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3D Rigging Jobs in California (NOW HIRING)

Technical Drafter

Los Angeles, CA · On-site

$23.75 - $30.50/hr

Expertise in 3D Modeling & 2D drafting with AutoCAD. * Expertise in wood, foam, & metal ... Knowledge of theatrical rigging techniques & structural design for theater, film, and TV sets.

R&D Technician

Martinez, CA · On-site

$38 - $46/hr

Owns 3D printing tools maintenance and assists engineers in 3D prints builds. * Other duties as ... Rigging experience Position Details The hourly salary range for this full-time position is $38-$46 ...

R&D Technician

Martinez, CA · On-site

$38 - $46/hr

Owns 3D printing tools maintenance and assists engineers in 3D prints builds. * Other duties as ... Rigging experience Position Details The hourly salary range for this full-time position is $38-$46 ...

Senior Mill-Turn Machinist

Alameda, CA · On-site

$25 - $33.25/hr

Responsibilities * Interprets blueprints along with 3D models to develop NC programs, design ... Executes rigging, material movement and setup of large (>1,000 lb) machined parts following ...

Mechanical Designer II

Anaheim, CA · On-site

$40 - $45/hr

Use Automated 3D Models and adapt Models for project drawings, BOMs, and technical documentation ... hoist, rigging, and weighing and measurement needs, including OSHA mandated inspections ...

Use Automated 3D Models and adapt Models for project drawings, BOMs, and technical documentation ... hoist, rigging, and weighing and measurement needs, including OSHA mandated inspections ...

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3D Rigging information

See California salary details

$13

$25

$36

How much do 3d rigging jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for 3d rigging in California is $25.68, according to ZipRecruiter salary data. Most workers in this role earn between $22.79 and $29.42 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of a 3d rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3d rigging?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3d rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

What are the most commonly searched types of 3D Rigging jobs in California? The most popular types of 3D Rigging jobs in California are:
What are popular job titles related to 3D Rigging jobs in California? For 3D Rigging jobs in California, the most frequently searched job titles are:
What job categories do people searching 3D Rigging jobs in California look for? The top searched job categories for 3D Rigging jobs in California are:
What cities in California are hiring for 3D Rigging jobs? Cities in California with the most 3D Rigging job openings:
Infographic showing various 3D Rigging job openings in California as of August 2026, with employment types broken down into 33% Internship, 34% Full Time, and 33% Temporary. Highlights an 100% In-person job distribution, with an average salary of $53,405 per year, or $25.7 per hour.

Senior Software Engineer, AI Tools - Special Projects

Apple

Cupertino, CA • On-site

$151K - $199K/yr

Full-time

Re-posted 2 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.
You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Description
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Minimum Qualifications
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionals
Proficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)
Experience developing software in Python, including scripting, pipelines, or backend integrations
Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)
Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications
Strong grasp of Apple development tools and frameworks
Ability to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features
Demonstrated success collaborating with cross-functional teams
Excellent problem-solving, debugging, and communication skills
Bachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experience
Preferred Qualifications
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)
Experience with 3D content creation pipelines and familiarity with common formats such as USD
Knowledge of modern rendering techniques, including Metal
Experience developing connected applications backed by large-scale data storage and cloud services
Experience with data visualization, data mining, or analytics tooling
Familiarity with creative pipelines in animation, simulation, robotics, or game development
Experience building annotation tools, labeling systems, or user-study data pipelines
Experience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)
Understanding of interaction paradigms for spatial interfaces or AR/VR workflows

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976