1

Rigger Engineer Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

New

Mass Timber Structural Engineer

Bend, OR ยท On-site

$83K - $115K/yr

Field experience, including rigging and bracing for mass timber erection * Vibration analysis and ... Mentor junior engineers and BIM staff through technical direction, quality review, and hands-on ...

Senior Facial Character TD (CONTRACT)

OR ยท On-site +1

$98K/yr

Collaborates with animation, character art, and engineering teams to produce high quality face rigs * Authors rigging systems to augment or support blendshape-based facial rigs * Authors high quality ...

Mass Timber Structural Engineer

Bend, OR ยท Hybrid

$83K - $115K/yr

Field experience, including rigging and bracing for mass timber erection * Vibration analysis and ... Mentor junior engineers and BIM staff through technical direction, quality review, and hands-on ...

Mass Timber Structural Engineer

Bend, OR ยท Hybrid

$83K - $115K/yr

Field experience, including rigging and bracing for mass timber erection * Vibration analysis and ... Mentor junior engineers and BIM staff through technical direction, quality review, and hands-on ...

About the Role Armada is hiring a Data Center Constructability Engineer to support the Galleon and ... Working knowledge of modular/prefabricated construction methods, crane/lift and rigging planning ...

New

... programmable automation, industrial robotics, conveyors, actuator-driven machinery, and ... Experience with rigging, machine moving, and equipment installation, including leveling and ...

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.

CNC Operator

Portland, OR ยท On-site

$21.75 - $29.75/hr

Programming and operation of computer numerically controlled (CNC) machinery to produce high ... Rigging training and certification * Always uphold Swinerton Core Values of Integrity, Leadership ...

next page

Showing results 1-20

Rigger Engineer information

What is a rigger engineer?

Rigger Engineers are professionals who plan, supervise, and execute the lifting, moving, and securing of heavy equipment and materials, often on construction sites, in shipyards, or in industrial environments. They design rigging systems, select appropriate lifting gear, and ensure safety protocols are followed to move loads efficiently and safely. Rigger Engineers must have strong knowledge of physics, mechanics, and safety standards, and often work closely with crane operators and other construction professionals. Their expertise is essential for preventing accidents and ensuring that complex lifting operations are completed successfully.

What are the key skills and qualifications needed to thrive as a rigger engineer?

To thrive as a Rigger Engineer, you need a solid understanding of rigging principles, mechanical systems, and safety regulations, typically supported by relevant engineering qualifications or certifications. Familiarity with CAD software, load calculation tools, and industry-standard rigging equipment is essential for planning and executing lifts. Attention to detail, problem-solving, and strong communication are vital soft skills, especially when coordinating with diverse teams on complex projects. These skills ensure safe, efficient, and compliant lifting operations, minimizing risks and maximizing project success.

What are some common challenges faced by rigger engineers during large-scale lifting operations?

Rigger Engineers often encounter challenges such as coordinating with multidisciplinary teams, ensuring compliance with safety regulations, and managing unexpected site conditions. Large-scale lifting operations require precise planning and real-time problem-solving, especially when dealing with heavy or irregular loads. Effective communication with crane operators, site supervisors, and safety personnel is crucial to minimize risks and maintain project timelines. Staying updated on the latest rigging technologies and techniques can also help address these challenges and contribute to safer, more efficient operations.

What is the difference between Rigger Engineer vs Rigger?

AspectRigger EngineerRigger
CertificationsOSHA, NCCER, specialized rigging certificationsOSHA, NCCER, basic rigging certifications
Work EnvironmentConstruction sites, industrial plants, offshore platformsConstruction sites, warehouses, industrial facilities
Job RoleDesigns, plans, and oversees rigging operations, ensuring safety and compliancePerforms rigging tasks, setting up and securing loads under supervision

Rigger Engineers focus on planning and overseeing rigging operations, requiring specialized certifications and a strong understanding of safety protocols. Riggers perform the hands-on rigging tasks, often under the guidance of Rigger Engineers. Both roles are essential in construction and industrial settings, but Rigger Engineers typically have more responsibilities related to design and supervision.

What does a rigging engineer do?

A rigging engineer designs, installs, and maintains lifting and support systems for heavy equipment and structures, ensuring safety and compliance with industry standards. They often work with cranes, hoists, and rigging hardware, and require knowledge of load calculations, safety protocols, and relevant certifications. Their role is essential in construction, manufacturing, and industrial settings to facilitate safe and efficient lifting operations.

What job categories do people searching Rigger Engineer jobs in Oregon look for?

The top searched job categories for Rigger Engineer jobs in Oregon are:

Infographic showing various Rigger Engineer job openings in Oregon as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution.

Lead Character Tools Engineer

PlayStation Global

OR โ€ข On-site, Remote

$102K - $134K/yr

Full-time

Posted 2 days ago

New


Job description

Why PlayStation?ย ย ย 

PlayStationย isn'tย just the Best Place to Play -ย it'sย also the Best Place to Work. Today,ย we'reย recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4,ย PlayStationVR,ย PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.ย ย ย ย ย 

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.ย ย ย 

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiaryย of Sony Corporation.ย ย 

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.ย ย Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.ย 

Candidateย expected to prototype,ย create, and collaborate to deploy andย maintainย technicalย tools andย practices from experience on traditional game development and run-time workflows with internal teamsย andย seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.ย 

Thisย internalย team of artists, engineers, and technical artistsย partnerย with engineering teams, studio stakeholders,ย research engineers,ย and other Central Technologyย groupsย toย provideย cohesionย and standardization across PSS activities.ย 

This position requiresย a demonstratableย understanding ofย game development pipelines, extensive experience with Autodesk Maya software, and strongย programming skills.ย ย Familiarity withย leveragingย agentic workflows to accelerate code creation and testing.ย 

Responsibilities:ย ย ย 

  • Collaborate withย internal teamย membersย and studio stakeholdersย toย prototype and hardenย create toolsย consideringย contemporaryย developmentย workflows,ย data management,ย artย creation,ย animation, and game engine integrationย 
  • Setting up andย maintainingย project specific environments and automationย opportunitiesย 
  • Learning and supporting varying client working environments, assets, and toolsย 
  • Writing,ย maintaining, and customizing internal tools and workflowsย 
  • Building andย maintainingย technical documentationย ย 
  • Willingness to attend andย participateย in PlayStation internal demonstrations and conferences, travelย requiredย 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and researchย 

Core Experience:ย ย 

  • Experienceย as technical artist or engineer to develop and deploy tools to support characterย creation, rigging, simulation, orย animation pipelinesย in a run-time environmentย 
  • 10+ years in aย game development studio orย previousย experienceย creating artist-facing tools onย technical art or engineeringย team inย a production environmentย 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experienceย 
  • Extensive experience in working with game editors and excellent working knowledge of technical specificationsย of workflow from DCC toย complexย real-time environmentsย 
  • Capable of writing and debuggingย C++ย ย 
  • Excellent knowledge of Maya with general knowledge of Maya riggingย 
  • Developing orย maintainingย project pipeline tools and system environmentsย 
  • Excellent troubleshooting skills and the ability to creatively solve problemsย 
  • Experienceย leveragingย Agentic AI modelsย 
  • Strong understanding of deformationย and mesh processingย 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation,ย deformationย and simulation usage in character animation pipelinesย 
  • Decent sense of humorย 

Extended Experience:ย ย ย 

  • Strong Python programming skills and experience withย PyQt/Pysideย 
  • Motionbuilder, Maya, Houdini,ย experienceย 
  • Experience with HLSL,ย MaterialXย 
  • Experience with other programming languages, especially C++.ย 
  • Experience withย Perforce, Git, Confluenceย 
  • Exposure to photogrammetry, motion capture/performance captureย