1

3D Game Modeling Jobs in Boston, MA (NOW HIRING)

Blender Tutor

Somerville, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Cambridge, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Newton, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Boston, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Quincy, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Waltham, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Lynn, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Lowell, MA · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Draft comprehensive, accurate 3D models and consolidated drawing packages detailing architectural and gameplay components for internal and external fabrication * Create and maintain detailed ...

Design Engineer

Boston, MA · On-site

$90K - $120K/yr

Draft comprehensive, accurate 3D models and consolidated drawing packages detailing architectural and gameplay components for internal and external fabrication * Create and maintain detailed ...

Design Engineer

Boston, MA · On-site

$90K - $120K/yr

Draft comprehensive, accurate 3D models and consolidated drawing packages detailing architectural and gameplay components for internal and external fabrication * Create and maintain detailed ...

Autodesk 3DS Max Tutor

Lowell, MA · Remote

$18 - $40/hr

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through ...

next page

Showing results 1-20

3D Game Modeling information

See Boston, MA salary details

$57K

$154.2K

$195K

How much do 3d game modeling jobs pay per year?

As of Aug 23, 2026, the average yearly pay for 3d game modeling in Boston, MA is $154,204.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,500.00 and $181,400.00 per year, depending on experience, location, and employer.

What is 3D game modeling?

3D game modeling is the process of creating three-dimensional digital representations of characters, environments, props, and other assets that are used in video games. Artists use specialized software like Blender, Maya, or 3ds Max to design these models, ensuring they are both visually appealing and optimized for real-time rendering in game engines. The process typically involves sculpting, texturing, and rigging models, which are then integrated into the game for players to interact with. 3D game modeling is a critical part of game development, shaping the visual experience and immersion for players.

What are the key skills and qualifications needed to thrive as a 3D game modeler?

To thrive as a 3D Game Modeler, you need strong artistic ability, proficiency in 3D modeling concepts, and experience with industry-standard software like Blender, Maya, or 3ds Max, typically supported by a relevant degree or portfolio. Familiarity with texturing tools (such as Substance Painter), game engines (like Unity or Unreal Engine), and understanding of optimization techniques are essential. Attention to detail, creativity, collaboration, and effective communication help you stand out in team-based production environments. These skills ensure the creation of visually compelling, technically efficient assets that align with the game's artistic direction and performance requirements.

How do 3D game modelers typically collaborate with other departments during game development?

3D Game Modelers work closely with concept artists, animators, and game designers to ensure models fit the artistic vision and technical requirements of the game. Regular communication is key, as modelers need to adapt their work based on feedback regarding visual style, poly count, and animation needs. They often participate in review sessions, iterating on assets to align with evolving gameplay and narrative goals. Collaboration with programmers may also be necessary to optimize models for performance, especially in larger or more complex game environments.

What is the difference between 3D Game Modeling vs 3D Character Artist?

Aspect3D Game Modeling3D Character Artist
Primary FocusCreating 3D models for environments, objects, and assets used in gamesDesigning and modeling detailed characters for games
Skills & ToolsModeling, texturing, UV mapping, software like Blender, Maya, 3ds MaxCharacter anatomy, sculpting, texturing, software like ZBrush, Maya
Work EnvironmentGame studios, freelance, animation companiesGame studios, animation houses, freelance
Industry UsageUsed across all game types for environment and asset creationSpecifically for character design and development

While both roles involve 3D modeling skills, 3D Game Modeling focuses on creating a variety of game assets, whereas 3D Character Artist specializes in designing detailed characters. Understanding these differences helps in choosing the right career path or job focus within the gaming industry.

How to get a job in 3D game modeling?

To get a job in 3D game modeling, build a strong portfolio showcasing your skills in software like Blender, Maya, or 3ds Max, and gain experience through personal projects or internships. Developing proficiency in modeling, texturing, and understanding game engines such as Unity or Unreal Engine is essential, along with a good understanding of art fundamentals and technical requirements. Networking within the industry and staying updated on current trends can also improve job prospects.

How to start 3D game modeling for games?

To start 3D game modeling, learn the fundamentals of 3D software such as Blender, Maya, or 3ds Max, and practice creating basic models. Developing skills in texturing, UV mapping, and understanding game engine requirements like Unity or Unreal Engine is essential for integrating models into games.

Is 3D game modeling still in demand?

3D game modeling remains in demand as the gaming industry continues to grow, requiring skilled artists to create realistic characters, environments, and assets. Proficiency in tools like Blender, Maya, or 3ds Max, along with a strong portfolio, can improve job prospects in this field.

What are the most commonly searched types of 3D Game Modeling jobs in Boston, MA?

The most popular types of 3D Game Modeling jobs in Boston, MA are:

What cities near Boston, MA are hiring for 3D Game Modeling jobs?

Cities near Boston, MA with the most 3D Game Modeling job openings:

Infographic showing various 3D Game Modeling job openings in Boston, MA as of August 2026, with employment types broken down into 84% Full Time, 12% Part Time, and 4% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $154,204 per year, or $74.1 per hour.

Internship

Re-posted 15 days ago


Job description

MERL is looking for a self-motivated intern to work on problems at the intersection of multimodal large language models and embodied AI in dynamic indoor environments. The ideal candidate would be a PhD student with a strong background in machine learning and computer vision, as demonstrated by top-tier publications. The candidate must have prior experience in designing synthetic scenes (e.g., 3D games) using popular graphics software, embodied AI, large language models, reinforcement learning, and the use of simulators such as Habitat/SoundSpaces. Hands on experience in using animated 3D human shape models (e.g., SMPL and variants) is desired. The intern is expected to collaborate with researchers in computer vision at MERL to develop algorithms and prepare manuscripts for scientific publications.

Required Specific Experience

  • Experience in designing 3D interactive scenes
  • Experience with vision based embodied AI using simulators (implementation on real robotic hardware would be a plus).
  • Experience training large language models on multimodal data
  • Experience with training reinforcement learning algorithms
  • Strong foundations in machine learning and programming
  • Strong track record of publications in top-tier computer vision and machine learning venues (such as CVPR, NeurIPS, etc.).

Mitsubishi Electric Research Labs, Inc. "MERL" provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability or genetics. In addition to federal law requirements, MERL complies with applicable state and local laws governing nondiscrimination in employment in every location in which the company has facilities. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

MERL expressly prohibits any form of workplace harassment based on race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status. Improper interference with the ability of MERLs employees to perform their job duties may result in discipline up to and including discharge.

Working at MERL requires full authorization to work in the U.S and access to technology, software and other information that is subject to governmental access control restrictions, due to export controls. Employment is conditioned on continued full authorization to work in the U.S and the availability of government authorization for the release of these items, which might include without limitation, obtaining an export license or other documentation. MERL may delay commencement of employment, rescind an offer of employment, terminate employment, and/or modify job responsibilities, compensation, benefits, and/or access to MERL facilities and information systems, as MERL deems appropriate, to ensure practical compliance with applicable employment law and government access control restrictions.