1

Zbrush Modeling Jobs (NOW HIRING)

Create and modify 3D models using Blender (ZBrush experience is a plus) * Assist in preparing and optimizing models for AR applications * Follow established workflows, naming conventions, and quality ...

Performing hard and soft surface modeling within ZBrush. Requirements: * Applicant must have experience with product development and design, 3D modeling, and design thinking. * Experience with ZBrush ...

Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter). Strong familiarity with real-time development environments, specifically Unity or ...

The Team: The Model Shop team supports the development of innovative toy concepts and product ... Experience with 3D CAD applications i.e., Creo, SolidWorks, Rhino, Freeform, ZBrush, Alias, etc.

The Team: The Model Shop team supports the development of innovative toy concepts and product ... Experience with 3D CAD applications i.e., Creo, SolidWorks, Rhino, Freeform, ZBrush, Alias, etc.

The Team: The Model Shop team supports the development of innovative toy concepts and product ... Experience with 3D CAD applications i.e., Creo, SolidWorks, Rhino, Freeform, ZBrush, Alias, etc.

CAD Designer - Machine Shop

Los Angeles, CA

$29 - $40.25/hr

Experience with organic modeling tools such as Rhinoceros 3D and ZBrush to craft intricate, artistic designs. * Experience with SolidWorks for tooling and precision design. * Strong ability to design ...

next page

Showing results 1-20

Zbrush Modeling information

See salary details

$104.5K

$120.5K

$128.5K

How much do zbrush modeling jobs pay per year?

As of Jun 13, 2026, the average yearly pay for zbrush modeling in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are some common challenges ZBrush modelers face when collaborating with other 3D artists and departments?

A key challenge for ZBrush modelers is ensuring that highly detailed sculpted models are compatible with the workflows of other departments, such as texturing, rigging, and animation. This often requires effective communication to align on topology, polygon count, and file formats. Additionally, ZBrush modelers frequently need to adjust their work based on feedback from art directors or technical leads, making flexibility and adaptability essential. Collaborating efficiently often involves using version control systems and maintaining a clear naming convention for assets.

What are the key skills and qualifications needed to thrive as a ZBrush Modeler, and why are they important?

To thrive as a ZBrush Modeler, you need strong 3D sculpting abilities, a solid understanding of anatomy, and experience with digital modeling, often supported by a degree in art, animation, or related fields. Proficiency in ZBrush software is essential, along with familiarity with tools like Maya, Blender, or Substance Painter, and sometimes relevant certifications or portfolio work. Creativity, attention to detail, and effective communication help you stand out in collaborative artistic environments. These skills ensure you can create high-quality, production-ready models that meet both artistic and technical requirements in industries like games, film, or product design.

What is the difference between Zbrush Modeling vs 3D Character Artist?

AspectZbrush Modeling3D Character Artist
Primary FocusCreating detailed 3D models using Zbrush softwareDesigning and developing complete 3D characters, including modeling, texturing, and rigging
Skills RequiredProficiency in Zbrush, sculpting, and digital modelingModeling, texturing, anatomy knowledge, and sometimes rigging
Work EnvironmentDigital sculpting in studios, game development, or animationGame studios, animation, VFX, and film industries

While Zbrush Modeling focuses specifically on creating detailed 3D models using Zbrush, a 3D Character Artist encompasses a broader skill set, including modeling, texturing, and sometimes rigging for complete character creation. Both roles often overlap but serve different stages of character development in the industry.

What is ZBrush modeling?

ZBrush modeling refers to the process of creating 3D digital models using ZBrush, a powerful sculpting and painting software widely used in the film, game, and animation industries. Artists use ZBrush to digitally sculpt, texture, and detail characters, creatures, props, and environments with a high degree of realism. The software stands out for its ability to handle complex, high-resolution meshes, making it a popular choice for artists who require intricate detail in their models.
More about Zbrush Modeling jobs
What job categories do people searching Zbrush Modeling jobs look for? The top searched job categories for Zbrush Modeling jobs are:
Contract Advanced Material Artist

Contract Advanced Material Artist

Certain Affinity, Inc.

Austin, TX โ€ข Remote

$130K - $155K/yr

Contractor

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Advanced Material Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes โ€‹a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures and masks, set up shaders, and maintain material libraries for the game environments and other world assets.
Responsibilities
  • Create physically-based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in material library creation and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process.

Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques, including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focuses on believability and overall composition.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.

Extra Credit
  • Experience leading other artists.
  • Shipped 2+ AAA titles as a material artist.
  • Experience using proprietary editors, software, and tools.
ย 

Powered by JazzHR

FiJawuFAXg