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Assistant Gameplay Engineer Jobs (NOW HIRING)

Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To : Director ... assist and supercharge your workflow. -Experience working with designers, artists, QA, math, or ...

Gameplay Programmer (Unreal)

Boston, MA · On-site

$120K - $180K/yr

... selling games and is rapidly climbing; We need passionate developers who share our mission of ... * Assist in tracking down and patching bugs reported by users or identified through internal ...

RESPEC seeks an Early Career Engineer to join our team in our Cheyenne, WY . This position requires ... Key responsibilities include: * Assist with the planning, investigation, inventory, design, and ...

RESPEC seeks an Early Career Engineer to join our team in our Cheyenne, WY . This position requires ... Key responsibilities include: * Assist with the planning, investigation, inventory, design, and ...

RESPEC seeks an Early Career Engineer to join our team in our Cheyenne, WY . This position requires ... Key responsibilities include: * Assist with the planning, investigation, inventory, design, and ...

... assist with a wide variety of technical challenges. When the game team comes to you with a ... The Game Solution Engineer must be excellent at technical troubleshooting, have good communication ...

... assist with a wide variety of technical challenges. When the game team comes to you with a ... The Game Solution Engineer must be excellent at technical troubleshooting, have good communication ...

They are seeking an ML Engineer to design and automate evaluation pipelines, create data tooling ... Sesame is a voice tech startup focused on developing AI voice assistants that create natural and ...

Unity Game Solutions Engineer Location: Seattle, WA Openings: 1 Type: Long-Term Contract We Provide ... assist our game teams with a wide variety of technical challenges. When a game team comes to you ...

Unity Game Solutions Engineer Location: Seattle, WA Openings: 1 Type: Long-Term Contract We Provide ... assist our game teams with a wide variety of technical challenges. When a game team comes to you ...

Developed by a team of former Instagram and Apple engineers, Rylo's breakthrough stabilization ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Developed by a team of former Instagram and Apple engineers, Rylo's breakthrough stabilization ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

AI and ML Engineer

Mclean, VA · On-site

$77.60K - $176K/yr

AI and ML Engineer The Opportunity: As a programmer, you know that machine learning (ML) is ... As part of this commitment, the use of artificial intelligence (AI) or other tools to assist with ...

We are now seeking a Senior Data Engineer to design and implement cutting-edge data solutions ... Design and implement essential game functionalities and features using Cocos Creator. * Assist in ...

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Assistant Gameplay Engineer information

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$81K

$145.4K

$205K

How much do assistant gameplay engineer jobs pay per year?

As of May 28, 2026, the average yearly pay for assistant gameplay engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Gameplay Engineer jobs? The most popular types of Gameplay Engineer jobs are:

Gameplay Systems Engineer

Valicy

Greenville, NC

Full-time

Posted 17 days ago


Job description

Job Title: Gameplay Systems Engineer
Location: Greenville, NC
Department: AI Studio
Reports To: Director
Status: Exempt
WHO WE ARE:
We are Valicy.

We make games. We also make the machines they run on.
What we're building matters. How we treat people matters more.
OUR MISSION:
We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.


SUMMARY: Valicy is looking for a Gameplay / Systems Engineer is responsible for rapidly prototyping, implementing, evaluating, and refining gameplay systems for land-based gaming products.
This role sits at the intersection of engineering, gameplay feel, AI-assisted development, technical judgment, and practical execution. The ideal candidate can build many possible directions quickly, identify which technical approaches are worth pursuing, and turn strong prototypes into reliable, usable game systems.
This role requires someone who actively uses AI and emerging tools to accelerate implementation, generate scaffolding, test approaches, troubleshoot issues, and move from rough prototype to production-ready direction with speed and clarity.
QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Understand company Mission, Vision, and Values and be an ambassador of MVV.
-Prototype gameplay concepts, systems, mechanics, features, and technical approaches quickly.
-Leverage AI-assisted development tools to accelerate scaffolding, implementation, iteration, debugging, and documentation.
-Evaluate technical approaches based on feasibility, maintainability, performance, production impact, and player experience.
-Turn rough ideas into playable prototypes, proof-of-concept systems, and implementation-ready technical direction.
-Collaborate with design, art, QA, tools and leadership to move concepts from prototype toward production quality.
-Iterate quickly based on feedback, testing, performance results, team review, and changing priorities.
-Stay current with emerging AI tools, game engines, frameworks, prototyping methods, and new workflow possibilities.
-Identify technical and workflow friction, then proactively suggest or build better approaches.
-Maintain a practical balance between speed, quality, clarity, and long-term usability.
-Use AI responsibly and thoughtfully, with awareness of code quality, security, originality, data sensitivity, and production standards.
REQUIREMENTS:
-Strong programming fundamentals and practical problem-solving ability.
-Experience building gameplay systems, interactive prototypes, tools, applications, or production software.
-Sharp technical judgment with the ability to quickly identify which approaches are worth pursuing, refining, or discarding.
-Demonstrated ability to use AI tools as a meaningful part of the development process.
-Strong awareness of emerging AI capabilities and a proactive approach to learning and applying new tools.
-Ability to make clear technical decisions with incomplete information.
-Strong debugging, iteration, and systems-thinking skills.
-Clear communication and documentation skills.
-Ability to balance prototype speed, feasibility, complexity, performance, production impact, and player value.
-Comfortable working in a fast-moving environment with evolving requirements and undefined processes.
-Low ego, high ownership, strong follow-through, and a team-first mindset.
Preferred Requirements:
-Experience with casino gaming, slot machine development, land-based gaming, or regulated gaming products.
-Experience with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks.
-Experience creating custom tools to assist and supercharge your workflow.
-Experience working with designers, artists, QA, math, or production teams through a full development cycle.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.