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Arts Programming Jobs in Oregon (NOW HIRING)

... artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment Broad T-shaped rapid prototyping ...

Senior Mechanical Engineer

Portland, OR

$110K - $146K/yr

... Arts, Healthcare, K-12, Justice/Civic and Energy. You will lead mechanical engineering teams to produce high-quality construction documents using Revit and manage project schedules to meet ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player ...

Senior Mechanical Engineer

Portland, OR · On-site

$100K - $140K/yr

... Arts, Healthcare, K-12, Justice/Civic and Energy. You will lead mechanical engineering teams to produce high-quality construction documents using Revit and manage project schedules to meet ...

Showing results 21-40

Arts Programming information

What is an arts programming?

An Arts Programming job involves planning, developing, and managing artistic and cultural events, exhibitions, or performances. Professionals in this role work with artists, organizations, and communities to curate and execute engaging programs. Responsibilities may include budgeting, marketing, grant writing, and partnership development. Arts programmers often work in museums, theaters, galleries, or nonprofit organizations to create meaningful cultural experiences for audiences.

What are the key skills and qualifications needed to thrive in arts programming, and why are they important?

To thrive in Arts Programming, you need a strong background in arts administration, event planning, and a deep understanding of various artistic disciplines, typically supported by a relevant degree or equivalent experience. Familiarity with event management software, budget tracking tools, and sometimes grant management systems or certification in arts management is valuable. Creative problem-solving, organizational skills, and the ability to build relationships across diverse communities are essential soft skills. These competencies enable the development and execution of engaging arts programs that meet both organizational goals and community needs.

What are common challenges faced in an arts programming role, and how can I prepare for them?

Arts Programming professionals often navigate challenges such as balancing creative vision with budget constraints, coordinating schedules between artists and venues, and engaging diverse audiences. Adapting to last-minute changes, managing multiple events simultaneously, and effectively promoting programs are all part of the job. To prepare, it helps to build strong time-management and communication skills, stay flexible, and stay current with industry trends and community interests. Emphasizing collaboration and maintaining a solution-oriented approach will help you succeed in the fast-paced, dynamic environment of arts programming.

What does an arts programmer do?

An arts programmer plans, develops, and manages arts and cultural events, exhibitions, or performances. They coordinate with artists, venues, and audiences, often using project management skills and technical tools to ensure successful programming and audience engagement.

What are popular job titles related to Arts Programming jobs in Oregon?

For Arts Programming jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Arts Programming jobs in Oregon look for?

The top searched job categories for Arts Programming jobs in Oregon are:

What cities in Oregon are hiring for Arts Programming jobs?

Cities in Oregon with the most Arts Programming job openings:

Infographic showing various Arts Programming job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 78% Full Time, 17% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution.

Senior Gameplay Designer (Combat & AI)

teamLFG

OR • On-site, Remote

Full-time

Re-posted 4 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization

Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades

Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies

Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles

Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players

REQUIRED SKILLS

Intuitive understanding of how second-to-second action games work and why people play them

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations

Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Outstanding oral and written communication skills

PREFERRED EXPERIENCE

Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Knowledge and perspective from playing competitive team games