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Zbrush Modeling Jobs (NOW HIRING)

Sr. Designer #2404

El Segundo, CA · Hybrid

$108K - $116K/yr

... ZBrush to support concept development, presentations, and packaging needs. • Support the construction of packaging samples, mockups, prototypes, and presentation models. • Work closely with ...

New

Sculpt, model, and texture characters to meet the artistic and technical requirements of the ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

Sr. Designer #2404

El Segundo, CA · Hybrid

$108K - $116K/yr

... ZBrush to support concept development, presentations, and packaging needs. • Support the construction of packaging samples, mockups, prototypes, and presentation models. • Work closely with ...

New

... Zbrush, Blender, 3D Printing, and 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage, place, and secure exhibits. -Schedule must be flexible to accommodate ...

A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): * Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Sculpt, model, and texture characters to meet the artistic and technical requirements of the ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

3D Designer

Egg Harbor Township, NJ · On-site

$75K - $85K/yr

Ability to interpret 2D designs and produce finished 3D models for print and manufacturing, including file preparation for 3D printing. * Proficiency in 3D software (e.g., ZBrush, Freeform, Maya ...

... models for print and manufacturing, including file preparation for 3D printing. Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) Proficiency with Adobe Creative ...

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Zbrush Modeling information

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$104.5K

$120.5K

$128.5K

How much do zbrush modeling jobs pay per year?

As of Jun 14, 2026, the average yearly pay for zbrush modeling in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are some common challenges ZBrush modelers face when collaborating with other 3D artists and departments?

A key challenge for ZBrush modelers is ensuring that highly detailed sculpted models are compatible with the workflows of other departments, such as texturing, rigging, and animation. This often requires effective communication to align on topology, polygon count, and file formats. Additionally, ZBrush modelers frequently need to adjust their work based on feedback from art directors or technical leads, making flexibility and adaptability essential. Collaborating efficiently often involves using version control systems and maintaining a clear naming convention for assets.

What are the key skills and qualifications needed to thrive as a ZBrush Modeler, and why are they important?

To thrive as a ZBrush Modeler, you need strong 3D sculpting abilities, a solid understanding of anatomy, and experience with digital modeling, often supported by a degree in art, animation, or related fields. Proficiency in ZBrush software is essential, along with familiarity with tools like Maya, Blender, or Substance Painter, and sometimes relevant certifications or portfolio work. Creativity, attention to detail, and effective communication help you stand out in collaborative artistic environments. These skills ensure you can create high-quality, production-ready models that meet both artistic and technical requirements in industries like games, film, or product design.

What is the difference between Zbrush Modeling vs 3D Character Artist?

AspectZbrush Modeling3D Character Artist
Primary FocusCreating detailed 3D models using Zbrush softwareDesigning and developing complete 3D characters, including modeling, texturing, and rigging
Skills RequiredProficiency in Zbrush, sculpting, and digital modelingModeling, texturing, anatomy knowledge, and sometimes rigging
Work EnvironmentDigital sculpting in studios, game development, or animationGame studios, animation, VFX, and film industries

While Zbrush Modeling focuses specifically on creating detailed 3D models using Zbrush, a 3D Character Artist encompasses a broader skill set, including modeling, texturing, and sometimes rigging for complete character creation. Both roles often overlap but serve different stages of character development in the industry.

What is ZBrush modeling?

ZBrush modeling refers to the process of creating 3D digital models using ZBrush, a powerful sculpting and painting software widely used in the film, game, and animation industries. Artists use ZBrush to digitally sculpt, texture, and detail characters, creatures, props, and environments with a high degree of realism. The software stands out for its ability to handle complex, high-resolution meshes, making it a popular choice for artists who require intricate detail in their models.
More about Zbrush Modeling jobs
What job categories do people searching Zbrush Modeling jobs look for? The top searched job categories for Zbrush Modeling jobs are:
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site

$43 - $64.10/hr

Contractor

Medical

Posted 24 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 190 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
• An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
• Implement defined subset of visual asset tasks of assigned team or project
DESCRIPTION OF DUTIES
• Works directly with art leadership to help visualize and develop visual targets.
• Takes ownership of a specialized artistic area of a product's development.
• Creates visual assets for game development products that meet required direction and quality specifications.
• Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
• Supports the growth of new or enhanced art development tools and techniques.
• Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
• Implements game play features aligned to game design goals.
• Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
• Minimum of 5 or more years of professional experience having shipped at least 1 game.
• Proven artistic and technical skills in basic 3D and or 2D art production.
• Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
• Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
• Capable of excellent organizational and communication skills.
• Can respond to feedback and iterations quickly and efficiently.
• Undergraduate degree in art or related field; or equivalent education and experience.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$43-$64.10 USD