Houdini
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60 Houdini Game Developer Jobs Hiring Near You

... Game Of Thrones, Lost in Space, Jurassic World, and District 9. We offer a full range of visual ... Able to pick up large Houdini FX setups and run shots * Able to build large Houdini FX setups with ...

FX TD - Mid

Vancouver, BC · On-site

CA$80K - CA$105K/yr

... Game Of Thrones, Lost in Space, Jurassic World, and District 9. We offer a full range of visual ... Able to pick up large Houdini FX setups and run shots * Work with FX Lead to build Houdini FX ...

The TD will work closely with their craft groups, show leadership, the Solutions Engineering and R& ... Comprehensive experience using and troubleshooting in Houdini, Maya, Nuke, and/or other similar ...

New

Pipeline Technical Artist

Sunnyvale, CA · On-site

$173.40K - $232.93K/yr

Maya/Houdini) * Has a solid understanding of Python and game/film pipelines * Can work closely with Engineers to create custom logic as required Nice to have: * Experience with Unreal or other real ...

Document reference architectures, prompt engineering strategies for VFX use cases, quality ... gaming. * Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini ...

Sr VisualizationPipelineEngineer

Hillsboro, OR · On-site

$133.40K - $175.90K/yr

... Houdini, and other DCC applications to enable efficient visualization workflows for artists ... engineer for large scale productions in the VFX, feature animation, or games industries.

Document reference architectures, prompt engineering strategies for VFX use cases, quality ... gaming. * Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini ...

Document reference architectures, prompt engineering strategies for VFX use cases, quality ... gaming. * Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini ...

Document reference architectures, prompt engineering strategies for VFX use cases, quality ... gaming. * Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini ...

Document reference architectures, prompt engineering strategies for VFX use cases, quality ... gaming. * Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164.90K - $203.80K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ... Experience with production pipelines at VFX, animation, or gaming studios. * A production support ...

Showing results 41-60

Houdini Jobs Information

What are the key skills and qualifications needed to thrive as a Game Developer, and why are they important?

To thrive as a Game Developer, you need strong programming skills (often in C++, C#, or Java), a solid understanding of computer graphics, and a relevant degree or equivalent experience. Familiarity with game engines like Unity or Unreal Engine, version control systems, and sometimes certifications in these platforms are commonly required. Creative problem-solving, teamwork, and effective communication distinguish top performers in this field. These abilities are crucial for building engaging, technically robust games and collaborating successfully within multidisciplinary development teams.

What are some common challenges game developers face when working on large team projects?

Game developers working on large team projects often encounter challenges such as coordinating across multiple disciplines (programming, art, design, audio), ensuring clear communication, and managing dependencies between different parts of the game. Balancing creative vision with technical constraints and deadlines can also be demanding. Adapting to shifting priorities and integrating feedback from playtesting are key aspects of the collaborative process, making strong teamwork and flexibility essential in this role.

What does a game developer do?

A game developer is responsible for designing, creating, and programming video games for computers, consoles, or mobile devices. Their work involves coding, testing, and debugging game software, as well as collaborating with artists, designers, and other team members to bring a game concept to life. Game developers may specialize in areas like gameplay programming, graphics, or artificial intelligence, and often use game engines such as Unity or Unreal Engine to build their projects.

What is the difference between Game Developer vs Game Designer?

AspectGame DeveloperGame Designer
Primary RoleProgram and build game mechanics, code, and softwareDesign game concepts, storylines, and gameplay experiences
Skills & CertificationsProgramming languages (C++, C#), software developmentCreative design, storytelling, game design tools
Work EnvironmentDevelopment teams, coding environments, software studiosDesign teams, creative studios, collaborative spaces
Industry UsageUsed across game studios for technical implementationUsed for conceptualization and gameplay design

While both roles are essential in game development, Game Developers focus on coding and technical implementation, whereas Game Designers craft the gameplay experience and story. Understanding these differences helps clarify career paths and collaboration in the gaming industry.

FX TD - Senior

Image Engine Design

Vancouver, BC • On-site

Other

Posted 20 days ago


Job description

Salary: $111,800 to $123,500/year

Position: FX TD - Senior

Hiring Range: $111,800 to $123,500/year for a 40 hour work week

Project Contract: Start June 2026

Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


*Candidates are required to be based in British Columbia and eligible to work in Canada.*


ABOUT IMAGE ENGINE


Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.


POSITION PURPOSE


Senior FX TDs will act as an example to and mentor junior and mid level artists. They are responsible for delivering high quality work for shows within the assigned time frame. They will apply notes provided by the FX Supervisors/FX Leads. In addition, they will assist junior artists regarding techniques, and approaches for FX. They will guide junior artists through the workflow process within the department to explain how their work connects to other departments.

Senior FX TDs will proactively seek solutions with FX Leads and members of other departments. They are expected to communicate clearly ensuring they receive data to resolve shot related issues. Senior FX TDs will work with their Supervisor and Lead to implement technical and creative solutions to shows.


DUTIES & RESPONSIBILITIES


  • Create multiple types of realistic and believable effects (ie. rigid body and particle dynamics, procedural geometry generation, fluid dynamics and cloth simulations) under supervision using the studio pipeline and tools
  • Create and maintain studio wide FX tools, setups and best practices
  • Create shaders, render passes, beauty renders, slap comps and FX comps
  • Estimate the time required for tasks and communicate with your lead and show production coordinator any issues which may prevent you completing tasks within the schedule
  • Attend rounds, dailies, reviews, one to one and team meetings as required
  • Communicate issues, changes to simulations and art direction during rounds to the FX Lead
  • Communicate changes to simulations and art direction during dailies to the VFX supervisor
  • Working with the FX Lead to address notes on your work, while providing solutions to aesthetic issues. Youre expected to improve the shot by maintaining a quality level as described by the show VFX Supervisor / FX Lead.
  • Support other departments' needs, (Lighting, Compositing, etc) and ensure information is communicated to necessary departments
  • Assist members of the FX team to learn and grow their skills to meet their career aspirations by providing informal feedback, tips and tricks, and encouragement
  • Regularly read and maintain FX documentation on the wiki, and be a source of information to junior members of the team


EDUCATION AND EXPERIENCE


  • Minimum 3 years of feature film/TV production experience as an FX artist in Houdini


SKILLS AND ABILITIES


Technical skills

  • Excellent knowledge and demonstrated work experience in Houdini
  • Excellent knowledge of creating HDAs in Houdini and providing user support
  • Able to pick up large Houdini FX setups and run shots
  • Able to build large Houdini FX setups with multiple dependencies and elements
  • Strong knowledge of VEX and Hscript.
  • Strong knowledge of Arnold (preferred) and or another 3D Renderer
  • Strong knowledge of common data formats ( e.g. VDB, Alembic etc )
  • Strong knowledge of compositing
  • Strong knowledge of asset management within a complex VFX pipeline
  • Working knowledge of Nuke


Core skills

  • Enthusiasm to learn new methodology and workflows
  • Able to troubleshoot and deal with competing priorities
  • Excellent eye for detail and quality control of FX elements (smoke,fire,destruction etc)
  • Strong understanding of image composition and creative story points
  • Excellent time management and communication skills
  • The ability to work alongside, communicate with, and understand the requirements of other departments ( e.g. Animators, Creature FX, Lighting, Comp, R&D etc )


Desirable skills and education

  • Higher education in related fields
  • Python scripting
  • Linux / Unix scripting
  • Working knowledge of Maya
  • Working knowledge of Gaffer
  • Experience with other solvers and simulation tools (e.g. Naiad, realflow, Bullet, Blastcode, etc)
  • Knowledge of HDK