Houdini
Houdini

60 Houdini Game Developer Jobs Hiring Near You

Houdini * game-engine workflows * Strong software engineering fundamentals * Deep understanding of environment-building pipelines * Experience supporting artists, world builders, or technical art ...

New

Houdini • Experience with: game-engine workflows • Strong software engineering fundamentals • Deep understanding of environment-building pipelines • Experience supporting artists, world ...

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can ...

Maya/Houdini) * Has a solid understanding of Python and game/film pipelines * Can work closely with Engineers to create custom logic as required Nice to have: * Experience with Unreal or other real ...

$133.10K - $175.50K/yr

We are bringing the many innovations and techniques from state-of-the-art gaming technology (like ... Houdini-esque building design tools. * Contribute expertise and intuition to monthly feature ...

Senior Rendering Engineer

Novato, CA · On-site

$122.70K - $168.50K/yr

Cloud Chamber is dedicated to creating evocative and immersive BioShock games. As a Senior ... like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Houdini, etc. * Passion for making video games, especially in a rapid, focused, smaller form vs ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Houdini, etc. * Passion for making video games, especially in a rapid, focused, smaller form vs ...

Technical Artist II

Austin, TX

$122.70K - $146.90K/yr

... engineering, game design, audio engineering, and quality assurance. Operating in a hybrid model in ... Experience with simulation or advanced VFX tools such as Houdini, Shuriken, Embergen, or equivalent ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Houdini, etc. * Passion for making video games, especially in a rapid, focused, smaller form vs ...

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150.90K - $186.40K/yr

In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co-creator ... Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.

Pipeline Software Engineer

Los Angeles, CA · On-site

$130K - $140K/yr

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.

next page

Showing results 1-20

Houdini Jobs Information

What are the key skills and qualifications needed to thrive as a Game Developer, and why are they important?

To thrive as a Game Developer, you need strong programming skills (often in C++, C#, or Java), a solid understanding of computer graphics, and a relevant degree or equivalent experience. Familiarity with game engines like Unity or Unreal Engine, version control systems, and sometimes certifications in these platforms are commonly required. Creative problem-solving, teamwork, and effective communication distinguish top performers in this field. These abilities are crucial for building engaging, technically robust games and collaborating successfully within multidisciplinary development teams.

What are some common challenges game developers face when working on large team projects?

Game developers working on large team projects often encounter challenges such as coordinating across multiple disciplines (programming, art, design, audio), ensuring clear communication, and managing dependencies between different parts of the game. Balancing creative vision with technical constraints and deadlines can also be demanding. Adapting to shifting priorities and integrating feedback from playtesting are key aspects of the collaborative process, making strong teamwork and flexibility essential in this role.

What does a game developer do?

A game developer is responsible for designing, creating, and programming video games for computers, consoles, or mobile devices. Their work involves coding, testing, and debugging game software, as well as collaborating with artists, designers, and other team members to bring a game concept to life. Game developers may specialize in areas like gameplay programming, graphics, or artificial intelligence, and often use game engines such as Unity or Unreal Engine to build their projects.

What is the difference between Game Developer vs Game Designer?

AspectGame DeveloperGame Designer
Primary RoleProgram and build game mechanics, code, and softwareDesign game concepts, storylines, and gameplay experiences
Skills & CertificationsProgramming languages (C++, C#), software developmentCreative design, storytelling, game design tools
Work EnvironmentDevelopment teams, coding environments, software studiosDesign teams, creative studios, collaborative spaces
Industry UsageUsed across game studios for technical implementationUsed for conceptualization and gameplay design

While both roles are essential in game development, Game Developers focus on coding and technical implementation, whereas Game Designers craft the gameplay experience and story. Understanding these differences helps clarify career paths and collaboration in the gaming industry.

Technical Artist [PCG & Houdini]

Ubisoft

Montreal, QC

Full-time

Posted 26 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist [PCG & Houdini] at Ubisoft Montreal, you will design, build, and support procedural content generation systems that enable teams to create high-quality, scalable environments while meeting production and performance requirements. You will work closely with artists, designers, and programmers to deliver reliable, production-ready solutions.

What you’ll do

  • Design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • Create, optimize, and profile materials and shaders to support large-scale procedural environments.
  • Develop data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
  • Prototype, iterate, debug, and deliver production-ready tools and systems across Houdini and Unreal.
  • Ensure generated content meets performance, stability, and runtime constraints.
  • Own the quality and controllability of generated content, including budgets, streaming, collisions, and navigation.
  • Collaborate with art and design teams to maintain artistic coherence and strong playability.
  • Take end-to-end ownership of PCG tools, including documentation, usability, and long-term maintainability.
Qualifications

What you bring to the team

  • Strong experience with procedural workflows in Houdini and Unreal Engine.
  • Solid understanding of real-time rendering constraints and performance optimization.
  • Ability to design robust and scalable systems suitable for production environments.
  • Strong problem-solving skills and comfort debugging complex technical setups.
  • Experience collaborating across art, design, and programming disciplines.
  • Clear communication skills to explain technical concepts to diverse teams.
  • A portfolio or project examples demonstrating procedural systems, tools, or pipelines.

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Links to tools, technical demos, or project work relevant to the Technical Artist role