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Co Op Animation Jobs (NOW HIRING)

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

Experience with open-world or co-op game systems. * Strong knowledge of Unreal's animation, AI, and input systems. * A deeper understanding of game AI and NPC behaviors. * Familiarity with mission ...

... and co-op management with cutting-edge technology, we deliver integrated solutions designed for ... effects, animation, and sound design to enhance scripts and client branding. Contributing ideas ...

Partner with internal teams and external brand partners to develop co-op and collaborative content ... Experience with motion graphics and animation for digital and social - a strong plus * Ability to ...

Co Op Animation information

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$10

$39

$70

How much do co op animation jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for co op animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a Co Op Animation job?

A Co-Op Animation job is a temporary, paid position for students or recent graduates looking to gain hands-on experience in the animation industry. These roles are typically part of a cooperative education program, where interns work alongside professional animators on real projects. Responsibilities may include assisting with character animation, storyboarding, rigging, or visual effects. This opportunity helps aspiring animators build their skills, network with industry professionals, and gain practical experience for future careers.

What are the key skills and qualifications needed to thrive in the Co Op Animation position, and why are they important?

To thrive as a Co Op Animation, you need a solid understanding of animation principles, experience with design software such as Adobe Creative Suite or Autodesk Maya, and a background in art, animation, or a related field. Familiarity with 2D/3D animation tools, storyboarding software, and possibly a portfolio or academic coursework in animation is typically required. Strong communication, time management, and willingness to take feedback help set you apart in collaborative production environments. These skills and qualities are crucial because Co Op Animation roles often involve supporting professional teams on time-sensitive projects while learning industry best practices.

What types of projects or responsibilities can I expect as a Co Op Animation intern?

As a Co Op Animation intern, you will typically work on a variety of tasks such as assisting with character or environment animation, refining storyboards, or helping to develop animated sequences under the guidance of experienced animators. You may be involved in both creative and technical aspects of the workflow, such as editing animations, preparing assets, and collaborating with other artists or departments. Interns often participate in team meetings and receive constructive feedback to help build their skills and portfolio. This hands-on experience is designed to expose you to real-world production pipelines and prepare you for future career opportunities in the animation field.

More about Co Op Animation jobs
What cities are hiring for Co Op Animation jobs? Cities with the most Co Op Animation job openings:
What are the most commonly searched types of Animation jobs? The most popular types of Animation jobs are:
What states have the most Co Op Animation jobs? States with the most job openings for Co Op Animation jobs include:
Infographic showing various Co Op Animation job openings in the United States as of July 2026, with employment types broken down into 43% As Needed, 29% Full Time, 13% Part Time, 1% Temporary, 2% Contract, and 12% Nights. Highlights an 66% Physical, 3% Hybrid, and 31% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Animator, Unannounced Super Fun Video Game (Contract)

Second Dinner Studios, Inc

Remote

$60 - $70/hr

Full-time

Re-posted 4 days ago


Job description

Our Team
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
  • Create high-quality character, gameplay, and combat animation.
  • Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
  • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
  • Rig, skin, and prepare assets for animation.
  • Implement, iterate on, and polish animation directly in Unreal Engine.
  • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
  • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
  • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
  • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
  • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
  • Own animation as a discipline from concept through final implementation.

What You'll Need
  • A portfolio demonstrating exceptional animation work.
  • Demonstrated strength in both character performance animation and gameplay animation.
  • Strong understanding of character acting, facial expression, appeal, timing, and physicality.
  • Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
  • Strong rigging skills.
  • Experience implementing animation content in Unreal Engine.
  • Comfort working directly in-engine to solve problems and iterate on content.
  • The ability to independently own a discipline and make forward progress with minimal oversight.
  • Strong written communication skills and comfort working in a fully remote, asynchronous
  • environment.
  • The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
  • Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
  • Comfort using AI-assisted tools as part of a modern game development workflow.

Nice to Have, But Not Necessary
  • Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
  • Experience building tools, pipelines, procedural systems, or workflow automation.
  • Experience managing external vendors or outsourcing relationships.
  • Experience shipping an indie game, game jam project, mod, or significant personal project.
  • Experience working on small teams where individuals routinely contribute outside their primary discipline.
  • Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
  • Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
  • Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
  • Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.

This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.