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3D Game Designer Jobs (NOW HIRING)

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Foresee technical issues with concept designs. * Establish art pipelines for new features and types ...

Principal 3D Generalist

San Francisco, CA · On-site

$75K - $120K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Foresee technical issues with concept designs. * Establish art pipelines for new features and types ...

Principal 3D Generalist

San Francisco, CA · On-site

$75K - $120K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Foresee technical issues with concept designs. * Establish art pipelines for new features and types ...

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... Background spanning multiple industries, such as consumer electronics, gaming, fashion, or Client ...

You will work closely with artists, designers, audio, and other development teams to create ... Understanding of game production pipelines and real-time 3D game engines. * Ability to collaborate ...

Art Director

Los Angeles, CA · On-site

$100 - $125/hr

... Designer, etc.) * A strong portfolio showcasing recent professional or personal work * A deep understanding of 3D environment, 3D character, UI, and VFX art pipelines * Expert knowledge of game ...

For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before.

NY · On-site

$100 - $125/hr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... designers about why a mechanic is or isn't fun * Working fluency in Unity: blockouts, prefabs ...

Senior 3D Gameplay Artist

Finland, MN · On-site

$60 - $80/hr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... designers about why a mechanic is or isn't fun * Working fluency in Unity: blockouts, prefabs ...

Come in on the ground floor, we're hiring to bring our 3D game development and asset production in ... The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... Able to work effectively and accurately from pre-defined concept art and designs. * Able to work ...

$150 - $200/hr

What You'll Do Epic Games is looking for an experienced Lead AI Designer to join our ... stunning games and 3D content that bring environments to life like never before. Epic ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Collaborate with designers and artists to ensure optimal quality. * Lit 3d scenes that are ...

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3d Game Designer information

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How much do 3d game designer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for 3d game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a 3d game designer do?

A 3D Game Designer is responsible for creating the visual and interactive elements of a video game, focusing on level design, character models, environments, and gameplay mechanics. They work closely with artists, programmers, and writers to shape the game's look and feel while ensuring an engaging player experience. Using software like Blender, Maya, or Unity, they develop 3D assets, textures, and animations. Their role often includes prototyping, testing, and refining game elements to align with the overall vision and technical constraints.

What does a typical workday look like for a 3d game designer?

A typical workday for a 3D Game Designer involves collaborating with artists, programmers, and writers to bring game environments and characters to life, creating assets using 3D software, and iteratively refining designs based on feedback. Designers often attend team meetings to discuss project progress, adjust features for gameplay balance, and ensure visual consistency throughout the game. Time is also spent testing levels or assets in-engine to troubleshoot visual or technical issues. This dynamic workflow requires flexibility, attention to detail, and frequent communication with other departments to create a polished final product.

What are the key skills and qualifications needed to thrive in the 3d game designer position, and why are they important?

To thrive as a 3D Game Designer, you need a solid understanding of 3D modeling, animation, game mechanics, and level design, typically supported by a degree in game design, computer graphics, or a related field. Experience with industry-standard tools like Unity, Unreal Engine, Blender, or Maya is essential, and certifications in these platforms are advantageous. Creativity, strong collaboration, problem-solving, and effective communication skills help designers share and implement innovative ideas within multidisciplinary teams. These skills are crucial for turning concepts into engaging, visually appealing, and technically sound game experiences.

How much do 3D game designers make in the US?

The average salary for a 3D game designer in the US is around $70,000 to $90,000 per year, depending on experience, location, and skill level. Entry-level designers typically earn less, while experienced professionals with strong portfolios and proficiency in tools like Maya or Blender can earn higher salaries.

Is there a high demand for 3D game designers?

The demand for 3D game designers remains strong due to the growth of the gaming industry and increased investment in immersive experiences like virtual reality. Skilled designers with proficiency in tools such as Blender, Maya, or Unity are sought after by game development studios and entertainment companies, leading to steady job opportunities.
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Cities with the most 3D Game Designer job openings:

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What states have the most 3D Game Designer jobs?

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Infographic showing various 3D Game Designer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Principal 3D Generalist

Jam City

San Francisco, CA

$75K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Key responsibilities

  • Create 3D characters, props, and environments.

  • Light environment scenes and create shaders in Unity and Maya.

  • Collaborate with the 3D Art Director, Tech Art, and Engineering teams on art implementation and troubleshoot visual issues.


Job description

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. 
 
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong technical background. Problem solving is your passion. You are able to provide art solutions outside of the wheelhouse of a regular artist, with an understanding of the whole art pipeline that provides a unique perspective. You are able to fit within any 3D art department and help out and bring an asset to full completion. You are independent and can run with little info. 
 
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.
RESPONSIBILITIES
  • Create beautiful and efficient 3D characters, props and environments.
  • Light environment scenes, both real time and pre-baked.
  • Create shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and types of assets.
  • Write comprehensive documentation on best practises.
  • Work closely with the 3D Art Director on a daily basis.
  • Collaborate with the Tech Art and Engineering on art implementation ideas and issues.
  • Troubleshoot visual issues in Maya and Unity.
  • While this is a remote position, it’s desired to attend occasional in person critical meetings.
REQUIREMENTS
  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging, skinning and shader development experience.
  • Must have worked on at least two 3D games from conception to completion, one of them on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Excellent knowledge of Unity.
  • Experience with ZBrush.
  • Familiar with Substance painter and designer.
  • Excellent at lighting, with real time lighting experience and mastery in light baking processes.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Be comfortable working on-site 5x week. 
NICE TO HAVE
  • Strong 2D concept and illustration skills.
  • Scripting experience in Maya (Mel or Python).
In compliance with local law, we are disclosing the compensation for this role.  The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled.  Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.  Pay Range: $75,000 — $120,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
- Company news and events on our LinkedIn
- Company Blog
- Employee Feedback on our Comparably page
- Find videos on our teams and games on our Youtube
 
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION
We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more. 
 
Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.
 
ABOUT JAM CITY
Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.