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Audio Visual Engineer Remote Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... Visual development and prototyping: Identify and prototype new opportunities to incorporate ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Technical Architect

OR · On-site +1

$150K - $180K/yr

Remote (U.S.) Other Considerations: U.S. Citizen or Permanent Resident Required with the ability to ... Bachelor's Degree in Engineering, Computer Science, Systems, Business or related scientific ...

The candidate will be expected to work in a remote team environment via web conferences, and via ... Strong software development background as a full-stack developer. * Experience working with end-to ...

Digital Marketing Web Specialist Remote ( US Only, excluding California, Hawaii, and Alaska ... Coordinate with vendors and developers on infrastructure or complex feature work. * Support ...

Senior Product Designer, AI Builders

OR · On-site +1

$150K - $205K/yr

You'll pair vibe coding/design with your engineer and designer partners to spin off builder ... Remote work setup budget to help you create a productive home office * Monthly wellness and ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

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Audio Visual Engineer Remote information

What are some common challenges faced by remote Audio Visual Engineers and how can they be addressed?

Remote Audio Visual Engineers often face challenges such as troubleshooting technical issues without physical access to equipment, coordinating with on-site teams across different time zones, and ensuring seamless communication during virtual events. To address these, successful engineers leverage remote management tools, maintain clear documentation, and establish strong lines of communication with local technicians. Proactive planning, thorough testing, and building strong relationships with team members can help minimize disruptions and ensure successful AV project delivery.

What are Audio Visual Engineers?

Audio Visual Engineers are professionals who design, install, and maintain audio and video systems for various settings such as offices, conference rooms, event spaces, and virtual environments. In a remote role, they often support clients or teams with troubleshooting, configuring AV equipment, and ensuring smooth operation during virtual meetings or live streams. Their work combines technical expertise in electronics and IT with problem-solving skills to deliver high-quality audiovisual experiences.

What are the key skills and qualifications needed to thrive as an Audio Visual Engineer (Remote), and why are they important?

To thrive as an Audio Visual Engineer (Remote), you need expertise in AV systems integration, troubleshooting, and a background in electronics or a related field, often supported by certifications like CTS. Familiarity with tools such as Crestron, Extron, AV-over-IP systems, and remote management platforms is typically required. Strong problem-solving, communication, and time management skills help you collaborate effectively and resolve technical issues remotely. These skills ensure seamless AV experiences, minimize downtime, and maintain high client satisfaction in distributed work environments.

What is the difference between Audio Visual Engineer Remote vs Audio Visual Technician?

AspectAudio Visual Engineer RemoteAudio Visual Technician
CredentialsTypically requires a bachelor's degree in audio-visual technology, engineering, or related fieldOften requires technical certifications or associate degrees in AV technology
Work EnvironmentPrimarily remote, involving virtual collaboration and remote troubleshootingOn-site at event venues, corporate offices, or installation sites
Industry UsageUsed in corporate, entertainment, and conference industries for planning and designInvolved in setup, operation, and maintenance of AV equipment during events

While both roles involve AV technology, Audio Visual Engineer Remote focuses on planning, design, and remote support, whereas Audio Visual Technician is more hands-on with equipment setup and operation on-site.

What are the most commonly searched types of Audio Visual Engineer jobs in Oregon? The most popular types of Audio Visual Engineer jobs in Oregon are:
What are popular job titles related to Audio Visual Engineer Remote jobs in Oregon? For Audio Visual Engineer Remote jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Audio Visual Engineer Remote jobs in Oregon look for? The top searched job categories for Audio Visual Engineer Remote jobs in Oregon are:
What cities in Oregon are hiring for Audio Visual Engineer Remote jobs? Cities in Oregon with the most Audio Visual Engineer Remote job openings:
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Re-posted 4 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

58th of 67 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997