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3D Game Modeling Jobs (NOW HIRING)

... 3D game engines or real-time geometry applications. * Technically Proficient: Highly skilled in ... modeling, or simulation.sni Nice-to-Haves: * Experience with WebGL or other web-based 3D frameworks.

Roblox 3D Artist

Los Angeles, CA · On-site

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Take models from concept and blockout through to final, game-ready delivery, with clean topology ...

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

... gaming, fashion, and Client brand activations. Minimum Requirements: * 8-10 years of experience in 3D design with a focus on experiential, pop-up, or event environments. * Proficiency in 3D modeling ...

... gaming assets will not be considered. * Expert proficiency in industry-standard 3D software such as ... Strong 3D modeling skills, including reference-based modeling and accurate recreation of physical ...

Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Marmoset Toolbag, Perforce, 3D modeling and 2D/3D texturing software ...

Create models and set dress these landscapes to support the narrative * Collaborate with project ... Familiarity with our games and visual style * Ability to concept * Love and affinity for video ...

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3D Game Modeling information

See salary details

$52.5K

$141.9K

$179.5K

How much do 3d game modeling jobs pay per year?

As of Aug 8, 2026, the average yearly pay for 3d game modeling in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

How do 3D game modelers typically collaborate with other departments during game development?

3D Game Modelers work closely with concept artists, animators, and game designers to ensure models fit the artistic vision and technical requirements of the game. Regular communication is key, as modelers need to adapt their work based on feedback regarding visual style, poly count, and animation needs. They often participate in review sessions, iterating on assets to align with evolving gameplay and narrative goals. Collaboration with programmers may also be necessary to optimize models for performance, especially in larger or more complex game environments.

What are the key skills and qualifications needed to thrive as a 3D game modeler?

To thrive as a 3D Game Modeler, you need strong artistic ability, proficiency in 3D modeling concepts, and experience with industry-standard software like Blender, Maya, or 3ds Max, typically supported by a relevant degree or portfolio. Familiarity with texturing tools (such as Substance Painter), game engines (like Unity or Unreal Engine), and understanding of optimization techniques are essential. Attention to detail, creativity, collaboration, and effective communication help you stand out in team-based production environments. These skills ensure the creation of visually compelling, technically efficient assets that align with the game's artistic direction and performance requirements.

How to get a job in 3D game modeling?

To get a job in 3D game modeling, build a strong portfolio showcasing your skills in software like Blender, Maya, or 3ds Max, and gain experience through personal projects or internships. Developing proficiency in modeling, texturing, and understanding game engines such as Unity or Unreal Engine is essential, along with a good understanding of anatomy, topology, and industry standards.

What is 3D game modeling?

3D game modeling is the process of creating three-dimensional digital representations of characters, environments, props, and other assets that are used in video games. Artists use specialized software like Blender, Maya, or 3ds Max to design these models, ensuring they are both visually appealing and optimized for real-time rendering in game engines. The process typically involves sculpting, texturing, and rigging models, which are then integrated into the game for players to interact with. 3D game modeling is a critical part of game development, shaping the visual experience and immersion for players.

What is the difference between 3D Game Modeling vs 3D Character Artist?

Aspect3D Game Modeling3D Character Artist
Primary FocusCreating 3D models for environments, objects, and assets used in gamesDesigning and modeling detailed characters for games
Skills & ToolsModeling, texturing, UV mapping, software like Blender, Maya, 3ds MaxCharacter anatomy, sculpting, texturing, software like ZBrush, Maya
Work EnvironmentGame studios, freelance, animation companiesGame studios, animation houses, freelance
Industry UsageUsed across all game types for environment and asset creationSpecifically for character design and development

While both roles involve 3D modeling skills, 3D Game Modeling focuses on creating a variety of game assets, whereas 3D Character Artist specializes in designing detailed characters. Understanding these differences helps in choosing the right career path or job focus within the gaming industry.

How to start 3D game modeling for games?

To start 3D game modeling, learn the fundamentals of 3D software such as Blender, Maya, or 3ds Max, and practice creating basic models. Developing skills in texturing, UV mapping, and understanding game engine requirements like Unity or Unreal Engine is essential for integrating models into games.
More about 3D Game Modeling jobs
What cities are hiring for 3D Game Modeling jobs? Cities with the most 3D Game Modeling job openings:
What are the most commonly searched types of 3D Game Modeling jobs? The most popular types of 3D Game Modeling jobs are:
What states have the most 3D Game Modeling jobs? States with the most job openings for 3D Game Modeling jobs include:
Infographic showing various 3D Game Modeling job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D

10x National Security, LLC

Aberdeen, MD • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Position Summary 10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces. Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources. Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion. Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations. Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent. Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic. Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets. Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse. Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required. Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards. Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use. Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control. Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings. Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements. Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts. Required Qualifications Bachelor's degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree. At least five years of experience producing 3D models, simulations, or interactive virtual environments. Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity. Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max. Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use. Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization. Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment. Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications. Ability to document model sources, transformations, assumptions, configuration status, and validation results. U.S. citizenship and ability to obtain and maintain the required clearance. Preferred Qualifications Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs. Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE. Experience connecting 3D environments to MBSE or systems-architecture models. Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training. Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations. Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specified simulation interfaces. Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies. Knowledge of modeling and simulation verification, validation, and accreditation practices. Experience developing models or simulations inside controlled, CUI, or classified environments. Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads. #J-18808-Ljbffr