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Assistant Game Developer Jobs (NOW HIRING)

... usable game systems. This role requires someone who actively uses AI and emerging tools to ... assist and supercharge your workflow. -Experience working with designers, artists, QA, math, or ...

... game engines, frameworks, prototyping methods, and new workflow possibilities. โ€ข Identify ... custom tools to assist and supercharge your workflow. โ€ข Experience working with designers ...

Founding Game Designer

San Francisco, CA ยท On-site +1

$182K/yr

Pebble - Founding Game Designer About us We're second-time founders and former Google and Synthesia leaders (Search, Voice, and Assistant). We're assembling a core team of engineers, artists and ...

OR ยท On-site

You will be accountable to the Assistant Game Director while continuing to drive consistent and ... Engineering Director on goals and needs of UI Technical Design, Visual Design, UI/UX tools and ...

Game Day Host

Buffalo, NY ยท On-site

$35 - $40/hr

Position Overview CUMULUS MEDIA | Buffalo is looking for a part-time Game Host that can deliver ... Participate in station programming, promotions, and sales meetings * Available to assist in ...

Junior Software Developer- Table Games

Las Vegas, NV ยท On-site

$64K - $83K/yr

... assist with the evolution of AGS table game platforms. This position provides hands-on exposure to ... Bachelor's degree in Software Engineering, Computer Science, or related field, or equivalent ...

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Assistant Game Developer information

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How much do assistant game developer jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for assistant game developer in the United States is $24.74, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $26.92 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Assistant Game Developer position, and why are they important?

To thrive as an Assistant Game Developer, you need a solid understanding of programming languages such as C++ or C#, basic game design principles, and often a relevant degree in computer science or a related field. Familiarity with popular game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in these tools are commonly required. Strong teamwork, effective communication, and a willingness to learn quickly help set top candidates apart. These skills ensure you can efficiently contribute to development projects, support senior developers, and adapt within a fast-paced, collaborative environment.

What are the most common responsibilities of an Assistant Game Developer on a game development team?

Assistant Game Developers typically support senior developers by writing and debugging code, implementing features, and assisting with asset integration. They may also help with testing, documenting code, and maintaining version control, all while working closely with designers, artists, and QA testers. Day-to-day tasks often vary based on the stage of the project, so adaptability and teamwork are key. This role provides a valuable opportunity to gain hands-on experience, develop technical skills, and build strong relationships within the studio, which can be beneficial for career advancement.

What does an Assistant Game Developer do?

An Assistant Game Developer supports the development team by assisting with coding, debugging, asset integration, and testing. They often work under senior developers to implement basic game mechanics, fix bugs, and optimize performance. Additionally, they may collaborate with artists, designers, and QA testers to ensure a smooth development process. This role is ideal for those looking to gain hands-on experience in game development and grow into more advanced positions.

More about Assistant Game Developer jobs
What cities are hiring for Assistant Game Developer jobs? Cities with the most Assistant Game Developer job openings:
What are the most commonly searched types of Game Developer jobs? The most popular types of Game Developer jobs are:
What states have the most Assistant Game Developer jobs? States with the most job openings for Assistant Game Developer jobs include:
Infographic showing various Assistant Game Developer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,449 per year, or $24.7 per hour.

Gameplay Systems Engineer

Valicy

Greenville, NC โ€ข On-site

Full-time

Posted 4 days ago


Job description

Job Title: Gameplay Systems Engineer
Location: Greenville, NC
Department: AI Studio
Reports To: Director
Status: Exempt
WHO WE ARE:
We are Valicy.

We make games. We also make the machines they run on.
What we're building matters. How we treat people matters more.
OUR MISSION:
We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: Itโ€™s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.


SUMMARY: Valicy is looking for a Gameplay / Systems Engineer is responsible for rapidly prototyping, implementing, evaluating, and refining gameplay systems for land-based gaming products.
This role sits at the intersection of engineering, gameplay feel, AI-assisted development, technical judgment, and practical execution. The ideal candidate can build many possible directions quickly, identify which technical approaches are worth pursuing, and turn strong prototypes into reliable, usable game systems.
This role requires someone who actively uses AI and emerging tools to accelerate implementation, generate scaffolding, test approaches, troubleshoot issues, and move from rough prototype to production-ready direction with speed and clarity.
QUALIFICATIONS:โ€ฏTo perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Understand company Mission, Vision, and Values and be an ambassador of MVV.
-Prototype gameplay concepts, systems, mechanics, features, and technical approaches quickly.
-Leverage AI-assisted development tools to accelerate scaffolding, implementation, iteration, debugging, and documentation.
-Evaluate technical approaches based on feasibility, maintainability, performance, production impact, and player experience.
-Turn rough ideas into playable prototypes, proof-of-concept systems, and implementation-ready technical direction.
-Collaborate with design, art, QA, tools and leadership to move concepts from prototype toward production quality.
-Iterate quickly based on feedback, testing, performance results, team review, and changing priorities.
-Stay current with emerging AI tools, game engines, frameworks, prototyping methods, and new workflow possibilities.
-Identify technical and workflow friction, then proactively suggest or build better approaches.
-Maintain a practical balance between speed, quality, clarity, and long-term usability.
-Use AI responsibly and thoughtfully, with awareness of code quality, security, originality, data sensitivity, and production standards.
REQUIREMENTS:
-Strong programming fundamentals and practical problem-solving ability.
-Experience building gameplay systems, interactive prototypes, tools, applications, or production software.
-Sharp technical judgment with the ability to quickly identify which approaches are worth pursuing, refining, or discarding.
-Demonstrated ability to use AI tools as a meaningful part of the development process.
-Strong awareness of emerging AI capabilities and a proactive approach to learning and applying new tools.
-Ability to make clear technical decisions with incomplete information.
-Strong debugging, iteration, and systems-thinking skills.
-Clear communication and documentation skills.
-Ability to balance prototype speed, feasibility, complexity, performance, production impact, and player value.
-Comfortable working in a fast-moving environment with evolving requirements and undefined processes.
-Low ego, high ownership, strong follow-through, and a team-first mindset.
Preferred Requirements:
-Experience with casino gaming, slot machine development, land-based gaming, or regulated gaming products.
-Experience with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks.
-Experience creating custom tools to assist and supercharge your workflow.
-Experience working with designers, artists, QA, math, or production teams through a full development cycle.
WORK ENVIRONMENT: The work environment is typical of a traditional office environment.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.