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Zbrush Modeling Jobs (NOW HIRING)

Sr. Designer #2404

El Segundo, CA · Hybrid

$108K - $116K/yr

... ZBrush to support concept development, presentations, and packaging needs. • Support the construction of packaging samples, mockups, prototypes, and presentation models. • Work closely with ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Sculpt, model, and texture characters to meet the artistic and technical requirements of the ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

... Zbrush, Blender, 3D Printing, and 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage, place, and secure exhibits. -Schedule must be flexible to accommodate ...

Sr. Designer #2404

El Segundo, CA · Hybrid

$108K - $116K/yr

... ZBrush to support concept development, presentations, and packaging needs. • Support the construction of packaging samples, mockups, prototypes, and presentation models. • Work closely with ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Sculpt, model, and texture characters to meet the artistic and technical requirements of the ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

3D Designer

Egg Harbor Township, NJ · On-site

$75K - $85K/yr

Ability to interpret 2D designs and produce finished 3D models for print and manufacturing, including file preparation for 3D printing. * Proficiency in 3D software (e.g., ZBrush, Freeform, Maya ...

A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): * Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software ...

3D Designer

Egg Harbor Township, NJ · On-site

$75K - $85K/yr

... models for print and manufacturing, including file preparation for 3D printing. Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) Proficiency with Adobe Creative ...

Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

Develop and revise models, materials, lighting, and compositions for interactive and rendered ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer

... models and textures. * Maintains an organized workflow and collaborates with team timelines and expectations. Knowledge and Skills: * Intermediate knowledge of Maya, 3D Studio Max, ZBrush required.

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Zbrush Modeling information

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$104.5K

$120.5K

$128.5K

How much do zbrush modeling jobs pay per year?

As of Jul 4, 2026, the average yearly pay for zbrush modeling in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are some common challenges ZBrush modelers face when collaborating with other 3D artists and departments?

A key challenge for ZBrush modelers is ensuring that highly detailed sculpted models are compatible with the workflows of other departments, such as texturing, rigging, and animation. This often requires effective communication to align on topology, polygon count, and file formats. Additionally, ZBrush modelers frequently need to adjust their work based on feedback from art directors or technical leads, making flexibility and adaptability essential. Collaborating efficiently often involves using version control systems and maintaining a clear naming convention for assets.

What are the key skills and qualifications needed to thrive as a ZBrush Modeler, and why are they important?

To thrive as a ZBrush Modeler, you need strong 3D sculpting abilities, a solid understanding of anatomy, and experience with digital modeling, often supported by a degree in art, animation, or related fields. Proficiency in ZBrush software is essential, along with familiarity with tools like Maya, Blender, or Substance Painter, and sometimes relevant certifications or portfolio work. Creativity, attention to detail, and effective communication help you stand out in collaborative artistic environments. These skills ensure you can create high-quality, production-ready models that meet both artistic and technical requirements in industries like games, film, or product design.

What is the difference between Zbrush Modeling vs 3D Character Artist?

AspectZbrush Modeling3D Character Artist
Primary FocusCreating detailed 3D models using Zbrush softwareDesigning and developing complete 3D characters, including modeling, texturing, and rigging
Skills RequiredProficiency in Zbrush, sculpting, and digital modelingModeling, texturing, anatomy knowledge, and sometimes rigging
Work EnvironmentDigital sculpting in studios, game development, or animationGame studios, animation, VFX, and film industries

While Zbrush Modeling focuses specifically on creating detailed 3D models using Zbrush, a 3D Character Artist encompasses a broader skill set, including modeling, texturing, and sometimes rigging for complete character creation. Both roles often overlap but serve different stages of character development in the industry.

What is ZBrush modeling?

ZBrush modeling refers to the process of creating 3D digital models using ZBrush, a powerful sculpting and painting software widely used in the film, game, and animation industries. Artists use ZBrush to digitally sculpt, texture, and detail characters, creatures, props, and environments with a high degree of realism. The software stands out for its ability to handle complex, high-resolution meshes, making it a popular choice for artists who require intricate detail in their models.
More about Zbrush Modeling jobs
What job categories do people searching Zbrush Modeling jobs look for? The top searched job categories for Zbrush Modeling jobs are:
Infographic showing various Zbrush Modeling job openings in the United States as of June 2026, with employment types broken down into 86% Full Time, 13% Part Time, and 1% Temporary. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Contractor

Posted 18 days ago


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the 3D Artists team
  • Setting the quality targets and bar for 3D assets and textures on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D Artists
Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of creating realistic creatures and assets
  • Expert knowledge of Max/Maya or equivalent package
  • Expert knowledge of Photoshop
  • Expert Knowledge of games development pipeline/environment/engines
  • Expert Knowledge of ZBrush/Mudbox or equivalent
  • Expert knowledge of texturing
  • Ability to create highpoly and lowpoly models and textures
  • Experience creating/tuning surface shaders a plus
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player & leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Character Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences