Vous maitrisez Maya, Houdini, mGear et Python, et vous savez diagnostiquer et resoudre rapidement ... Prototyper de nouveaux systemes de rigging et de simulation, optimiser les configurations de ...

60 Houdini Rigger Jobs Hiring Near You
Vous maitrisez Maya, Houdini, mGear et Python, et vous savez diagnostiquer et resoudre rapidement ... Prototyper de nouveaux systemes de rigging et de simulation, optimiser les configurations de ...
CFX Artist (Houdini) - TV Featurette
CA$1.3K - CA$2.0K/wk
... Houdini ... Collaborate closely with the modeling, rigging, animation, and lighting departments to ensure ...
CFX Artist (Houdini) - TV Featurette
CA$1.3K - CA$2.0K/wk
... Houdini ... Collaborate closely with the modeling, rigging, animation, and lighting departments to ensure ...
Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Vancouver, BC · On-site +1
CA$100K - CA$128K/yr
Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver Req ID: 10155976 ... Experience with Houdini * Basic competency in another discipline - Modeling, Texture, TD, Animation
Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Vancouver, BC · On-site +1
CA$100K - CA$128K/yr
Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver Req ID: 10155976 ... Experience with Houdini * Basic competency in another discipline - Modeling, Texture, TD, Animation
Prototyper et ameliorer les systemes de rigging, simulation et deformation * Collaborer avec Pipeline et CG Supervision sur les workflows creature (Maya, Houdini, mGear) * Developper des systemes ...
Prototyper et ameliorer les systemes de rigging, simulation et deformation * Collaborer avec Pipeline et CG Supervision sur les workflows creature (Maya, Houdini, mGear) * Developper des systemes ...
Artiste CFX (effets speciaux de creatures) | CFX (Creature FX) Artist
Montreal, QC · On-site
$43.27 - $57.69/hr
Maitrise approfondie de Houdini et experience prealable dans le grooming de base et la simulation CFX en production * Experience anterieure de la plateforme Linux * Connaissance en animation, rigging ...
Artiste CFX (effets speciaux de creatures) | CFX (Creature FX) Artist
Montreal, QC · On-site
$43.27 - $57.69/hr
Maitrise approfondie de Houdini et experience prealable dans le grooming de base et la simulation CFX en production * Experience anterieure de la plateforme Linux * Connaissance en animation, rigging ...
Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
Vancouver, BC · On-site +1
CA$100K - CA$128K/yr
Position Summary The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging ...
Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
Vancouver, BC · On-site +1
CA$100K - CA$128K/yr
Position Summary The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging ...
Artiste CFX (effets spéciaux de créatures) | CFX (Creature FX) Artist
Montreal, QC · On-site
CA$43.27/hr
Strong Houdini knowledge with previous experience of Houdini base groom and CFX simulation in production * Previous experience with Linux platform * An understanding of Animation, Rigging, Modeling ...
Quick apply
Artiste CFX (effets spéciaux de créatures) | CFX (Creature FX) Artist
Montreal, QC · On-site
CA$43.27/hr
Strong Houdini knowledge with previous experience of Houdini base groom and CFX simulation in production * Previous experience with Linux platform * An understanding of Animation, Rigging, Modeling ...
Senior Software Engineer - UI Animation Systems
White Hall, WV · On-site
$90 - $120/hr
Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and ... Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal ...
Senior Software Engineer - UI Animation Systems
White Hall, WV · On-site
$90 - $120/hr
Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and ... Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal ...
Senior Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
Vancouver, BC · On-site +1
CA$112K - CA$143K/yr
Expertise with Houdini * Experience with python or VEX scripting * Nice to have: * Experience with advanced hero asset rigging and enveloping in Maya * C++ * Basic proficiency in another discipline ...
Senior Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
Vancouver, BC · On-site +1
CA$112K - CA$143K/yr
Expertise with Houdini * Experience with python or VEX scripting * Nice to have: * Experience with advanced hero asset rigging and enveloping in Maya * C++ * Basic proficiency in another discipline ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems ...
Quick apply
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems ...
Senior Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Vancouver, BC · Hybrid
CA$112K - CA$143K/yr
Experience as Maya rigger for assets in digital animation, visual effects, games, or commercials ... Proficiency with Linux, Maya, and Houdini * Experience with python scripting * Ability to learn ...
Senior Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Vancouver, BC · Hybrid
CA$112K - CA$143K/yr
Experience as Maya rigger for assets in digital animation, visual effects, games, or commercials ... Proficiency with Linux, Maya, and Houdini * Experience with python scripting * Ability to learn ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$110 - $170/hr
Experience with procedural workflows (Houdini Engine / PCG). * Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines). * Familiarity with modern sports tech ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$110 - $170/hr
Experience with procedural workflows (Houdini Engine / PCG). * Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines). * Familiarity with modern sports tech ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
Quick apply
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
Senior FX Artist - Water focus
Vancouver, BC · On-site +1
High proficiency in Houdini. * Good understanding of physics and natural phenomena, especially ... Familiarity with other areas of the production pipeline (modeling, animation/rigging, lighting ...
Senior FX Artist - Water focus
Vancouver, BC · On-site +1
High proficiency in Houdini. * Good understanding of physics and natural phenomena, especially ... Familiarity with other areas of the production pipeline (modeling, animation/rigging, lighting ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
Quick apply
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Experience with animation systems, character rigging, or procedural content workflows. * Experience with Houdini pipeline development or procedural tool creation. * Familiarity with Universal Scene ...
High proficiency in Houdini. * Good understanding of physics and natural phenomena, especially ... Familiarity with other areas of the production pipeline (modeling, animation/rigging, lighting ...
Quick apply
High proficiency in Houdini. * Good understanding of physics and natural phenomena, especially ... Familiarity with other areas of the production pipeline (modeling, animation/rigging, lighting ...
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$50 - $69/hr
Full-time
Medical, Retirement, PTO
Re-posted 21 days ago
Job description
English version below :
A propos de Barnstorm
Barnstorm est un studio d'effets visuels nomme aux Emmy Awards et aux VES Awards, avec des bureaux a Burbank, en Californie, et a Vancouver, en Colombie-Britannique. Nous creons des effets visuels photorealistes pour des productions televisuelles et des projets destines aux plateformes de diffusion en continu, couvrant une grande variete de genres.
Notre culture repose sur la creativite et la collaboration. Alors que nous poursuivons notre croissance, nous nous engageons a preserver notre ADN agile et axe sur les artistes tout en faisant evoluer nos structures, nos processus et notre leadership.
Qui etes-vous?
Vous etes un(e) artiste senior Creature/Rigging possedant une solide experience en CFX et en animation technique (Tech Anim), pret(e) a mettre a profit votre expertise technique et votre esprit de resolution de problemes au sein d'une equipe qui valorise la flexibilite, la clarte et l'autonomie.
Vous avez travaille sur des projets stylises comme photorealistes, couvrant aussi bien la deformation de personnages que la simulation de vetements et de cheveux, tout en comprenant les impacts de votre travail sur les etapes de production en aval. Vous maitrisez Maya, Houdini, mGear et Python, et vous savez diagnostiquer et resoudre rapidement les problemes lies aux rigs ou aux simulations.
Vous etes une personne proactive, orientee vers les solutions, qui s'epanouit dans un environnement collaboratif et dynamique. Vous souhaitez encadrer d'autres artistes, contribuer a l'amelioration des processus et du pipeline, tout en demeurant implique(e) dans la production lorsque necessaire.
Ce que vous ferez
Processus (50 %)
- Concevoir, maintenir et resoudre les problemes lies aux rigs corporels et faciaux de haute qualite a l'aide de mGear et Maya.
- Simuler des vetements, cheveux, muscles et deformations de peau realistes dans Houdini ou Maya.
- Optimiser et preparer les rigs pour l'animation et les simulations par plan, incluant l'integration des groomings et la publication des caches.
- Developper et maintenir des outils, scripts et flux de travail internes en Python ou VEX.
- Realiser des taches de CFX et de Tech Anim au niveau des plans, incluant la sculpture corrective, le nettoyage des deformations et la resolution des collisions.
- Deboguer, versionner et publier des rigs, caches et simulations a l'aide d'Alembic et USD dans le pipeline de production.
- Utiliser ShotGrid/Flow pour assurer le suivi de vos taches ainsi que de celles des artistes Creature que vous accompagnez afin de respecter les echeanciers de production.
- Participer aux travaux de rigging, de simulation et de production selon les besoins.
Innovation (20 %)
- Prototyper de nouveaux systemes de rigging et de simulation, optimiser les configurations de solveurs et tester de nouvelles integrations au pipeline.
- Collaborer avec les equipes Pipeline et la supervision CG afin de developper les flux de travail de nouvelle generation pour les creatures dans Houdini, Maya et mGear.
- Developper des systemes proceduraux evolutifs repondant aux besoins de production, notamment des outils d'auto-rigging, des bibliotheques de simulation et des solutions de mise en cache.
- Creer de la documentation, des outils et des flux de travail facilitant les transferts entre les departements Groom, Layout et Lighting.
Leadership et collaboration (30 %)
- Encadrer les artistes junior et intermediaires en rigging et CFX et soutenir leur developpement professionnel.
- Collaborer etroitement avec les equipes d'animation, de FX et d'eclairage afin d'assurer la fidelite des personnages et la continuite des plans.
- Diriger les revues techniques, les controles qualite et la documentation des meilleures pratiques.
- Collaborer et communiquer regulierement avec la production concernant l'avancement des projets et des taches.
- Travailler avec l'equipe de gestion des artistes sur la planification des effectifs, la retroaction des equipes et les enjeux pouvant affecter les productions.
- Fournir un soutien technique a la production pour l'evaluation des besoins, les soumissions et la planification des taches liees au rigging et au CFX.
- Relevant du/de la Directeur(trice) CG.
Ce que vous apportez
- Plus de 8 ans d'experience en effets visuels haut de gamme pour des series televisees ou des longs metrages.
- Plus de 2 ans d'experience en supervision ou en leadership d'equipes de rigging ou de CFX.
- Excellente maitrise de Maya, Houdini et Python, ainsi qu'une experience avec mGear, Alembic, USD et VEX.
- Experience dans la creation et le debogage de rigs personnalises, de simulations de vetements et de cheveux, de systemes musculaires et d'outils CFX.
- Experience de collaboration etroite avec les equipes d'animation et les departements en aval afin d'assurer une transition fluide des actifs et la reussite des plans.
- Experience dans la creation d'actifs proxy destines a la simulation, d'attaches de simulation et de vetements multicouches.
- Bonne comprehension du controle de versions, de la gestion des caches par plan et de la preparation des donnees d'animation technique.
- Capacite a evoluer dans un environnement rapide tout en gerant efficacement les priorites sur plusieurs productions.
- Excellentes aptitudes en communication et en collaboration; vous valorisez la retroaction, la transparence et la resolution constructive des problemes.
A propos du poste
Ce poste est ouvert aux talents bases au Canada. Les candidats doivent etre legalement autorises a travailler dans leur pays de residence et etre disposes a travailler en mode hybride ou en presentiel selon les besoins de la production et du studio.
La fourchette salariale affichee reflete ce que nous considerons comme une remuneration equitable au moment de l'affichage du poste. Le niveau de remuneration sera determine en fonction de plusieurs facteurs, notamment la formation, l'experience, les competences, les qualifications, l'emplacement geographique et la devise applicable. Les echelles salariales peuvent etre modifiees.
Les avantages sociaux varient selon les programmes locaux et le statut d'emploi, mais comprennent, au Canada comme aux Etats-Unis, une couverture d'assurance collective complete, un regime d'epargne-retraite ainsi que des conges remuneres.
Barnstorm VFX s'engage a favoriser un milieu de travail diversifie, inclusif et exempt de discrimination ou de harcelement. Nous nous efforcons de recruter, developper et retenir les personnes les plus talentueuses issues d'horizons varies. Les personnes autochtones, racisees, de tous genres ou sans genre, ainsi que les personnes en situation de handicap sont fortement encouragees a soumettre leur candidature.
Nous remercions tous les candidats et candidates de leur interet. Seules les personnes retenues pour une entrevue seront contactees.
ENGLISH VERSION :
About Barnstorm
Barnstorm is an Emmy and VES-nominated visual effects studio with locations in Burbank, CA and Vancouver, BC. We provide photo-realistic visual effects for television and streaming projects across genres. Our studio culture is built on creativity and collaboration. As we grow, we are committed to preserving our scrappy, artist-driven DNA while evolving our structure, workflows, and leadership.
Who You Are
You are a Senior Creature/Rigging Artist who is experienced in CFX and Tech Anim, ready to bring your technical artistry and problem-solving mindset to a team that values flexibility, clarity, and ownership.
You've worked across stylized and photoreal pipelines, from character deformation to cloth and hair simulation - with an understanding of how it all connects downstream. You're fluent in Maya, Houdini, mGear, Python (plus a few tricks up your sleeve), and know how to debug a broken rig or sim without skipping a beat.
You're hands-on, solutions-oriented, and thrive in environments where the work is collaborative and fast-moving. You want to mentor artists, contribute to process and pipeline improvements, and still dive into shots when the team needs it.
What You'll Do
Process (50%)
- Build, maintain, and troubleshoot high-quality body and facial rigs using mGear and Maya.
- Simulate realistic cloth, hair, muscle, and skin using Houdini or Maya
- Optimize and prep rigs for animation and shot-based simulation, including grooming integration and cache publishing.
- Develop and maintain internal tools, scripts, and workflows in Python or VEX
- Handle shot-level CFX/tech anim tasks including shot sculpting, deformation cleanup, and collision fixes.
- Debug, version, and publish rigs, caches, and simulations using Alembic and USD within the pipeline.
- Use ShotGrid/Flow to track your tasks and any creature artists you are supporting, to keep to production's schedule.
- Expected to take on rigging, simulation, and shot work as needed.
Pioneering (20%)
- Prototype new rigging and sim systems, improve solver setups, and test pipeline integrations
- Collaborate with Pipeline and CG Supervision on next-gen creature workflows across Houdini, Maya, mGear
- Build procedural systems to scale with show demands, including auto-rigging tools, sim libraries, and caching solutions
- Create documentation, tools, and workflows that support groom, layout, and lighting handoff
People (30%)
- Mentor junior and mid-level rigging/CFX artists and support their growth within the department
- Work closely with animators, FX, and lighters to ensure character fidelity and shot continuity
- Lead technical reviews, QC passes, and best practices documentation
- Collaborate and communicate with Production on show/task updates.
- Collaborate with Artist Management on crewing, team feedback, and any show hindrances that department leadership should be aware of.
- Provide technical support and guidance to Production for bidding and scheduling rigging/CFX tasks
- Report to the Head of CG
What You Bring
- 8+ years experience in high-end VFX for episodics or features
- 2+ years experience leading or supervising rigging/CFX teams
- Strong proficiency in Maya, Houdini, and Python - plus experience with MGear, Alembic, USD, and VEX
- Comfortable building and debugging custom rigs, cloth/hair sims, muscle systems, and custom CFX tools
- Experience working closely with animation, and downstream teams to ensure seamless asset handoff and shot success
- Experience building simulation-ready proxy assets, sim attachments, and layered garments
- Strong understanding of version control, shot-specific caching, and tech animation data prep
- Comfortable in fast-paced environments and capable of balancing priorities across multiple shows
- Strong communication and collaboration skills - you value feedback, clarity, and good-faith problem solving
About This Role
This role is open to Canadian based talent . Candidates must be legally authorized to work in their country of residence and be willing to work on-site/hybrid as required by production and studio location.
The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant's relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change.Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off.
Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. We seek to recruit, develop and retain the most talented people from a diverse candidate pool. Indigenous people, people of color, people of all genders or non-genders, and people with disabilities of all types are encouraged to apply. We thank everyone for their interest and application, however only those selected for an interview will be contacted.
We thank all applicants for their interest. Only those selected for an interview will be contacted.
About Barnstorm VFX
Sourced by ZipRecruiter
Company size
51 - 200 Employees
Headquarters location
Burbank, CA, US
Year founded
1997