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Entertainment Rigging Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

Today, we're recognized as a global leader in entertainment producing The PlayStation family of ... rigging, and animation. Developing and distributing tools and optimizing for making the best ...

Job Type Part-time Description Do you love being around live entertainment? If you have a strong ... structures, rigging, and rapidly changing conditions. Communication may occur through spoken ...

Do you love being around live entertainment? If you have a strong work ethic, a "can-do" attitude ... structures, rigging, and rapidly changing conditions. Communication may occur through spoken ...

Description Do you love being around live entertainment? If you have a strong work ethic, a "can-do ... structures, rigging, and rapidly changing conditions. Communication may occur through spoken ...

Entertainment Rigging information

See Oregon salary details

$14

$27

$38

How much do entertainment rigging jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for entertainment rigging in Oregon is $27.51, according to ZipRecruiter salary data. Most workers in this role earn between $24.38 and $31.54 per hour, depending on experience, location, and employer.

What is an entertainment rigging?

An entertainment rigging job involves safely installing, operating, and maintaining rigging systems for live events, theater productions, film sets, and concerts. Riggers work with equipment such as hoists, trusses, and counterweight systems to suspend lighting, scenery, and audio gear. They ensure all rigging structures meet safety standards and are properly secured. This role requires knowledge of engineering principles, heavy lifting techniques, and industry safety protocols.

What does an entertainment rigging do?

A typical day for an Entertainment Rigging professional involves setting up, inspecting, and maintaining rigging systems for lighting, scenery, and audio equipment at various venues. You will often work closely with lighting designers, production managers, and stagehands to execute precise setups and ensure all equipment meets safety requirements. Schedules can be dynamic, requiring flexibility for load-ins, rehearsals, and live performances, often under tight time constraints. The role may sometimes involve travel or working at height, so adaptability and a strong commitment to safety are essential.

What are the key skills and qualifications needed to thrive in entertainment rigging?

To thrive in Entertainment Rigging, you need a solid understanding of rigging principles, mechanical systems, and safety standards, often backed by certifications such as ETCP (Entertainment Technician Certification Program). Hands-on experience with lifting equipment, fall protection gear, and computer-aided rigging systems is highly valuable. Strong problem-solving, attention to detail, and effective communication skills help ensure seamless collaboration and adaptability during fast-paced productions. These abilities are crucial for maintaining the safety, precision, and efficiency demanded in live entertainment settings.

What are popular job titles related to Entertainment Rigging jobs in Oregon?

For Entertainment Rigging jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Entertainment Rigging jobs in Oregon look for?

The top searched job categories for Entertainment Rigging jobs in Oregon are:

Infographic showing various Entertainment Rigging job openings in Oregon as of August 2026, with employment types broken down into 67% Full Time, 30% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $57,214 per year, or $27.5 per hour.

Lead Character Tools Engineer

PlayStation Global

OR • On-site, Remote

$102K - $134K/yr

Full-time

Posted 5 days ago


Job description

Why PlayStation?   

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.     

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.   

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.  

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.  Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making. 

Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient. 

This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities. 

This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills.  Familiarity with leveraging agentic workflows to accelerate code creation and testing. 

Responsibilities:   

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration 
  • Setting up and maintaining project specific environments and automation opportunities 
  • Learning and supporting varying client working environments, assets, and tools 
  • Writing, maintaining, and customizing internal tools and workflows 
  • Building and maintaining technical documentation  
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research 

Core Experience:  

  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment 
  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience 
  • Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments 
  • Capable of writing and debugging C++  
  • Excellent knowledge of Maya with general knowledge of Maya rigging 
  • Developing or maintaining project pipeline tools and system environments 
  • Excellent troubleshooting skills and the ability to creatively solve problems 
  • Experience leveraging Agentic AI models 
  • Strong understanding of deformation and mesh processing 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines 
  • Decent sense of humor 

Extended Experience:   

  • Strong Python programming skills and experience with PyQt/Pyside 
  • Motionbuilder, Maya, Houdini, experience 
  • Experience with HLSL, MaterialX 
  • Experience with other programming languages, especially C++. 
  • Experience with Perforce, Git, Confluence 
  • Exposure to photogrammetry, motion capture/performance capture