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Animation Studios In State Jobs (NOW HIRING)

This is a hands-on, creative leadership role that combines layout with a blocking pass in animation ... This is a contract role which would report in-person at our studio in Los Angeles Responsibilities

Senior Accountant

Hollywood, CA · On-site

$83K - $104K/yr

In addition to working in the capacity of a studio-for-hire animation production company, Bento Box ... Pursuant to state and local pay disclosure requirements, the pay rate/range for this role, with ...

Senior Technical Producer

Miami, FL · On-site

$105K - $144K/yr

... CGI Animation, AI-driven content generation, and experiential work for a major real estate ... Collaborating with our partner studios, Imerza and Visualisation One, you'll deliver best-in-class ...

... animation production team. This is a contract role which would report in-person at our studio in Los Angeles Responsibilities * Animate stylized characters for short-form social content with quick ...

FOX Entertainment Studios, operates the in-house scripted and unscripted studios behind series such ... Pursuant to state and local pay disclosure requirements, the pay rate/range for this role, with ...

Animation & CGI Coach

$108K - $123K/yr

Ideal candidates have significant professional experience in animation or CGI (studio, freelance, or a combination), prior mentoring or teaching experience, and a clear, structured approach to ...

Principal Animator

San Diego, CA · On-site +1

$160K - $180K/yr

In this senior role, you will create high-quality animations for characters, NPCs, creatures, and ... on animation craft within the studio. You'll own full animation development cycles, make ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Overview Bring worlds to life at IGT's Vibe Studio in Reno, Nevada! We're looking for Animators who thrive on creating bold, dynamic visuals that elevate gameplay and captivate players. You'll shape ...

Gameplay Animator (Senior/Principal)

Irvine, CA · On-site +1

$113K - $129K/yr

... studio. * Helping shape a new IP, contributing creatively and thoughtfully as the game, systems ... Have experience working with or helping develop animation systems and tools, including in new or ...

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Animation Studios In State information

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How much do animation studios in state jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for animation studios in state in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animator in an Animation Studio, and why are they important?

To thrive as an animator in an animation studio, you need strong artistic abilities, a solid understanding of animation principles, and typically a degree in animation or a related field. Proficiency in industry-standard software such as Adobe After Effects, Autodesk Maya, or Blender is essential, and knowledge of storyboarding tools or motion capture systems can be advantageous. Creativity, attention to detail, teamwork, and effective communication are soft skills that help animators excel in collaborative and deadline-driven environments. These skills ensure the creation of visually compelling animations that meet project goals and client expectations.

What are animation studios in a state?

Animation studios in a state are companies or organizations located within that particular state that specialize in creating animated content, such as films, television shows, commercials, and digital media. These studios employ animators, illustrators, writers, and other creative professionals to produce both 2D and 3D animation. They may work on original projects or provide services for other media producers. The size and focus of studios can vary greatly, with some catering to large-scale productions and others focusing on smaller, independent projects.

What are the collaborative dynamics like when working at animation studios in-state?

Working at animation studios in-state typically involves close collaboration with a diverse team of artists, animators, writers, and technical staff. Most projects require regular meetings to share progress, brainstorm creative solutions, and ensure a unified visual and storytelling style. You’ll often work in a fast-paced environment with tight deadlines, so effective communication and adaptability are essential. The collaborative nature of the studio means you'll have opportunities to learn from experienced colleagues and contribute ideas, fostering both personal and professional growth.

What is the difference between Animation Studios In State vs Animation Artists?

AspectAnimation Studios In StateAnimation Artists
CredentialsTypically require a degree in animation, graphic design, or related fieldsRequire similar degrees, often with specialized portfolios
Work EnvironmentWork within studio settings, collaborative teams, and production pipelinesWork in studios, freelance, or remote settings, often collaborating with studios
Industry UsageUsed by companies for local hiring, regional projects, and community engagementUsed by individual artists, freelance clients, and studios hiring for specific projects

Animation Studios In State and Animation Artists share similar credentials and work environments, but Studios In State focus on regional hiring and collaborative projects, while Animation Artists may work independently or remotely. Both roles are essential in the animation industry, often overlapping in skills and industry usage.

More about Animation Studios In State jobs
What cities are hiring for Animation Studios In State jobs? Cities with the most Animation Studios In State job openings:
What states have the most Animation Studios In State jobs? States with the most job openings for Animation Studios In State jobs include:
Infographic showing various Animation Studios In State job openings in the United States as of July 2026, with employment types broken down into 68% As Needed, 4% Full Time, 2% Part Time, and 26% Nights. Highlights an 68% Physical, 4% Hybrid, and 28% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Previs Animator

Big Shot Pictures

Los Angeles, CA • On-site

Other

Posted 6 days ago


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.


About The Role

We are seeking a well-rounded animator who can bring a sequence of shots from start to finish within an Unreal Engine–first, real-time pipeline for episodic content. This is a hands-on, creative leadership role that combines layout with a blocking pass in animation. This ideal candidate is comfortable with staging and animating and is interested in leveraging emerging tools, including AI-assisted workflows.


This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytelling.


This is a contract role which would report in-person at our studio in Los Angeles


Responsibilities

  • Execute enhanced layout to create a 3D Board Animatic for episodic productions
  • Animate directly in Unreal Engine, utilizing Sequencer, Control Rig, and MetaHuman Animator workflows
  • Troubleshoot and problem-solve pipeline issues independently
  • Collaborate closely with technical directors and the animation production team to leverage emerging tools, including AI-assisted workflows and generative tooling, to achieve clean output systems at scale
  • Iterate rapidly on animation based on feedback, ensuring high-quality results that meet creative and technical standards
  • Support asset optimization and iteration within a real-time pipeline
  • Contribute to maintaining efficient workflows and production best practices


Required Qualifications

  • Strong professional experience animating in Unreal Engine (Sequencer, Control Rig, MetaHuman Animator)
  • Background in storyboarding, layout, or previs
  • Proven ability to utilize the sequencer to create a full cinematic or short
  • Comfortable working independently with fast, evolving workflows
  • Experience animating episodic, serialized, or narrative-driven conten


Nice to Have

  • Creature and non-human animation experience
  • Experience with mocap pipelines
  • Experience working with Unreal Engine Blueprint scripting
  • Interest in leveraging emerging tools, including AI-assisted workflows, as an extension of the creative process to improve efficiency and iteration