About Big Shot Pictures
Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms โ from digital to theatrical, gaming to streaming, and consumer products to experiences.
About The Rol
eWe are seeking a Technical Animator to support and scale our Unreal Engineโfirst, real-time character and animation pipeline. This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools into Unreal Engine. The ideal candidate is highly technical, production-minded, and passionate about building reliable, scalable animation systems
.
This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytellin
g.
This is a temporary role which would report in-person at our studio in Los Ange
les
Responsibili
- tiesBuild, skin, and maintain character rigs in Unreal Engine or DCC packages such as Ble
- nderImplement, maintain, and iterate on rigs using Unreal Engine Control
- RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integra
- tionOrganize, manage, and optimize large sets of animation and character data across multiple proj
- ectsManage assets for efficient sharing, versioning, and real-time performance optimiza
- tionCollaborate closely with animators, character artists, and technical artists to solve pipeline and production challe
- ngesEnsure clean, reliable integration of skeletal meshes and animation data in Unreal En
gine
Required Qualifica
- tionsProven experience skinning and rigging characters in a DCC pa
- ckageHands-on experience with Unreal Engine Control Rig in produ
- ctionStrong understanding of asset organization, data management, and pipeline best prac
- ticesExperience managing and optimizing animation assets for real-time produ
- ctionFamiliarity with Unreal Engine MetaHuman work
- flowsExperience building animation or rigging tools in DCC pac
- kagesAbility to write and maintain tools using P
ython
Nice t
- o HaveExperience working with motion capture systems and performance captur
- e dataExperience exporting, troubleshooting, and debugging skeletal and animation data in real-time e
- nginesFamiliarity with Unreal Engine Blue
- printsExperience supporting across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family c
- ontentInterest in emerging tools and workflows that improve efficiency, iteration, and scala
bility