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Live In 3D Props Modeling Jobs in California (NOW HIRING)

... in many different areas of the project. What You'll Do ... Model and texture characters, accessories, props, environments, and world objects that define the ...

New

3D Designer

Culver City, CA · On-site

$50 - $65/hr

... an in-office presence required Tuesday through Thursday. What You'll Do: • Model new product ... into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

... an in-office presence required Tuesday through Thursday. What You'll Do: • Model new product ... into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

Proficient in CAD modeling, preferably SolidWorks. * Strong understanding of 3D printing processes and materials. * Expert knowledge of G-code generation and modification. * Experience in coding G ...

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Live In 3D Props Modeling information

Is 3D Modeling still in demand?

3D modeling, including roles like live-in 3D props modeling, remains in demand across industries such as gaming, film, virtual reality, and advertising. Skilled 3D artists proficient in software like Blender, Maya, or ZBrush are sought after for creating detailed assets and immersive environments, with demand expected to grow as digital content continues to expand.

Is 3D Modeling a high paying job?

Live In 3D Props Modeling can be a well-paying profession, especially for those with strong skills in software like Blender or Maya and experience in the entertainment or gaming industries. Salaries vary based on experience, location, and project complexity, but skilled 3D modelers often earn competitive wages compared to other creative roles.

How much does a 3D prop artist make?

A live-in 3D props modeling artist typically earns between $40,000 and $70,000 annually, depending on experience, skill level, and location. Salaries can vary based on the complexity of projects and the employer, with some artists earning higher with specialized skills in software like Blender or Maya.

What is the difference between Live In 3D Props Modeling vs 3D Environment Artist?

AspectLive In 3D Props Modeling3D Environment Artist
CredentialsProficiency in 3D modeling software, portfolio showcasing propsProficiency in environment creation, texturing, and scene composition
Work EnvironmentFilm, TV, or virtual production sets requiring detailed propsGame studios, film, or VR projects focusing on immersive environments
Industry UsageUsed in live-action productions, virtual sets, and real-time renderingUsed in gaming, film, and virtual reality for scene creation

While both roles involve 3D modeling skills, Live In 3D Props Modeling focuses on creating detailed props for live or virtual sets, whereas 3D Environment Artists design entire scenes and environments. The choice depends on whether you prefer working on individual objects or full environments within the industry.

How much do 3D modellers earn?

3D props modeling professionals typically earn between $40,000 and $80,000 annually, depending on experience, location, and industry. Entry-level modellers may start lower, while experienced artists with specialized skills or working in high-demand sectors can earn higher salaries.
What are the most commonly searched types of 3D Props Modeling jobs in California? The most popular types of 3D Props Modeling jobs in California are:
What are popular job titles related to Live In 3D Props Modeling jobs in California? For Live In 3D Props Modeling jobs in California, the most frequently searched job titles are:
What job categories do people searching Live In 3D Props Modeling jobs in California look for? The top searched job categories for Live In 3D Props Modeling jobs in California are:
What cities in California are hiring for Live In 3D Props Modeling jobs? Cities in California with the most Live In 3D Props Modeling job openings:
Infographic showing various Live In 3D Props Modeling job openings in California as of June 2026, with employment types broken down into 100% Full Time. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution.

3D Artist

Tolan

San Francisco, CA • On-site

Full-time

Posted 19 hours ago


Job description

The Role
We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.
This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
What You'll Do
  • Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
  • Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
  • Own assets from early exploration through final Unity integration.
  • Work closely with art and engineering to turn ideas into shipped features.
  • Use user feedback and data to shape how and what you build.
Who We're Looking For
  • World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
  • Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
  • Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
  • Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
  • Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
  • Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
Bonus Points If You
  • Have worked on character-driven products where personality and expressiveness matter.
  • Have shipped products built in Unity(++) or Unreal(+).
  • Have experience working with blendshapes, shaders, and/or VFX from scratch.
  • Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
  • Can write tools or scripts in C# or using AI to speed up the production process.