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Audio Software Engineer From Home Jobs (NOW HIRING)

We are looking for a seasoned audio software engineer to drive the technical direction of spatial ... audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in ...

Audio Software Engineer

San Jose, CA · On-site

$170K - $400K/yr

... from the ground up as a single, unified interface for a new era of intelligent systems. About the ... Hark's voice agent holds real-time, full-duplex conversations with people in homes, cars, and noisy ...

Audio Software Engineer

San Jose, CA · On-site

$170K - $400K/yr

... from the ground up as a single, unified interface for a new era of intelligent systems. About the ... Hark's voice agent holds real-time, full-duplex conversations with people in homes, cars, and noisy ...

In this role, you will architect and evolve the end-to-end spatial audio pipeline -- from codec ... Engineering, or equivalent experience.\\n8+ years of professional software development experience ...

Audio Software Engineer

San Jose, CA · On-site

$221 - $255/hr

We are seeking a highly skilled and motivated Audio Software Engineer to join our team. The ... someone from our team will reach out soon. This form is solely for applicants who require an ...

Audio Software Engineer

San Jose, CA · On-site

$221 - $255/hr

We are seeking a highly skilled and motivated Audio Software Engineer to join our team. The successful candidate will be responsible for developing and enhancing our web client's audio capabilities ...

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We are looking for a seasoned audio software engineer to drive the technical direction of spatial ... audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in ...

... from codec integration, mix engine, to audio output for headphones, built-in speakers, and external ... Engineering, or equivalent experience. * 8+ years of professional software development experience ...

$150 - $278/hr

Platform Software Engineer, Audio Software Integration Cupertino, California, United States Software and Services Apple is where individual imaginations gather together, committing to the values that ...

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Audio Software Engineer From Home information

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$63.5K

$147.5K

$205.5K

How much do audio software engineer from home jobs pay per year?

As of Sep 6, 2026, the average yearly pay for audio software engineer from home in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.
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The most popular types of Audio Software Engineer jobs are:

What states have the most Audio Software Engineer From Home jobs?

States with the most job openings for Audio Software Engineer From Home jobs include:

Infographic showing various Audio Software Engineer From Home job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 22% Part Time, and 3% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Core Audio Software Engineer

Apple

Cupertino, CA • On-site

Full-time

Re-posted 27 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 683 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Apple's Media, Graphics, & Compute Technologies is at the center of audio, video, and graphics in Apple's innovative products. MGCT's audio team builds the audio infrastructure that powers every sound you hear on iPhone, iPad, Mac, Apple TV, Apple Watch, AirPods, HomePod, and Apple Vision Pro. We are looking for a seasoned audio software engineer to drive the technical direction of spatial audio playback across every Apple platform. You will own the architecture of audio decoding and rendering (including for APAC and Dolby Atmos), and the real-time audio mixing engine that houses the powerful DSP for features like Spatial Audio and Enhance Dialogue. This is a high-impact role where your architectural decisions shape how users across hundreds of millions of Apple devices experience immersive audio.
Description
In this role, you will architect and evolve the end-to-end spatial audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in speakers, and external multi-channel systems. You will design system-level APIs that enable apps and other Apple frameworks to integrate our spatial and multichannel audio capabilities.
Minimum Qualifications
Strong C++ systems programming skills (C++17 or later) with experience writing performance-critical, real-time code.
Strong understanding of multichannel audio formats and audio codec pipelines (AAC, Dolby codecs, or similar).
Deep experience with real-time audio systems: low-latency signal processing, mixer graphs, and hardware I/O.
Experience designing and shipping system-level APIs.
BS or MS in Computer Science, Electrical Engineering, or equivalent experience.
8+ years of professional software development experience in audio or media playback.
Preferred Qualifications
Experience integrating third-party codec SDKs into platform audio frameworks.
Experience developing or maintaining audio file format parsers or media container demuxers.
Familiarity with loudness standards and dynamic range control.
Experience with Apple audio frameworks (Audio Toolbox, Audio Unit, Core Audio) or comparable platform audio stacks.

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Benefits

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Workplace

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976