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Live In 3D Props Modeling Jobs in Mountain View, CA

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

... props in a fast and iterative manner. * Demonstrate the generalist ability to problem-solve ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

... in many different areas of the project. What You'll Do ... Model and texture characters, accessories, props, environments, and world objects that define the ...

In addition to the U.S. headquarters and other facilities in the U.S., the company has ... models and provide concrete insights and solutions in 3D NAND Cell Array and CMOS technology ...

In addition to the U.S. headquarters and other facilities in the U.S., the company has ... models and provide concrete insights and solutions in 3D NAND Cell Array and CMOS technology ...

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Live In 3D Props Modeling information

See Mountain View, CA salary details

$46.6K

$92.6K

$146.9K

How much do live in 3d props modeling jobs pay per year?

As of Aug 26, 2026, the average yearly pay for live in 3d props modeling in Mountain View, CA is $92,572.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,000.00 and $115,600.00 per year, depending on experience, location, and employer.

What is the difference between Live In 3D Props Modeling vs 3D Environment Artist?

AspectLive In 3D Props Modeling3D Environment Artist
CredentialsProficiency in 3D modeling software, portfolio showcasing propsProficiency in environment creation, texturing, and scene composition
Work EnvironmentFilm, TV, or virtual production sets requiring detailed propsGame studios, film, or VR projects focusing on immersive environments
Industry UsageUsed in live-action productions, virtual sets, and real-time renderingUsed in gaming, film, and virtual reality for scene creation

While both roles involve 3D modeling skills, Live In 3D Props Modeling focuses on creating detailed props for live or virtual sets, whereas 3D Environment Artists design entire scenes and environments. The choice depends on whether you prefer working on individual objects or full environments within the industry.

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For Live In 3D Props Modeling jobs in Mountain View, CA, the most frequently searched job titles are:

What job categories do people searching Live In 3D Props Modeling jobs in Mountain View, CA look for?

The top searched job categories for Live In 3D Props Modeling jobs in Mountain View, CA are:

What cities near Mountain View, CA are hiring for Live In 3D Props Modeling jobs?

Cities near Mountain View, CA with the most Live In 3D Props Modeling job openings:

3D Artist (Remote)

San Francisco, CA • Remote

Prisms VR
E-Learning • 1 - 10 employees

$110K - $140K/yr

Full-time

Re-posted 19 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist