1

Assistant Professor Of Sound Design Jobs (NOW HIRING)

next page

Showing results 1-20

Assistant Professor Of Sound Design information

See salary details

$42.5K

$80.1K

$135K

How much do assistant professor of sound design jobs pay per year?

As of Sep 11, 2026, the average yearly pay for assistant professor of sound design in the United States is $80,057.00, according to ZipRecruiter salary data. Most workers in this role earn between $60,000.00 and $91,500.00 per year, depending on experience, location, and employer.

What does an assistant professor of sound design do?

An Assistant Professor of Sound Design is a faculty member at a college or university who teaches courses related to sound design, such as audio engineering, sound theory, and technical production for theater, film, or media. They are also responsible for mentoring students, developing curricula, and conducting research or creative projects in their field. Additionally, they may participate in faculty committees and collaborate on campus productions or performances, helping students gain practical experience.

How does an assistant professor of sound design typically collaborate with other departments or disciplines within a university setting?

As an Assistant Professor of Sound Design, collaboration with other departments such as Theater, Film, Music, and Media Arts is common and highly encouraged. You may work closely with faculty and students from these areas to design and implement sound elements for interdisciplinary productions, performances, or research projects. This teamwork not only enriches the creative process but also provides students with a holistic educational experience. Regular meetings, joint workshops, and collaborative curriculum planning are typical aspects of this role.

What are the key skills and qualifications needed to thrive as an assistant professor of sound design, and why are they important?

To thrive as an Assistant Professor of Sound Design, you need advanced knowledge of audio engineering, acoustics, and music theory, typically demonstrated by a terminal degree (such as an MFA or PhD) and a strong portfolio of creative work. Familiarity with industry-standard audio software (like Pro Tools, Logic Pro, or Ableton Live) and teaching platforms is essential, along with experience in both studio and live sound applications. Strong communication, mentorship, and organizational skills distinguish those who effectively engage students and collaborate with colleagues. These skills and qualities are vital for fostering a dynamic learning environment, advancing the program's reputation, and preparing students for professional success in the field.

What is the difference between Assistant Professor Of Sound Design vs Sound Designer?

AspectAssistant Professor Of Sound DesignSound Designer
CredentialsMaster's or PhD in Sound Design, Audio Engineering, or related fieldPortfolio, experience, sometimes a degree in audio or related field
Work EnvironmentAcademic settings, universities, collegesFilm, TV, theater, video games, advertising
Employer & IndustryEducational institutions, academiaMedia production companies, entertainment industry
Search & Comparison IntentAcademic roles, teaching, researchCreative audio work, project-based

Assistant Professor Of Sound Design typically involves teaching, research, and academic responsibilities in educational settings, requiring advanced degrees. In contrast, Sound Designers focus on creating audio for media projects, emphasizing practical experience and a strong portfolio. Both roles share a foundation in sound expertise but differ mainly in work environment and primary duties.

What states have the most Assistant Professor Of Sound Design jobs?

States with the most job openings for Assistant Professor Of Sound Design jobs include:

What are popular job titles related to Assistant Professor Of Sound Design jobs?

For Assistant Professor Of Sound Design jobs, the most frequently searched job titles are:

Infographic showing various Assistant Professor Of Sound Design job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 76% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $80,057 per year, or $38.5 per hour.

Instructor or Assistant Professor of Game Design - Sound

Fairfax, VA

George Mason University
Colleges, Universities, and Professional Schools • 10K+ employees

Full-time

Re-posted 14 days ago


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 20 frontline employees who took The Breakroom Quiz


Job description

Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: Full-time (1.0 FTE, 40 hrs/wk)

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

The Computer Game Design Program, within the College of Visual and Performing Arts, provides the following:

  • Undergraduate game design and development courses in sound design and game music composition, leading to a BFA in Computer Game Design;
  • Provides mentorship and guidance in sound design and game music composition to students pursuing majors and minors in Computer Game Design; and
  • Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

The Instructor or Assistant Professor teaches undergraduate Game Design, Sound Design, Game Music Composition courses and helps develop the future track in the Computer Game Design Program. Also, pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design courses and helps develop the future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field, or equivalent combination of education and experience;
  • Master's degree in related field, or 5+ years experience in Game Design or related industry;
  • Experienced in all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware;
  • Applicable experience (minimum of 5 years desired) in the industry, and expertise using current professional game engines, editors, and project management software;
  • Knowledgeable about all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of sound design and game music composition software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Terminal degree in game related discipline, or 5+ years experience in the Game Design industry and publication of major entertainment or serious games; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for the Instructor or Assistant Professor of Game Design - Sound at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a cover letter and resume for review.

Posting Open Date: November 1, 2025

For Full Consideration, Apply by: January 31, 2026

Open Until Filled: Yes

Mason Ad Statement

George Mason University is a nationally ranked R1 research university committed to creating a more just, free, and prosperous world. With 40,000 enrolled students, George Mason is the largest and most diverse public research university in Virginia, offering degree programs at the master's, doctoral, and professional level, along with certificates and credentials.

George Mason fosters an All Together Different environment for students, faculty, and staff, driven by our core beliefs. We believe in inclusivity over exclusivity; we believe in advancing our mission by being willing to take risks, not avoiding them; and we believe our best work is possible when we apply our diversity of origin, identity, circumstance, and thought.

Equity Statement

George Mason University is an equal opportunity/affirmative action employer, committed to promoting inclusion and equity in its community. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability or veteran status, or any characteristic protected by law.

Campus Safety Information

Mason's Annual Security and Fire Safety Report is available at http://police.gmu.edu/annual-security-report/


What George Mason University employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom