3D Character Art Lead
OR · On-site +1
Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games. As a leader for the character art team, you'll demonstrate a balance of artistic ...

OR · On-site +1
Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games. As a leader for the character art team, you'll demonstrate a balance of artistic ...
OR · On-site +1
Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games. As a leader for the character art team, you'll demonstrate a balance of artistic ...
Irvine, CA · On-site
$39.54 - $73.16/hr
Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc ... PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the ...
Irvine, CA · On-site
$39.54 - $73.16/hr
Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc ... PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the ...
Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc ... PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the ...
Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc ... PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the ...
Culver City, CA · On-site
$140K - $155K/yr
... and the PlayStation Network, Sony creates and delivers more entertainment experiences to more ... Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair ...
Culver City, CA · On-site
$140K - $155K/yr
... and the PlayStation Network, Sony creates and delivers more entertainment experiences to more ... Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair ...

Full-time
Re-posted 23 days ago
Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!
As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!
Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.
As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.
We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.
Responsibilities:
Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design
Mentor and inspire a talented team of artists through all phases of production
Foster a safe culture for growth, feedback and coaching to encourage strong creative debate
Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios
Inspire and motivate the team with craft and process advisement
Embrace "we" culture in addition to being an outstanding collaborator and communicator
Develop internal and external style guides and workflows, and manage teams through creation of game assets
Be accountable to the art director visual goals and directions
Required Skills:
Deep understanding of the character art decisions that matter to competitive players in action or fighting games
Proven experience in early AAA game development leadership role(s)
Experience in leading art teams that include but not limited to 3D character art, character customization, NPC
Demonstrated skills and deep understanding of stylized art and style adaptability
Expert knowledge in Maya, Blender or Max, Substance
Expert knowledge in Unreal Engine
Strong organizational, analytical and problem-solving capability with high attention to detail
Strategic and critical thinking skills with a proactive, investigative mindset
Help created or established character customization in Unreal and scaled content with outsourcing companies
Nice-to-have Skills:
Platformer genre development experience
Experience working on a game with a high angle isometric camera perspective
Experience leading multiple teams on a live game ("game as a service")