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Animation Jobs in Quebec (NOW HIRING)

Assurer la preparation, la recherche , le booking et l'animation; * Agir en tant que co-animateur et interviewer; * Effectuer des reportages publicitaires en direct; * Realiser des entrevues en ...

Formation en loisirs, en animation ou dans un domaine connexe (un atout). * Experience en animation d'activites ou en milieu communautaire ou aupres des aines (un atout). * Bonne capacite ...

Animation et organisation d'activités * Planifier, organiser et animer des activités communautaires adaptées aux besoins des participant.es. * Assurer la préparation du matériel et des ...

Animation et organisation d'activités * Planifier, organiser et animer des activités communautaires adaptées aux besoins des participant.es. * Assurer la préparation du matériel et des ...

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Animation information

See Quebec salary details

$29.5K

$82.8K

$156K

How much do animation jobs pay per year?

As of Jun 27, 2026, the average yearly pay for animation in Quebec is $82,805.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $104,000.00 per year, depending on experience, location, and employer.

What jobs can I get in animation?

Jobs in animation include roles such as 2D or 3D animator, character designer, storyboard artist, visual effects artist, and motion graphics designer. These positions often require proficiency in software like Adobe After Effects, Maya, or Blender, and may involve working in film, television, video game development, or advertising industries.

Are animators still in demand?

Animators continue to be in demand across industries such as entertainment, advertising, and gaming, especially with the growth of digital media and online content. Strong skills in animation software like Adobe After Effects and Blender, along with a portfolio, can improve job prospects in this competitive field.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

What jobs can animators get?

Animators can work in various roles such as 2D or 3D animator, character animator, visual effects artist, motion graphics designer, and storyboard artist. They often find employment in film, television, video game development, advertising, and digital media, using tools like Adobe After Effects, Maya, or Blender. Strong artistic skills, proficiency with animation software, and a portfolio are essential for these positions.

Does Disney still hire 2D animators?

Disney continues to hire 2D animators, especially for projects that preserve traditional animation techniques or require a hand-drawn style. While the industry has shifted toward 3D animation, there is still demand for skilled 2D animators in certain productions and training programs.

What does an Animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the Animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What are the most commonly searched types of Animation jobs in Quebec? The most popular types of Animation jobs in Quebec are:
What job categories do people searching Animation jobs in Quebec look for? The top searched job categories for Animation jobs in Quebec are:
What cities in Quebec are hiring for Animation jobs? Cities in Quebec with the most Animation job openings:
Infographic showing various Animation job openings in Quebec as of June 2026, with employment types broken down into 5% Internship, 71% Full Time, and 24% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $82,805 per year, or $39.8 per hour.

Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight

Behaviour Interactive

Montreal, QC

Full-time

Posted 6 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join the Dead by Daylight team as a Senior Technical Animator and help shape the next decade of our flagship franchise. 

DbD is a live-service title with more than 60 million players and a decade of accumulated animation systems. You will work across a foundational refactor of our existing animation pipeline alongside next-generation R&D built on MetaHumans, Motion Matching, modular Control Rigs, and runtime mesh customization. You will collaborate with our technical animation team to set up and evolve the animation pipeline for MetaHumans, facial animation, gameplay features, and in-game IK - owning the tools and engine integration that empower our animators to deliver a AAA quality bar for characters, Killers, and Survivors alike. 

In this role you will:
  • Build and maintain the animation pipeline across DCC and engine - including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows. 

  • Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. 

  • Author and maintain pipeline automation in Python and MEL (Maya), and contribute to editor tooling in Unreal where required. 

  • Investigate, diagnose, and resolve animation bugs across multiplayer gameplay systems - including replication-sensitive issues unique to asymmetric online play. 

  • Profile and optimize character rigs, skeletal meshes, and animation assets to meet memory and frame-rate budgets without compromising visual quality. 

  • Build debug tools to support animators, designers, and engineers in their day-to-day work. 

  • Share knowledge with animators and programmers, and write technical documentation that scales across a growing team. 

  • Receive direction from the project's Technical Animation Lead and collaborate closely with the broader animation, gameplay, and engine teams. 

What we're looking for:
  • A minimum of 7 years of experience in technical animation in the video game industry. 

  • Strong expertise in Maya and Unreal Engine (5.x preferred), including AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter, and Animation Blueprint Linking. 

  • Hands-on experience with MetaHuman - ingestion, rigging, facial animation pipelines, and runtime integration. 

  • Solid scripting skills in Python and/or MEL for pipeline automation. 

  • Experience shipping or supporting multiplayer games, with an understanding of animation in a networked context. 

  • Strong rigging and skinning fundamentals, and a solid grasp of animation principles. 

  • Experience with Motion Matching / Pose Search, Mutable, or modular Control Rig systems is a strong plus. 

  • Live-service experience is a plus. 

Dans ce role, tu devras :
  • Concevoir et maintenir le pipeline d'animation entre les outils DCC et le moteur - incluant l'integration MetaHuman, la configuration des IK Retargeter, l'architecture des AnimBlueprints, les modules Control Rig et les workflows d'animation faciale;

  • Mettre en place des systemes d'animation procedurale et de l'IK en jeu pour les fonctionnalites de gameplay des archetypes Killer et Survivor;

  • Developper et maintenir des outils d'automatisation du pipeline en Python et MEL (Maya), et contribuer aux outils editeur dans Unreal lorsque necessaire;

  • Investiguer, diagnostiquer et resoudre les bugs d'animation dans les systemes de gameplay multijoueur - incluant les problematiques de replication propres aux jeux asymetriques en ligne;

  • Analyser et optimiser les rigs, les maillages squelettiques et les assets d'animation afin de respecter les contraintes de performance et de memoire sans compromettre la qualite visuelle;

  • Developper des outils de debug pour soutenir les animateurs, designers et ingenieurs au quotidien;

  • Partager les connaissances avec les equipes d'animation et de programmation, et rediger une documentation technique adaptee a une equipe en croissance;

  • Recevoir les orientations du Lead en animation technique du projet et collaborer etroitement avec les equipes d'animation, de gameplay et moteur.

Ce que nous recherchons:
  • Minimum de 7 ans d'experience en animation technique dans l'industrie du jeu video;

  • Excellente maitrise de Maya et d'Unreal Engine (UE5 de preference), incluant AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter et le linking d'Animation Blueprints;

  • Experience concrete avec MetaHuman : ingestion, rigging, pipelines d'animation faciale et integration en temps reel;

  • Solides competences en scripting (Python et/ou MEL) pour l'automatisation des pipelines;

  • Experience dans le developpement ou le support de jeux multijoueurs, avec une bonne comprehension de l'animation en contexte reseau;

  • Excellentes bases en rigging et skinning, ainsi qu'une solide comprehension des principes d'animation;

  • Une experience avec Motion Matching / Pose Search, Mutable ou les systemes de Control Rig modulaires est un atout considerable;

  • Une experience en live-service est un atout.

Rejoins l'equipe de Dead by Daylight en tant qu'Animateur technique principal et contribue a faconner la prochaine decennie de notre franchise phare.

DbD est un jeu en service continu comptant plus de 60 millions de joueurs et une decennie de systemes d'animation accumules. Tu travailleras sur une refonte fondamentale de notre pipeline d'animation existant, tout en contribuant a des projets de R\&D de nouvelle generation bases sur les MetaHumans, le Motion Matching, des Control Rigs modulaires et la personnalisation de meshes en temps reel.

Tu collaboreras avec notre equipe d'animation technique afin de concevoir et faire evoluer le pipeline d'animation pour les MetaHumans, l'animation faciale, les fonctionnalites de gameplay et l'IK en jeu - en prenant en charge les outils et leur integration dans d'Unreal Engine, afin de permettre aux animateurs de livrer une qualite AAA pour les personnages, qu'il s'agisse des Tueurs ou des Survivants.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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