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Zbrush Modeling Jobs (NOW HIRING)

... models for print and manufacturing, including file preparation for 3D printing. Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) Proficiency with Adobe Creative ...

Develop and revise models, materials, lighting, and compositions for interactive and rendered ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

... modeling, sculpting and texturing expertise from scratch or scan data based on concept art ... Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience ...

Senior Visualizer

San Jose, CA · On-site

$115K - $180K/yr

Maya, Blender, Zbrush, Photoshop). * Accustomed to going above and beyond whilst working within ... Experience design and modeling architectural based environments * Perforce or related version ...

OR

$126K - $151K/yr

Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ... Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

... modeling, sculpting and texturing expertise from scratch or scan data based on concept art ... Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ... Mastery of standard art packages such as Maya, Substance / Adobe Painter, Zbrush etc. * Experience ...

Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...

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Zbrush Modeling information

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$104.5K

$120.5K

$128.5K

How much do zbrush modeling jobs pay per year?

As of Jun 14, 2026, the average yearly pay for zbrush modeling in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are some common challenges ZBrush modelers face when collaborating with other 3D artists and departments?

A key challenge for ZBrush modelers is ensuring that highly detailed sculpted models are compatible with the workflows of other departments, such as texturing, rigging, and animation. This often requires effective communication to align on topology, polygon count, and file formats. Additionally, ZBrush modelers frequently need to adjust their work based on feedback from art directors or technical leads, making flexibility and adaptability essential. Collaborating efficiently often involves using version control systems and maintaining a clear naming convention for assets.

What are the key skills and qualifications needed to thrive as a ZBrush Modeler, and why are they important?

To thrive as a ZBrush Modeler, you need strong 3D sculpting abilities, a solid understanding of anatomy, and experience with digital modeling, often supported by a degree in art, animation, or related fields. Proficiency in ZBrush software is essential, along with familiarity with tools like Maya, Blender, or Substance Painter, and sometimes relevant certifications or portfolio work. Creativity, attention to detail, and effective communication help you stand out in collaborative artistic environments. These skills ensure you can create high-quality, production-ready models that meet both artistic and technical requirements in industries like games, film, or product design.

What is the difference between Zbrush Modeling vs 3D Character Artist?

AspectZbrush Modeling3D Character Artist
Primary FocusCreating detailed 3D models using Zbrush softwareDesigning and developing complete 3D characters, including modeling, texturing, and rigging
Skills RequiredProficiency in Zbrush, sculpting, and digital modelingModeling, texturing, anatomy knowledge, and sometimes rigging
Work EnvironmentDigital sculpting in studios, game development, or animationGame studios, animation, VFX, and film industries

While Zbrush Modeling focuses specifically on creating detailed 3D models using Zbrush, a 3D Character Artist encompasses a broader skill set, including modeling, texturing, and sometimes rigging for complete character creation. Both roles often overlap but serve different stages of character development in the industry.

What is ZBrush modeling?

ZBrush modeling refers to the process of creating 3D digital models using ZBrush, a powerful sculpting and painting software widely used in the film, game, and animation industries. Artists use ZBrush to digitally sculpt, texture, and detail characters, creatures, props, and environments with a high degree of realism. The software stands out for its ability to handle complex, high-resolution meshes, making it a popular choice for artists who require intricate detail in their models.
More about Zbrush Modeling jobs
What job categories do people searching Zbrush Modeling jobs look for? The top searched job categories for Zbrush Modeling jobs are:
3D Designer

3D Designer

Spencer's

Egg Harbor Township, NJ

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

74th of 102 rated fashion retailers


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success.

Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The 3D Designer leads the design, development, and technical execution of proprietary hardline merchandise and accessories. Create compelling 3D digital designs and concepts for buyer presentations, collaborating closely with Merchandising and Product Development teams Respond to factory inquiries and apply effective problem-solving throughout the production process Communicate technical details and construction methods to manufacturing partners Experience with Product Lifecycle Management (PLM) systems is a plus Qualifications Bachelor’s degree in Toy Design, Digital Design, Industrial Design, or a related field with a focus on digital sculpture, or 5–7 years of demonstrated relevant experience Strong knowledge of human anatomy, écorché, form, and function, including stylized forms (e.g., zombies, monsters), using both traditional and digital techniques Expertise in 3D sculpting and modeling using both organic and hard-surface techniques Ability to interpret 2D designs and produce finished 3D models for print and manufacturing, including file preparation for 3D printing.

Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) Proficiency with Adobe Creative Suite (Photoshop, Illustrator, etc.) Experience in toy design and gaming is a plus Ability to collaborate cross-functionally within a team-oriented environment Proficiency in both Mac and PC Operating Systems The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000


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