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3D Rigging Jobs in Oregon (NOW HIRING)

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully remote ongoing contract only position. At this time, this position is not available to California ...

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully remote ongoing contract only position. At this time, this position is not available to California ...

Blender Tutor

Eugene, OR · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

OR · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Portland, OR · Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Eugene, OR · Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

OR · Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

CNC Operator

Portland, OR · On-site

$21.75 - $29.75/hr

Computer savvy, comfortable operating 3D CAD software * Mechanical aptitude, good math skills, and ... Rigging training and certification * Always uphold Swinerton Core Values of Integrity, Leadership ...

CNC Operator

Portland, OR

$21.75 - $29.75/hr

Computer savvy, comfortable operating 3D CAD software * Mechanical aptitude, good math skills, and ... Rigging training and certification * Always uphold Swinerton Core Values of Integrity, Leadership ...

3D Rigging information

See Oregon salary details

$14

$27

$38

How much do 3d rigging jobs pay per hour?

As of Jul 3, 2026, the average hourly pay for 3d rigging in Oregon is $27.51, according to ZipRecruiter salary data. Most workers in this role earn between $24.38 and $31.54 per hour, depending on experience, location, and employer.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable characters and objects to move realistically in 3D animation. They build rigs using software like Maya or Blender, ensuring that models can be posed and animated efficiently, often collaborating with animators and modelers. Strong knowledge of anatomy, scripting, and rigging tools is essential for this role.

How much money do you make rigging?

3D rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start around $40,000, while experienced professionals working in high-demand areas or for major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of a 3D Rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3D Rigging job?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3D Rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. The demand is driven by ongoing projects requiring skilled professionals proficient in rigging tools like Maya, Blender, or 3ds Max, and those with a strong understanding of anatomy and technical skills often find good job opportunities.

How do I get into 3D rigging?

To get into 3D rigging, develop strong skills in 3D modeling and animation using software like Maya, Blender, or 3ds Max. Learning character anatomy, rigging techniques, and scripting languages such as Python can improve your proficiency; building a portfolio with rigging projects is also essential.
What are the most commonly searched types of 3D Rigging jobs in Oregon? The most popular types of 3D Rigging jobs in Oregon are:
What are popular job titles related to 3D Rigging jobs in Oregon? For 3D Rigging jobs in Oregon, the most frequently searched job titles are:
What cities in Oregon are hiring for 3D Rigging jobs? Cities in Oregon with the most 3D Rigging job openings:
Infographic showing various 3D Rigging job openings in Oregon as of June 2026, with employment types broken down into 54% Full Time, 32% Part Time, and 14% Temporary. Highlights an 100% In-person job distribution, with an average salary of $57,214 per year, or $27.5 per hour.
Project Manager

Project Manager

Liquid Development

Portland, OR • On-site, Remote

$26 - $33/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 4 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.
We are currently looking to add an experienced Project Manager to our already amazing team! As a Project Manager, you will have the opportunity to leave your mark on multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year. Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.
Requirements
What you'll bring to the table:
  • 2+ years experience in game art production.
  • Understanding of game production pipelines and workflows.
  • Deep knowledge of project management.
  • Strong organization and communication skills.
  • Ability to lead teams by instruction and example.
  • Expertise in office admin programs such as Google Drive (Docs, Sheets, GMail).

Bonus Points!
  • Experience in multiple software packages and game engines (3DS Max, Maya, ZBrush, Unity, Unreal).
  • Understanding of industry standard techniques and tools.
  • Ability to create budget and time estimations for asset production.
  • Experience working with large teams and milestones.
  • Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $55,000 to $70,000 per year ($26/hr to $33/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote