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Audio Visual Engineer Remote Jobs in Oregon (NOW HIRING)

Audio Director

OR · On-site +1

Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Software Engineer, Knowledge Platform

OR · Remote

$134.90K - $180.80K/yr

This US-based role can be remote or based out of our New York City office. AI Innovation at ... audio, and text in over 150 languages). Learn more here. The opportunity * Lead multi-team ...

... pro-audio equipment, and musical instruments. Come join us to stay true to our mission of ... Hybrid or Remote) Schedule: Monday to Friday, 8:30 AM - 5:30 PM Summary As a Software Developer, RP ...

Senior Software Engineer - USA Remote

OR · Remote

$122.40K - $161.30K/yr

NET Framework, Visual Studio Development Environment * Specialties: Multi-threaded hardware device control; serial communications protocols; Frame Grabber Image Acquisition; GPU programming using ...

ICT Designer

Portland, OR · On-site +1

$75K - $145K/yr

ENGINEERS | SURVEYORS | PLANNERS | SCIENTISTS Morrison-Maierle is a 100% employee-owned firm ... rooms, audio visual, public address systems, access control systems, video surveillance systems ...

ICT Designer

Bend, OR · On-site +1

$75K - $145K/yr

ENGINEERS | SURVEYORS | PLANNERS | SCIENTISTS Morrison-Maierle is a 100% employee-owned firm ... rooms, audio visual, public address systems, access control systems, video surveillance systems ...

Senior Engineer - Developer Experience Team

OR · On-site +1

$122.40K - $161.30K/yr

... F remote, T/W/TH in-office) East Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: We're the Developer ...

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Audio Visual Engineer Remote information

What are the key skills and qualifications needed to thrive as an Audio Visual Engineer (Remote), and why are they important?

To thrive as an Audio Visual Engineer (Remote), you need expertise in AV systems integration, troubleshooting, and a background in electronics or a related field, often supported by certifications like CTS. Familiarity with tools such as Crestron, Extron, AV-over-IP systems, and remote management platforms is typically required. Strong problem-solving, communication, and time management skills help you collaborate effectively and resolve technical issues remotely. These skills ensure seamless AV experiences, minimize downtime, and maintain high client satisfaction in distributed work environments.

What are some common challenges faced by remote Audio Visual Engineers and how can they be addressed?

Remote Audio Visual Engineers often face challenges such as troubleshooting technical issues without physical access to equipment, coordinating with on-site teams across different time zones, and ensuring seamless communication during virtual events. To address these, successful engineers leverage remote management tools, maintain clear documentation, and establish strong lines of communication with local technicians. Proactive planning, thorough testing, and building strong relationships with team members can help minimize disruptions and ensure successful AV project delivery.

What are Audio Visual Engineers?

Audio Visual Engineers are professionals who design, install, and maintain audio and video systems for various settings such as offices, conference rooms, event spaces, and virtual environments. In a remote role, they often support clients or teams with troubleshooting, configuring AV equipment, and ensuring smooth operation during virtual meetings or live streams. Their work combines technical expertise in electronics and IT with problem-solving skills to deliver high-quality audiovisual experiences.

What is the difference between Audio Visual Engineer Remote vs Audio Visual Technician?

AspectAudio Visual Engineer RemoteAudio Visual Technician
CredentialsTypically requires a bachelor's degree in audio-visual technology, engineering, or related fieldOften requires technical certifications or associate degrees in AV technology
Work EnvironmentPrimarily remote, involving virtual collaboration and remote troubleshootingOn-site at event venues, corporate offices, or installation sites
Industry UsageUsed in corporate, entertainment, and conference industries for planning and designInvolved in setup, operation, and maintenance of AV equipment during events

While both roles involve AV technology, Audio Visual Engineer Remote focuses on planning, design, and remote support, whereas Audio Visual Technician is more hands-on with equipment setup and operation on-site.

What are the most commonly searched types of Audio Visual Engineer jobs in Oregon? The most popular types of Audio Visual Engineer jobs in Oregon are:
What are popular job titles related to Audio Visual Engineer Remote jobs in Oregon? For Audio Visual Engineer Remote jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Audio Visual Engineer Remote jobs in Oregon look for? The top searched job categories for Audio Visual Engineer Remote jobs in Oregon are:
What cities in Oregon are hiring for Audio Visual Engineer Remote jobs? Cities in Oregon with the most Audio Visual Engineer Remote job openings:

Other

Posted 13 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?

As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals

  • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members

  • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets

  • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

REQUIRED SKILLS

  • Proven ability to define, communicate, and deliver an audio vision for interactive projects

  • Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal

  • Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design

  • Strong understanding of audio creative workflows, sound design craft, and interactive audio systems

  • Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)

  • Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints

  • Ability to creatively align with the team and then take initiative locally and externally

  • Ability to operate autonomously while navigating ambiguity and holding a creative vision

  • Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")

  • Willingness and ability to utilize co-development as part of the audio production strategy

  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

  • Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)

  • Shipped experience on a game with joyful stylized sound

  • Shipped experience on an online multiplayer game

  • Prior experience with audio co-development, as either first party or third party

  • "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE

  • Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root