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3D Software Engineer Jobs (NOW HIRING)

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and ... Key Responsibilities: 3D Reconstruction & Visualization Integration * Point cloud reconstruction ...

Mechanical Design Engineer

Niles, OH · On-site

$60K - $80K/yr

As a Mechanical Engineer on our team, you will be working extensively with other engineers and the ... The ideal candidate has experience with mechanical design, strong 3D software experience, and works ...

We've built software to ingest a novel type of 3D model and make it accessible to non-technical ... We're an engineering-focused company (2 of our 3 founders are technical) looking to double the size ...

Mechanical Design Engineer

Niles, OH · On-site

$60K - $80K/yr

As a Mechanical Engineer on our team, you will be working extensively with other engineers and the ... The ideal candidate has experience with mechanical design, strong 3D software experience, and works ...

Mechanical Design Engineer

Niles, OH · On-site

$60K - $80K/yr

As a Mechanical Engineer on our team, you will be working extensively with other engineers and the ... The ideal candidate has experience with mechanical design, strong 3D software experience, and works ...

The Opportunity Adobe's 3D & Immersive organization is looking for a Full Stack Software Engineer with 3D pipeline experience to lead our 3D Workflows Team! You will help plan, invent, develop, and ...

The Opportunity Adobe's 3D & Immersive organization is looking for a Full Stack Software Engineer with 3D pipeline experience to lead our 3D Workflows Team! You will help plan, invent, develop, and ...

As a Software Engineer, you will be responsible for: * Developing and pushing quality code for Molg ... WHO YOU ARE: * 3+ years of industry experience in CAD software development, 3D modeling software ...

Software Developer

Broomfield, CO · On-site

$125K - $155K/yr

Dassault Systemes' Spatial Corporation is the heart of 3D modeling in hundreds of applications in ... With CGM, software developers can create and open CAD and polyhedral models, modify queries, and ...

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3D Software Engineer information

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$63.5K

$147.5K

$205.5K

How much do 3d software engineer jobs pay per year?

As of Jul 24, 2026, the average yearly pay for 3d software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software, aerospace, or petroleum engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and leadership roles. High compensation often involves working in high-demand industries, possessing advanced certifications, or holding executive-level positions.

How much does a 3D programmer make?

The salary of a 3D software engineer typically ranges from $70,000 to $130,000 annually, depending on experience, location, and industry. Skilled programmers with expertise in graphics, rendering, and game engines may earn higher salaries, especially in competitive markets or with specialized tools like Unity or Unreal Engine.

What are the key skills and qualifications needed to thrive as a 3D Software Engineer, and why are they important?

To thrive as a 3D Software Engineer, you need strong programming skills (often in C++ or Python), a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Familiarity with 3D graphics APIs like OpenGL, DirectX, or Vulkan, as well as experience with game engines or modeling tools, is typically required. Creativity, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and tackling complex visual challenges. These competencies are essential for building efficient, visually compelling 3D applications and ensuring seamless integration within project teams.

What does a 3D software engineer do?

A 3D software engineer develops, tests, and maintains software applications related to 3D graphics, modeling, rendering, and animation. They often work with tools like Unity, Unreal Engine, or Maya and require programming skills in languages such as C++ or Python. Their work supports industries like gaming, film, virtual reality, and simulation environments.

What is the difference between 3D Software Engineer vs 3D Artist?

Aspect3D Software Engineer3D Artist
Primary FocusDevelops software tools, algorithms, and applications for 3D graphics and modelingCreates visual 3D models, textures, and animations for projects
Required SkillsProgramming, software development, understanding of 3D graphics pipelinesArtistic skills, 3D modeling, texturing, and animation
Work EnvironmentTech companies, software firms, gaming studios, often involving coding and software developmentCreative studios, game development, film, and animation industries, focusing on visual content creation

The main difference between a 3D Software Engineer and a 3D Artist lies in their focus: the engineer develops the tools and software for 3D applications, while the artist creates the visual content. Both roles often collaborate in industries like gaming and film but require distinct skill sets and responsibilities.

What types of projects do 3D Software Engineers typically work on, and how do they collaborate with other teams?

3D Software Engineers often work on developing graphics engines, simulation tools, or interactive applications that rely on complex 3D visualizations. These projects may involve tasks such as optimizing rendering pipelines, implementing new graphical features, or integrating physics engines. Collaboration is a key aspect, as 3D Software Engineers frequently work with artists, designers, and product managers to ensure visual fidelity and performance align with project goals. Regular code reviews, cross-functional meetings, and iterative prototyping are common practices to maintain alignment and foster innovation.

What engineer makes $500,000 a year?

Highly experienced software engineers, especially those in specialized fields like machine learning, AI, or working at top tech companies, can earn $500,000 or more annually. Senior roles often include stock options, bonuses, and other compensation components that contribute to such high earnings.
More about 3D Software Engineer jobs
What cities are hiring for 3D Software Engineer jobs? Cities with the most 3D Software Engineer job openings:
What states have the most 3D Software Engineer jobs? States with the most job openings for 3D Software Engineer jobs include:
What job categories do people searching 3D Software Engineer jobs look for? The top searched job categories for 3D Software Engineer jobs are:
Infographic showing various 3D Software Engineer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Software Engineer

Software Engineer

Spectral MD Inc

Dallas, TX • On-site

Full-time

Posted 14 days ago


Job description

Position Summary:

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and development team. The position is based in Dallas, Texas, with hybrid work flexibility in accordance with the Spectral Employee Handbook guidelines. This position will assist in the integration of computer vision algorithms into our Windows-based DeepView AI software. This role focuses on bridging advanced GPU-based reconstruction and segmentation algorithms with a clinical production software system, ensuring performance, stability, and regulatory readiness.

The software engineer will work closely with Data Science, Algorithm, and UI/UX teams to integrate 2D/3D segmentation, point cloud reconstruction, mesh generation, and visualization into a cohesive, multi-threaded GPU-accelerated workflow.

Key Responsibilities:

3D Reconstruction & Visualization Integration

  • Point cloud reconstruction pipelines
  • Mesh generation and texturing workflows
  • OpenGL-based visualization components

Windows Software & C# Integration

  • Integrate GPU-accelerated algorithms into an existing Windows OS–based C# application
  • Coordinate C# application logic with native GPU components (CUDA / TensorRT / OpenGL / Open3D)
  • Support MVVM-based architecture, async workflows, and UI responsiveness

GPU & Multi-Threaded System Design

  • Work with multi-threaded execution models:
  • Background CPU threads for capture, processing, and data management
  • GPU streams for segmentation, reconstruction, and visualization
  • Handle GPU initialization, warm-up, memory allocation, synchronization, and data transfer
  • Coordinate CUDA ↔ OpenGL interoperability for real-time visualization

Required Qualifications

  • Solid understanding of 3D math (matrices, vectors, quaternions, transformations), Graphics pipelines, GPU architecture
  • Hands-on experience with one or more graphics APIs: OpenGL, Direct3D, Vulkan or Metal
  • Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop
  • Understanding of: OpenGL context creation and lifecycle and WGL / platform-specific context management
  • Familiarity C#/.NET/C++, shader languages (HLSL, GLSL) in complex Windows desktop applications
  • Experience with multi-threaded programming and async execution models
  • Experience with 3D point clouds, meshes, and visualization
  • Familiarity with ray tracing or projection of 2D masks into 3D space
  • Understanding of mesh texturing, smoothing, and artifact handling is a plus

Preferred Qualifications:

  • Experience in medical device software development
  • Familiarity with regulated software environments (FDA, IEC 62304, ISO 13485)
  • Solid understanding of medical imaging or computational geometry pipelines
  • Experience working alongside Data Science / Algorithm teams
  • Familiarity with CUDA and Open3D
  • Experience handling GPU memory transfer, synchronization, and performance optimization
  • Exposure to Qt/C++ or cross-platform UI frameworks (future platform migration is a plus)
  • Background in computer vision, photogrammetry, or 3D reconstruction

Required Education and Experience:

  • Bachelor’s degree or above in Computer Science, software engineering, Electrical/Computer Engineering, or a related field.
  • 3–5 years of proven experience working with 3D graphics, computational geometry, or imaging pipelines involving point clouds, meshes, or segmentation workflows
  • Demonstrated proficiency in technical writing, producing accurate, comprehensive, and well-structured documentation for software.

Soft Skills

  • Excellent written and verbal communication skills in English.
  • Detail-oriented, strong analytical and problem-solving skills.
  • Ability to prepare quality software documentation suitable for regulatory review.
  • Ability to collaborate across functional teams such as engineering, QA/RA, hardware, and clinical teams.
  • Comfortable managing multiple concurrent security tasks.

Physical Requirements:

  • Prolonged periods of sitting at a desk and working on a computer.

Off-hours support:

Occasional support during off-hours for security events or release deadlines.

Equal Employment Opportunity:

Spectral AI, Inc. is an equal opportunity and affirmative action employer. All applicants will be considered for employment without regard to race, color, ancestry, national origin, sex, gender, sexual orientation, marital status, religion, age, disability, gender identity, results of genetic testing, protected veteran status, or any other characteristic protected by applicable federal, state or local laws.