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Animation Studios In State Jobs in Oregon (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid ... A focus on animation support from rigging to pipelines to tools for animation. A strong ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid ... Unreal 5 a benefit. • A focus on animation support from rigging to pipelines to tools for ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Ability to utilize motion capture data and hand key animation to create believable characters ... Knowledge of common state machine flow in any game engine required.

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Develop high-quality cinematic animation content using both motion capture and hand-key techniques ... Knowledge of common state machine flow in any game engine a plus.

New

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

... animation pipelines in a run-time environment * 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production ...

About the Role The Brand Studio team is responsible for shaping and expressing Motive's brand ... animation, and other visual elements that elevate storytelling and bring Motive's brand to life in ...

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid ... A focus on animation support from rigging to pipelines to tools for animation. * A strong ...

New

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Eugene, OR Compensation: $92,000 - $110,000 / year Description Pipeworks Studios is seeking an ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Description Pipeworks Studios is seeking an experienced Engineer. This is a hands-on individual ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

Pipeworks Studios is seeking an experienced Engineer. This is a hands-on individual-contributor ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

... in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and ...

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Animation Studios In State information

What are animation studios in state?

Animation studios in a state are companies or organizations located within that particular state that specialize in creating animated content, such as films, television shows, commercials, and digital media. These studios employ animators, illustrators, writers, and other creative professionals to produce both 2D and 3D animation. They may work on original projects or provide services for other media producers. The size and focus of studios can vary greatly, with some catering to large-scale productions and others focusing on smaller, independent projects.

What are the key skills and qualifications needed to thrive as an animator in an animation studio, and why are they important?

To thrive as an animator in an animation studio, you need strong artistic abilities, a solid understanding of animation principles, and typically a degree in animation or a related field. Proficiency in industry-standard software such as Adobe After Effects, Autodesk Maya, or Blender is essential, and knowledge of storyboarding tools or motion capture systems can be advantageous. Creativity, attention to detail, teamwork, and effective communication are soft skills that help animators excel in collaborative and deadline-driven environments. These skills ensure the creation of visually compelling animations that meet project goals and client expectations.

What are the collaborative dynamics like when working at animation studios in state?

Working at animation studios in-state typically involves close collaboration with a diverse team of artists, animators, writers, and technical staff. Most projects require regular meetings to share progress, brainstorm creative solutions, and ensure a unified visual and storytelling style. You’ll often work in a fast-paced environment with tight deadlines, so effective communication and adaptability are essential. The collaborative nature of the studio means you'll have opportunities to learn from experienced colleagues and contribute ideas, fostering both personal and professional growth.

What is the difference between Animation Studios In State vs Animation Artists?

AspectAnimation Studios In StateAnimation Artists
CredentialsTypically require a degree in animation, graphic design, or related fieldsRequire similar degrees, often with specialized portfolios
Work EnvironmentWork within studio settings, collaborative teams, and production pipelinesWork in studios, freelance, or remote settings, often collaborating with studios
Industry UsageUsed by companies for local hiring, regional projects, and community engagementUsed by individual artists, freelance clients, and studios hiring for specific projects

Animation Studios In State and Animation Artists share similar credentials and work environments, but Studios In State focus on regional hiring and collaborative projects, while Animation Artists may work independently or remotely. Both roles are essential in the animation industry, often overlapping in skills and industry usage.

What are popular job titles related to Animation Studios In State jobs in Oregon?

For Animation Studios In State jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Animation Studios In State jobs in Oregon look for?

The top searched job categories for Animation Studios In State jobs in Oregon are:

Technical Artist

Pipeworks Studios

Eugene, OR • On-site, Remote

$127K - $152K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 
Responsibilities
Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
Support the integration of art assets into the game and help ensure they function as
intended.
Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
Provide technical support, training, and documentation for artists and other content
creators.
Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Must Haves
Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
Unreal experience is a must; Unreal 5 a benefit.
A focus on animation support from rigging to pipelines to tools for animation.
A strong understanding of animation and all the steps involved in creating strong
animations.
Technical support for the animation team on any given project.
Overall strong software development and programming skills.
Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
Working knowledge of C# and Python/MEL required.
Familiarity with C++ or other high-level languages beneficial.
General knowledge of programmable shaders helpful.
Overall attention to detail, both visually and technically.
Strong interest in the industry and a desire to make games.
Ability to work as part of a game team.

Nice-To-Have Skills
Understanding of 3D art.
Understanding of Unity.
Demonstrated Ability To
Make quality decisions within a project that improved the animation process.
Work effectively with other artists and engineers to achieve project goals.
Solve problems to the benefit of the project/team.
Education & Experience
3+ years of experience in a similar role.
Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.