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Audio Engineering Jobs in Oregon (NOW HIRING)

Audio Director

OR · On-site +1

You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

The Audio Lead will partner with cross-disciplinary teams to define and execute high-quality audio ... They are adept at working with dynamic sounds and understand how to collaborate with engineers to ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

The Audio Lead will partner with cross-disciplinary teams to define and execute high-quality audio ... They are adept at working with dynamic sounds and understand how to collaborate with engineers to ...

Programming Reporting To: Brand Manager Employment Type: Part Time Location(s): Portland, OR. Work ... The Video/Audio Producer helps bring the station's on-air brand to life online; creating, curating ...

Programming Reporting To: Brand Manager Employment Type: Part Time Location(s): Portland, OR. Work ... The Video/Audio Producer helps bring the station's on-air brand to life online; creating, curating ...

Programming Reporting To: Brand Manager Employment Type: Part Time Location(s): Portland, OR. Work ... The Video/Audio Producer helps bring the station's on-air brand to life online; creating, curating ...

Provide setup and operation of audio systems including music programing and speech reinforcement. * Secure signed work orders and approval on any added equipment. * Manage property storerooms by ...

Be Seen First

Multimedia The Multimedia position has a primary responsibility to provide and ensure a high level of customer service and time sensitive delivery of multimedia services while encompassing Being ...

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Audio Engineering information

See Oregon salary details

$31.2K

$89.3K

$181.3K

How much do audio engineering jobs pay per year?

As of May 30, 2026, the average yearly pay for audio engineering in Oregon is $89,294.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,900.00 and $119,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Audio Engineer, and why are they important?

To thrive as an Audio Engineer, you need a solid understanding of sound theory, audio signal flow, and recording techniques, typically supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as familiarity with mixing consoles, microphones, and audio plugins, is essential. Strong attention to detail, problem-solving abilities, and effective communication skills help audio engineers collaborate with artists and troubleshoot technical issues. These skills and qualities ensure high-quality audio production and smooth workflow in both studio and live environments.

What are some common challenges audio engineers face during live events, and how can they prepare for them?

Audio engineers working live events often encounter unexpected technical issues such as equipment malfunctions, feedback, or changing acoustics due to audience size. Preparing for these challenges involves conducting thorough sound checks, creating backup plans for key equipment, and maintaining clear communication with performers and production teams. Adaptability and troubleshooting skills are essential, as quick decision-making ensures audio quality remains high throughout the event. Regularly updating technical knowledge and collaborating closely with stage crews can also help prevent and address issues efficiently.

What is audio engineering?

Audio engineering is the process of capturing, manipulating, mixing, and reproducing sound using both analog and digital equipment. Audio engineers work in various settings such as recording studios, live concerts, film production, and broadcasting. Their responsibilities include setting up microphones, operating mixing consoles, editing audio files, and ensuring the highest possible sound quality. Audio engineers often collaborate with musicians, producers, and other technical staff to achieve desired sonic results.

What is the difference between Audio Engineering vs Sound Design?

AspectAudio EngineeringSound Design
CredentialsTypically requires a degree or certification in audio engineering or related fieldOften requires a background in audio production, music, or sound design courses
Work EnvironmentRecording studios, live venues, broadcasting, post-productionFilm, video games, theater, multimedia projects
Industry UsageUsed across music, broadcasting, live sound, and post-productionPrimarily in film, gaming, and multimedia industries

Audio engineering focuses on capturing, mixing, and producing sound recordings, while sound design involves creating and manipulating audio elements for various media. Both roles require technical skills, but their applications and environments differ significantly.

What are the most commonly searched types of Audio Engineering jobs in Oregon? The most popular types of Audio Engineering jobs in Oregon are:
What are popular job titles related to Audio Engineering jobs in Oregon? For Audio Engineering jobs in Oregon, the most frequently searched job titles are:
What cities in Oregon are hiring for Audio Engineering jobs? Cities in Oregon with the most Audio Engineering job openings:
Infographic showing various Audio Engineering job openings in Oregon as of May 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $89,294 per year, or $42.9 per hour.

Other

Posted 12 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?

As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals

  • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members

  • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets

  • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

REQUIRED SKILLS

  • Proven ability to define, communicate, and deliver an audio vision for interactive projects

  • Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal

  • Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design

  • Strong understanding of audio creative workflows, sound design craft, and interactive audio systems

  • Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)

  • Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints

  • Ability to creatively align with the team and then take initiative locally and externally

  • Ability to operate autonomously while navigating ambiguity and holding a creative vision

  • Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")

  • Willingness and ability to utilize co-development as part of the audio production strategy

  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

  • Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)

  • Shipped experience on a game with joyful stylized sound

  • Shipped experience on an online multiplayer game

  • Prior experience with audio co-development, as either first party or third party

  • "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE

  • Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root