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Assistant Game Developer Jobs (NOW HIRING)

Office Administrator

Beverly Hills, CA ยท On-site

$65K - $75K/yr

Office Administrator About Us Snail Games USA is a global game developer and publisher delivering ... Run occasional office errands and assist with off-site tasks as required What We're Looking For

Office Administrator

Beverly Hills, CA ยท On-site

$65K - $75K/yr

Office Administrator About Us Snail Games USA is a global game developer and publisher delivering ... Run occasional office errands and assist with off-site tasks as required What We're Looking For

Office Administrator About Us Snail Games USA is a global game developer and publisher delivering ... Run occasional office errands and assist with off-site tasks as required What We're Looking For

... usable game systems. This role requires someone who actively uses AI and emerging tools to ... assist and supercharge your workflow. -Experience working with designers, artists, QA, math, or ...

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Assistant Game Developer information

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$42

How much do assistant game developer jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for assistant game developer in the United States is $24.74, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $26.92 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Assistant Game Developer position, and why are they important?

To thrive as an Assistant Game Developer, you need a solid understanding of programming languages such as C++ or C#, basic game design principles, and often a relevant degree in computer science or a related field. Familiarity with popular game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in these tools are commonly required. Strong teamwork, effective communication, and a willingness to learn quickly help set top candidates apart. These skills ensure you can efficiently contribute to development projects, support senior developers, and adapt within a fast-paced, collaborative environment.

What are the most common responsibilities of an Assistant Game Developer on a game development team?

Assistant Game Developers typically support senior developers by writing and debugging code, implementing features, and assisting with asset integration. They may also help with testing, documenting code, and maintaining version control, all while working closely with designers, artists, and QA testers. Day-to-day tasks often vary based on the stage of the project, so adaptability and teamwork are key. This role provides a valuable opportunity to gain hands-on experience, develop technical skills, and build strong relationships within the studio, which can be beneficial for career advancement.

What does an Assistant Game Developer do?

An Assistant Game Developer supports the development team by assisting with coding, debugging, asset integration, and testing. They often work under senior developers to implement basic game mechanics, fix bugs, and optimize performance. Additionally, they may collaborate with artists, designers, and QA testers to ensure a smooth development process. This role is ideal for those looking to gain hands-on experience in game development and grow into more advanced positions.

More about Assistant Game Developer jobs
What cities are hiring for Assistant Game Developer jobs? Cities with the most Assistant Game Developer job openings:
What are the most commonly searched types of Game Developer jobs? The most popular types of Game Developer jobs are:
What states have the most Assistant Game Developer jobs? States with the most job openings for Assistant Game Developer jobs include:
Infographic showing various Assistant Game Developer job openings in the United States as of June 2026, with employment types broken down into 4% As Needed, 25% Full Time, 65% Part Time, and 6% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $51,449 per year, or $24.7 per hour.
Course Instructor Position - Online Master's Degree in Game Development

Course Instructor Position - Online Master's Degree in Game Development

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$6K/mo

Part-time

Posted 28 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art.
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .
Position: Course Instructor Position - Online Master's Degree in Game Development
Reports to: Department Chair
Position Type
Adjunct Faculty as Course Instructor for the program.
Position Overview
DigiPen is seeking experienced and passionate practitioners in Game Development and Game-adjacent fields to teach courses for our online Master of Science in Game Development (MSGD) program. This is an exceptional opportunity to mentor aspiring game developers & current practitioners, share your industry expertise, and deliver a cutting-edge curriculum that combines creativity and technical excellence to produce the next generation of game development professionals.
About the Program
Our online MSGD program prepares students for leadership roles in the game industry by combining artistic creativity, technical proficiency, and team-based collaboration. Students work with industry-standard tools and engines while developing a comprehensive understanding of game design, programming, production management, and emerging technologies. The program welcomes both aspiring game developers and working professionals seeking to advance their careers. Graduates of this program will be ready to contribute to their industry with the appropriate technical skills and workplace practices, whether in a remote or onsite work environment.
Key Responsibilities
Course Instruction
  • Primary responsibilities include the day-to-day operation of one, or more, courses offered by our 100% online, asynchronous Master of Science in Game Development program
  • Facilitate meaningful discussions and interactive learning experiences in virtual classrooms
  • Provide timely, constructive feedback on student work and maintain regular office hours

Course Quality & Alignment
  • Provide content updates as necessary to keep the course material current
  • Ensure course content is technically accurate, industry-relevant, and appropriate for an online learning environment
  • Stay current with game industry trends, emerging technologies, and best practices
  • Integrate real-world game development workflows and industry standards in the course delivery
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence
  • Contribute to program assessment and continuous improvement efforts

Required Qualifications
  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field
  • Minimum 4 years of professional game development experience in the industry
  • Deep expertise in at least one of the following areas: game design, game programming, technical art, game production, or game engines
  • Proficiency in the Unreal game engine
  • Excellent communication skills and ability to explain complex concepts to diverse learners
  • Portfolio demonstrating shipped games or significant game development projects

Preferred Qualifications
  • Master's or Ph.D. in Computer Science or related fields
  • Shipped titles on major platforms
  • Experience with a professional game engine (Unity, Unreal, or Godot)
  • Demonstrated teaching or mentoring experience (university-level preferred)
  • Experience with online learning platforms and virtual instruction
  • Credits on commercially successful or critically acclaimed games
  • Expertise in emerging game technologies (VR/AR, procedural generation, multiplayer systems, AI for games)
  • Experience with multiple programming languages (C++, C#, Python, etc.)
  • Knowledge of game art pipelines and tools (Maya, Blender, Substance, etc.)
  • Experience with agile development methodologies and production tools
  • Published work, talks, or tutorials on game development topics
  • Active participation in game development communities
  • Experience teaching in online or hybrid learning environments
  • Understanding of game monetization, live ops, and business models

Desired Areas of Course Development
  • Game Design Principles and Theory
  • Game Programming and Engine Architecture
  • 3D Game Development with Unity/Unreal
  • Advanced Graphics and Rendering
  • Game AI and Procedural Generation
  • Multiplayer and Network Programming
  • Virtual Reality and Augmented Reality Development
  • Game Production and Project Management
  • Technical Art and Shader Development
  • Mobile Game Development
  • Narrative Design for Games
  • Game Audio and Sound Design Integration
  • Game Analytics and User Experience
  • Independent Game Development and Publishing

Salary
$6,048 for positions at the Assistant Professor level.
Exceptional experience may lead to additional title and compensation.
Application Procedure
Applications should include, or you will be asked to provide, the following:
  • A cover letter
  • Current curriculum vitae / rรฉsumรฉ
  • Academic Transcripts of most recently attended educational institutions

Optional materials:
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE:
Complete application files will be accepted on a continuous basis and remain active for 365 days. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.