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2D Game Jobs (NOW HIRING)

Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game development. * Good communication skills. * Experience with memory and space optimization. * Knowledge of ...

Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game development. * Good communication skills. * Experience with memory and space optimization. * Knowledge of ...

Experience with both 2D and 3D mobile game development and performance optimization techniques. * Familiarity with debugging tools, profiling workflows, and client-server communication (APIs or ...

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2D Game information

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$47K

$156K

How much do 2d game jobs pay per year?

As of Jul 13, 2026, the average yearly pay for 2d game in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What types of projects and collaboration can a 2D Game Artist expect in a typical studio environment?

As a 2D Game Artist, you’ll often work on creating character sprites, backgrounds, UI elements, and animation assets for various game projects, ranging from indie titles to larger-scale productions. You’ll collaborate closely with game designers, programmers, and sometimes writers to ensure your visuals align with the game’s overall vision and mechanics. Regular feedback sessions and team meetings are common, providing opportunities to iterate on your work and learn from others. This collaborative environment not only enhances your skills but also exposes you to a variety of artistic styles and technical challenges.

What is a 2D Game job?

A 2D Game job involves designing, developing, and optimizing video games that use two-dimensional graphics. This can include roles like game artists, animators, designers, and programmers who work on creating characters, environments, and gameplay mechanics. Professionals in this field use tools like Unity, Godot, or Adobe software to bring games to life. They may work in indie studios, large gaming companies, or as freelancers. Strong skills in art, coding, and problem-solving are essential for success in this role.

What are the key skills and qualifications needed to thrive in the 2D Game position, and why are they important?

To thrive as a 2D Game Artist, you need strong skills in digital illustration, animation, and visual storytelling, often supported by a degree in graphic design, fine arts, or a related field. Proficiency with tools like Adobe Photoshop, Illustrator, and game engines such as Unity or Godot is typically required. Creativity, attention to detail, and effective communication are valued soft skills in this role. These abilities are crucial for producing engaging game assets that support gameplay and enhance the player's experience.

More about 2D Game jobs
What are the most commonly searched types of 2D Game jobs? The most popular types of 2D Game jobs are:
Infographic showing various 2D Game job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2.4K/day

Full-time

Re-posted 28 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I-IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.

Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer