manage complex spatial and social interactions while preserving transparency and control.

? Design tools and evaluation methods: Building tools, prototypes, and study methods that help designers, developers, and end users reason about adaptive XR behavior, privacy implications, and user experience.

The postdoctoral researcher will use a human-centered, iterative research approach, including prototype development, interaction design, qualitative and quantitative studies, and deployment-oriented evaluations. The position is well suited for a researcher with a strong background in AR/VR, HCI, usable privacy, and human-AI interaction.

Qualifications

Required Qualifications

Applicants should have:

? A Ph.D. in Human-Computer Interaction, Computer Science, Information, Design, or a related field by the start date.

? Expertise in one or more relevant research areas, such as augmented reality, virtual reality, mixed reality, human-AI interaction, adaptive interfaces, interaction techniques, usable security and privacy, or human-centered systems.

? A strong track record of empirical HCI research with users, designers, developers, or other stakeholders.

? Experience designing, building, and evaluating interactive systems or research prototypes.

? A strong publication record in leading HCI, XR, or related venues.

Preferred Qualifications

We are especially excited about candidates who have:

? Experience designing or studying adaptive, context-aware, or personalized XR systems.

? Expertise in privacy, security, safety, or social acceptability issues in AR/VR/MR.

? Experience with multi-user, collaborative, or socially situated XR scenarios.

? Experience building AR/VR prototypes using platforms such as Unity, Unreal, WebXR, or related toolkits.

? Familiarity with AI-supported interfaces, generative AI, sensing, or computational interaction approaches.

? Experience with qualitative, quantitative, mixed-methods, or design research methods.

Application Instructions

Applicants should submit the following :

? A CV

? Names and email addresses of references

? A 2-page research statement describing your interests, relevant expertise, and fit with adaptive XR, human-centered AI, and privacy-focused research

Applications will be reviewed on a rolling basis until the position is filled.

Equal Employment Opportunity Statement

Carnegie Mellon University is an equal opportunity employer. It does not discriminate in admission, employment, or administration of its programs or activities on the basis of race, color, national origin, sex, disability, age, sexual orientation, gender identity, pregnancy or related condition, family status, marital status, parental status, religion, ancestry, veteran status, or genetic information. Furthermore, Carnegie Mellon University does not discriminate and is required not to discriminate in violation of federal, state, or local laws or executive orders.


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