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Animation Jobs in Quebec (NOW HIRING)

Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...

Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...

Adjust the level of detail and animation effects to meet the project's needs and technical constraints; * Ensure the quality, structure, and optimization of content as well as 3D animation practices ...

Depuis 2014, DNEG Animation collabore avec des cineastes et des detenteurs de proprietes intellectuelles afin de creer des contenus animes haut de gamme. Actuellement en production sur plusieurs ...

... animation en virtuel; - Mettre à jour la liste des présences; - Contenu prêt à être animé, incluant les exercices; - Rédaction de notes évolutives, d'attestation de présences, de bilans et ...

Ajuster le niveau de détails et les effets d'animation aux besoins et contraintes techniques du projet; * Assurer la qualité, la structure et l'optimisation du contenu ainsi que des pratiques ...

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Animation information

See Quebec salary details

$29.5K

$82.8K

$156K

How much do animation jobs pay per year?

As of Jul 22, 2026, the average yearly pay for animation in Quebec is $82,805.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $104,000.00 per year, depending on experience, location, and employer.

Are animators still in demand?

Animators continue to be in demand across industries such as entertainment, advertising, and gaming, especially with the growth of digital media and online content. Strong skills in animation software like Adobe After Effects and Blender, along with a portfolio, are important for job prospects.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

What jobs can animators get?

Animators can work in various roles such as 2D or 3D animator, character animator, visual effects artist, motion graphics designer, and storyboard artist. They often find employment in film, television, video game development, advertising, and digital media, using tools like Adobe After Effects, Maya, or Blender. Strong artistic skills, proficiency with animation software, and a portfolio are essential for these positions.

Is it hard to get hired as an animator?

Getting hired as an animator can be competitive, as it often requires a strong portfolio, proficiency in industry-standard software like Adobe Animate or Maya, and relevant education or training. Building a network and gaining experience through internships or freelance work can improve employment prospects.

What does an Animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the Animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What jobs are there for animators?

Animators can work in various roles such as 2D or 3D animator, character animator, visual effects artist, motion graphics designer, and storyboard artist. They often work in industries like film, television, video games, advertising, and web development, using tools like Adobe After Effects, Maya, or Blender. Many positions require a strong portfolio and proficiency in animation software.
What are the most commonly searched types of Animation jobs in Quebec? The most popular types of Animation jobs in Quebec are:
What are popular job titles related to Animation jobs in Quebec? For Animation jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Animation jobs in Quebec look for? The top searched job categories for Animation jobs in Quebec are:
What cities in Quebec are hiring for Animation jobs? Cities in Quebec with the most Animation job openings:
Infographic showing various Animation job openings in Quebec as of July 2026, with employment types broken down into 68% Full Time, 25% Part Time, 3% Temporary, and 4% Contract. Highlights an 70% Physical, 4% Hybrid, and 26% Remote job distribution, with an average salary of $82,805 per year, or $39.8 per hour.

Senior Gameplay Animator

Cloud Chamber

Montreal, QC • On-site

Other

Re-posted 3 days ago


Job description

As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.

What You'll Do:

  • Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. 
  • Work closely with programmers and designers to support a multitude of features. 
  • Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.
  • Participate in reviews with the gameplay team, give and receive constructive feedback.
  • Communicate and collaborate with members of other disciplines as needed.
  • Estimate the time required to carry out your own tasks and to meet deadlines.
  • Provide knowledge and solutions for everyday animation challenges. 
  • Work closely with programmers to establish and refine the animation pipeline.
  • Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project.
  • Collaborate with cross-disciplinary teams to integrate animations into the game.
  • Problem-solve, debug, and optimize animations to ensure smooth gameplay experiences.
  • Utilize exceptional knowledge to create and maintain gameplay and AI systems related to gameplay animation.
  • Maintain a strong understanding of character performance, form, gestures, and silhouettes for both player characters and AI entities.
  • Apply expertise in anatomy and caricature to enhance the visual appeal and believability of character animations.
  • Excel in animating various elements, including the human bipedal figure, organic forms, quadrupedal creatures, and mechanical objects.
  • Utilize motion capture data and hand-keyed facial animation techniques for realism.
  • Engage in research, gather reference materials, and document findings to share with the team, aiding in animation development.
  • Mentor, coach, and train more junior animators.  

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a unique, world-class, immersive AAA experience.

Skills & Experience:

  • Previous experience as a Senior Animator on a AAA title.
  • Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. 
  • Experience working in Unreal Engine for animation implementation and debugging.
  • Strong understanding of character performance, form, gesture, and silhouette in regard to player character and AI.
  • Excellent understanding of anatomy and caricature.
  • Exceptional skills in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects.
  • Exceptional knowledge of how to create and maintain gameplay and AI systems in game engines as they pertain to video game animation.
  • Experience structuring & maintaining animation processes such as rigging or prototyping.
  • Experience working with motion capture data and editing it.
  • Excellent problem solving and debugging skills.
  • Experience with hand key facial animation and tools such as Jali.
  • A love for research, reference, and documenting your findings to share with the team.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

#LI-Hybrid