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3D Game Modeling Jobs in Seattle, WA (NOW HIRING)

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3D Game Modeling information

See Seattle, WA salary details

$59.7K

$161.5K

$204.3K

How much do 3d game modeling jobs pay per year?

As of Aug 30, 2026, the average yearly pay for 3d game modeling in Seattle, WA is $161,532.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,800.00 and $190,000.00 per year, depending on experience, location, and employer.

What is 3D game modeling?

3D game modeling is the process of creating three-dimensional digital representations of characters, environments, props, and other assets that are used in video games. Artists use specialized software like Blender, Maya, or 3ds Max to design these models, ensuring they are both visually appealing and optimized for real-time rendering in game engines. The process typically involves sculpting, texturing, and rigging models, which are then integrated into the game for players to interact with. 3D game modeling is a critical part of game development, shaping the visual experience and immersion for players.

What are the key skills and qualifications needed to thrive as a 3D game modeler?

To thrive as a 3D Game Modeler, you need strong artistic ability, proficiency in 3D modeling concepts, and experience with industry-standard software like Blender, Maya, or 3ds Max, typically supported by a relevant degree or portfolio. Familiarity with texturing tools (such as Substance Painter), game engines (like Unity or Unreal Engine), and understanding of optimization techniques are essential. Attention to detail, creativity, collaboration, and effective communication help you stand out in team-based production environments. These skills ensure the creation of visually compelling, technically efficient assets that align with the game's artistic direction and performance requirements.

How do 3D game modelers typically collaborate with other departments during game development?

3D Game Modelers work closely with concept artists, animators, and game designers to ensure models fit the artistic vision and technical requirements of the game. Regular communication is key, as modelers need to adapt their work based on feedback regarding visual style, poly count, and animation needs. They often participate in review sessions, iterating on assets to align with evolving gameplay and narrative goals. Collaboration with programmers may also be necessary to optimize models for performance, especially in larger or more complex game environments.

What is the difference between 3D Game Modeling vs 3D Character Artist?

Aspect3D Game Modeling3D Character Artist
Primary FocusCreating 3D models for environments, objects, and assets used in gamesDesigning and modeling detailed characters for games
Skills & ToolsModeling, texturing, UV mapping, software like Blender, Maya, 3ds MaxCharacter anatomy, sculpting, texturing, software like ZBrush, Maya
Work EnvironmentGame studios, freelance, animation companiesGame studios, animation houses, freelance
Industry UsageUsed across all game types for environment and asset creationSpecifically for character design and development

While both roles involve 3D modeling skills, 3D Game Modeling focuses on creating a variety of game assets, whereas 3D Character Artist specializes in designing detailed characters. Understanding these differences helps in choosing the right career path or job focus within the gaming industry.

How to get a job in 3D game modeling?

To get a job in 3D game modeling, build a strong portfolio showcasing your skills in software like Blender, Maya, or 3ds Max, and gain experience through personal projects or internships. Developing proficiency in modeling, texturing, and understanding game engines such as Unity or Unreal Engine is essential, along with a good understanding of art fundamentals and technical requirements. Networking within the industry and staying updated on current trends can also improve job prospects.

How to start 3D game modeling for games?

To start 3D game modeling, learn the fundamentals of 3D software such as Blender, Maya, or 3ds Max, and practice creating basic models. Developing skills in texturing, UV mapping, and understanding game engine requirements like Unity or Unreal Engine is essential for integrating models into games.

Is 3D game modeling still in demand?

3D game modeling remains in demand as the gaming industry continues to grow, requiring skilled artists to create realistic characters, environments, and assets. Proficiency in tools like Blender, Maya, or 3ds Max, along with a strong portfolio, can improve job prospects in this field.
Infographic showing various 3D Game Modeling job openings in Seattle, WA as of August 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $161,532 per year, or $77.7 per hour.

Course Instructor Position - Online Master's Degree in Game Development

DigiPen

Redmond, WA • On-site

$6.0K/mo

Part-time

Re-posted 15 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art.
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .
Position: Course Instructor Position - Online Master's Degree in Game Development
Reports to: Department Chair
Position Type
Adjunct Faculty as Course Instructor for the program.
Position Overview
DigiPen is seeking experienced and passionate practitioners in Game Development and Game-adjacent fields to teach courses for our online Master of Science in Game Development (MSGD) program. This is an exceptional opportunity to mentor aspiring game developers & current practitioners, share your industry expertise, and deliver a cutting-edge curriculum that combines creativity and technical excellence to produce the next generation of game development professionals.
About the Program
Our online MSGD program prepares students for leadership roles in the game industry by combining artistic creativity, technical proficiency, and team-based collaboration. Students work with industry-standard tools and engines while developing a comprehensive understanding of game design, programming, production management, and emerging technologies. The program welcomes both aspiring game developers and working professionals seeking to advance their careers. Graduates of this program will be ready to contribute to their industry with the appropriate technical skills and workplace practices, whether in a remote or onsite work environment.
Key Responsibilities
Course Instruction
  • Primary responsibilities include the day-to-day operation of one, or more, courses offered by our 100% online, asynchronous Master of Science in Game Development program
  • Facilitate meaningful discussions and interactive learning experiences in virtual classrooms
  • Provide timely, constructive feedback on student work and maintain regular office hours

Course Quality & Alignment
  • Provide content updates as necessary to keep the course material current
  • Ensure course content is technically accurate, industry-relevant, and appropriate for an online learning environment
  • Stay current with game industry trends, emerging technologies, and best practices
  • Integrate real-world game development workflows and industry standards in the course delivery
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence
  • Contribute to program assessment and continuous improvement efforts
Required Qualifications
  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field
  • Minimum 4 years of professional game development experience in the industry
  • Deep expertise in at least one of the following areas: game design, game programming, technical art, game production, or game engines
  • Proficiency in the Unreal game engine
  • Excellent communication skills and ability to explain complex concepts to diverse learners
  • Portfolio demonstrating shipped games or significant game development projects
Preferred Qualifications
  • Master's or Ph.D. in Computer Science or related fields
  • Shipped titles on major platforms
  • Experience with a professional game engine (Unity, Unreal, or Godot)
  • Demonstrated teaching or mentoring experience (university-level preferred)
  • Experience with online learning platforms and virtual instruction
  • Credits on commercially successful or critically acclaimed games
  • Expertise in emerging game technologies (VR/AR, procedural generation, multiplayer systems, AI for games)
  • Experience with multiple programming languages (C++, C#, Python, etc.)
  • Knowledge of game art pipelines and tools (Maya, Blender, Substance, etc.)
  • Experience with agile development methodologies and production tools
  • Published work, talks, or tutorials on game development topics
  • Active participation in game development communities
  • Experience teaching in online or hybrid learning environments
  • Understanding of game monetization, live ops, and business models
Desired Areas of Course Development
  • Game Design Principles and Theory
  • Game Programming and Engine Architecture
  • 3D Game Development with Unity/Unreal
  • Advanced Graphics and Rendering
  • Game AI and Procedural Generation
  • Multiplayer and Network Programming
  • Virtual Reality and Augmented Reality Development
  • Game Production and Project Management
  • Technical Art and Shader Development
  • Mobile Game Development
  • Narrative Design for Games
  • Game Audio and Sound Design Integration
  • Game Analytics and User Experience
  • Independent Game Development and Publishing
Salary
$6,048 for positions at the Assistant Professor level.
Exceptional experience may lead to additional title and compensation.
Application Procedure
Applications should include, or you will be asked to provide, the following:
  • A cover letter
  • Current curriculum vitae / résumé
  • Academic Transcripts of most recently attended educational institutions
Optional materials:
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE:
Complete application files will be accepted on a continuous basis and remain active for 365 days. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.