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3D Rendering Artist Jobs (NOW HIRING)

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ...

The 3D Artist IV is responsible for creating high-quality, AI-enhanced 3D renderings and visual ... Minimum of 6 years of experience in CGI/3D rendering, visualization, motion or related field.

The 3D Artist IV is responsible for creating high-quality, AI-enhanced 3D renderings and visual ... Minimum of 6 years of experience in CGI/3D rendering, visualization, motion or related field.

This role blends industrial design thinking with polished, photorealistic 3D rendering. You will ... the artistic side (photoreal lighting, materials, and composition) is essential. What You'll Do:

The 3D Artist IV is responsible for creating high-quality, AI-enhanced 3D renderings and visual ... Minimum of 6 years of experience in CGI/3D rendering, visualization, motion or related field.

New

The 3D Artist IV is responsible for creating high-quality, AI-enhanced 3D renderings and visual ... Minimum of 6 years of experience in CGI/3D rendering, visualization, motion or related field.

New

3D Artist

New York, NY ยท Remote

$55/hr

This role is ideal for someone with strong artistic skills, attention to detail, and experience working with 3D modeling, texturing, lighting, and rendering tools. Key Responsibilities * Create ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Verify models for proper scale, placement, texture mapping, and rendering performance. * Correct ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Verify models for proper scale, placement, texture mapping, and rendering performance. * Correct ...

$60K - $82K/yr

... rendering--ensuring all visual assets align perfectly with brand identity and high-end design ... Unreal Animation Artist at Serviceplan Group, you are the bridge between static 3D models and ...

PRINCIPAL DIGITAL ARTIST 3D Visualization | Digital Design | AR/VR | AI-Assisted Creative Location ... Portfolio demonstrating strong 3D rendering, lighting, realism, animation, or interactive ...

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How much do 3d rendering artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for 3d rendering artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3d rendering artist do?

A 3D Rendering Artist creates realistic or stylized images and animations using specialized computer software. They transform 3D models into finished visuals by adding textures, lighting, and effects to bring scenes to life. Their work is widely used in industries such as architecture, gaming, film, and product design to help visualize concepts before they are built or produced.

What are the key skills and qualifications needed to thrive as a 3d rendering artist, and why are they important?

To thrive as a 3D Rendering Artist, you need a strong understanding of 3D modeling, texturing, lighting, and rendering techniques, typically supported by a degree in graphic design, animation, or a related field. Proficiency in industry-standard software such as Autodesk 3ds Max, Blender, Maya, and rendering engines like V-Ray or Arnold is essential. Creativity, attention to detail, and strong communication skills help artists interpret client visions and collaborate effectively with teams. These skills are crucial for producing visually compelling and accurate renderings that meet project requirements and client expectations.

How do 3d rendering artists typically collaborate with other members of a creative team during a project?

3D Rendering Artists work closely with designers, architects, animators, and project managers to bring visual concepts to life. Collaboration often involves interpreting sketches or CAD models, participating in feedback sessions, and making revisions based on client or team input. Regular communication is crucial to ensure that the final render aligns with the project's vision, technical requirements, and deadlines. This team-oriented environment helps artists refine their work while learning from other creative professionals.

Are 3D Rendering Artists in high demand?

3D Rendering Artists are in high demand across industries such as architecture, gaming, and product design due to the increasing reliance on realistic visualizations. Skills in software like Blender, 3ds Max, or Maya, along with a strong portfolio, can improve job prospects as companies seek high-quality digital renderings for marketing and development projects.

How much do 3D Rendering Artists get paid?

The average salary for a 3D Rendering Artist typically ranges from $45,000 to $85,000 annually, depending on experience, skill level, and location. Entry-level artists may earn less, while experienced professionals with advanced skills in software like Blender or Maya can earn higher salaries, especially in specialized industries such as architecture or gaming.

How much does a 3D rendering artist make?

A 3D rendering artist's salary varies based on experience, location, and industry, but typically ranges from $40,000 to $80,000 annually. Skilled artists proficient in software like Blender, Maya, or 3ds Max and with a strong portfolio can earn higher salaries, especially in competitive markets or with specialized expertise.

What cities are hiring for 3D Rendering Artist jobs?

Cities with the most 3D Rendering Artist job openings:

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Infographic showing various 3D Rendering Artist job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior 3D UI Artist

Los Angeles, CA โ€ข On-site

PlayStation Global
Manufacturingย โ€ขย 1 - 5K employees

Full-time

This job post hasย expired 2 days ago.ย Applications are no longer accepted.


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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