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Xr Internship Jobs (NOW HIRING)

BASIC QUALIFICATIONS - 3+ years of non-internship professional software development experience ... XR SDK's / OpenXR stack - Strong proficiency with Unity's gameobject/component model and Unity ...

Software Engineer

San Mateo, CA · On-site

$96K - $156K/yr

... XR), in-vehicle gaming, and immersive communications. You will be working as part of a cross ... Mentoring of team members and interns What You Should Have: * Bachelor's degree in Electrical ...

... XR), in-vehicle gaming, and immersive communications. You will be working as part of a cross ... Mentoring of team members and interns What You Should Have: * Bachelor's degree in Electrical ...

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Xr Internship information

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How much do xr internship jobs pay per hour?

As of Jul 1, 2026, the average hourly pay for xr internship in the United States is $15.54, according to ZipRecruiter salary data. Most workers in this role earn between $12.50 and $17.55 per hour, depending on experience, location, and employer.

Is 20 an hour good for an internship?

For an XR internship, earning $20 an hour is generally considered above average, as many internships pay between minimum wage and $15 per hour. However, pay rates can vary based on location, company, and required skills such as 3D modeling or programming. It's important to consider the internship's responsibilities and whether the compensation aligns with industry standards in your area.

What are some common projects or tasks that XR Interns typically work on during their internship?

XR Interns often participate in a variety of hands-on projects, such as developing interactive prototypes, assisting with 3D modeling, testing new XR applications, and contributing to user experience research. They frequently collaborate with designers, developers, and product managers to create immersive content or features for virtual, augmented, or mixed reality platforms. Interns are also encouraged to share creative ideas, help troubleshoot technical issues, and document their progress, gaining exposure to the full development cycle of XR products.

Is 23 dollars an hour good for an internship?

For an XR internship, $23 an hour is generally considered above average, as many internships pay between $15 and $20 per hour. However, pay can vary based on location, company, and required skills such as 3D modeling or programming in Unity or Unreal Engine. It's also important to consider the experience gained and whether the compensation aligns with industry standards in your area.

What are the key skills and qualifications needed to thrive as an XR Intern, and why are they important?

To thrive as an XR Intern, you generally need a background in computer science, interactive media, or a related field, along with foundational knowledge of 3D modeling and programming. Familiarity with tools like Unity or Unreal Engine, version control systems (such as Git), and possibly AR/VR hardware is typically required. Strong problem-solving skills, creativity, and effective communication help interns collaborate and innovate within project teams. These skills ensure that XR Interns can effectively contribute to immersive technology projects and adapt to the rapidly evolving XR landscape.

Is 22 too old for an internship?

Xr internships are typically open to a wide range of applicants, and age is generally not a barrier. Many internships value skills, enthusiasm, and relevant knowledge over age, so being 22 is usually considered a suitable age for such opportunities.

What is the difference between Xr Internship vs XR Developer?

AspectXr InternshipXR Developer
Required CredentialsTypically pursuing or recent graduate in related fieldRelevant degree or experience in XR development
Work EnvironmentInternship setting, learning-focusedProfessional development, project-based
Industry UsageEntry-level position, training roleFull-time role, technical responsibilities

The Xr Internship is an entry-level, learning-focused position for individuals starting in XR, often requiring minimal experience. In contrast, an XR Developer is a professional role demanding technical skills and experience in creating XR applications. Internships serve as a stepping stone toward becoming an XR Developer, providing foundational knowledge and industry exposure.

What are the Big 4 internships?

The Big 4 internships refer to internship programs offered by the four largest professional services firms: Deloitte, PricewaterhouseCoopers (PwC), Ernst & Young (EY), and KPMG. These internships typically provide experience in audit, consulting, tax, and advisory services, often serving as a pathway to full-time employment within these firms.

What is an XR internship?

An XR internship is a temporary, hands-on work experience focused on Extended Reality (XR) technologies, which include Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Interns in this field typically assist with the development, testing, or design of immersive digital experiences. These internships provide students or recent graduates with practical skills in XR tools, programming, 3D modeling, and user experience design, helping them prepare for a career in this innovative industry.
More about Xr Internship jobs
What cities are hiring for Xr Internship jobs? Cities with the most Xr Internship job openings:
What states have the most Xr Internship jobs? States with the most job openings for Xr Internship jobs include:
Software Engineer, XR , Fauna

Software Engineer, XR , Fauna

Amazon

New York, NY • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Amazon rating

7.4

Company rating: 7.4 out of 10

Based on 6,918 frontline employees who took The Breakroom Quiz

6th of 39 rated national retailers


Job description

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics, writing the code that drives the backend of our XR application, from full-body pose projection, operator calibration and telemetry, to the performance and optimization that keeps the teleoperator and the robot in sync. Your decisions will directly shape how operators and data collectors experience the robot from inside the headset. You will design for the extremes-ensuring a flawless, low-latency experience despite unpredictable real-world network conditions, and implement improvements to tracking, robot communication, and ergonomic and UX challenges characteristic to prolonged XR wear.
Key job responsibilities
- Develop and maintain our Meta Quest applications built in Unity for XR teleoperation and data collection
- Write production-quality C# in an event-driven, well-structured Unity codebase, using the Meta XR SDK for full-body tracking and interaction
- Own the live connection between the headset and the robot: real-time pose streams, telemetry and command channels, and audio/video links - debug, harden, and extend these network interfaces as the system evolves
- Maintain and improve our pose projection pipeline, calibration flow, and state-aware input system so operators can drive the robot reliably with optimal ergonomic comfort and strict operational safety guardrails
- Build functional in-headset interfaces and HUDs for teleoperators and data collectors - accessing telemetry data, using menus while teleoperating the robot, managing recording sessions, and intervening during autonomy without leaving XR
- Iterate on operator-facing flows in Unity Editor, including audio-visual guidance from a virtual robot companion that walks operators through calibration, teleoperation, and data collection tasks
- Integrate with backend services to manage data collection tasks, robot selection, and telemetry
- Collaborate with robotics, ML, and operations engineers to translate teleoperation and data-collection requirements into shipping XR features that will augment their workflows
About the team
Fauna Robotics, an Amazon company, is building capable, safe, and genuinely delightful robots for everyday life. Our goal is simple: make robots people actually want to live and interact with in everyday human spaces.
We believe that future won't arrive until building for robotics becomes far more accessible. Today, too much effort is spent reinventing the fundamentals. We're changing that by developing tightly integrated hardware and software systems that make it faster, safer, and more intuitive to create real-world robotic products.
Our work spans the full stack: mechanical design, control systems, dynamic modeling, and intelligent software. The focus is not just functionality, but experience. We're building robots that feel responsive, expressive, and genuinely useful.
At Fauna, you'll work at the frontier of this space, helping define how robots move, manipulate, and interact with people in natural environments. It's an opportunity to solve hard problems across hardware and software with a team focused on making robotics accessible and joyful to build.
If you care about making robotics real for everyone and building systems that are as delightful as they are capable, we're interested in hearing from you.
BASIC QUALIFICATIONS
- 3+ years of non-internship professional software development experience
- Bachelor's degree or foreign equivalent in Computer Science, Engineering, Mathematics, or a related field
- 2+ years of professional C# development experience, including shipped XR work, with emphasis on Unity or Unreal Engine
- Experience developing for Meta Quest, HTC Vive, or comparable head-mounted displays using the Meta XR SDK's / OpenXR stack
- Strong proficiency with Unity's gameobject/component model and Unity Editor workflows, including prefabs, scenes, real-time rendering optimization and animation systems, or similar Unreal Engine components.
- Experience working with real-time network protocols in Unity for streaming pose, telemetry, and media data between devices
- Experience building functional UI in Unity for end-users, including in-headset HUDs, interactables and tools
- Familiarity with RESTful API design and integrating Unity clients with HTTP-based backend services
PREFERRED QUALIFICATIONS
- Experience with low-latency video and audio streaming in networked XR applications
- Experience with event-driven Unity architectures and state machines in mid-to-large codebases
- Experience authoring high-fidelity interactive 3D environments in Unity, including colliders, physics interactions, and lighting setups for virtual teleoperation or data collection
- Experience designing audio-visual guidance systems, virtual companions, or tutorial flows that gamify complex tasks for end users
- Experience with full-body and hand tracking pipelines, including calibration, pose projection, retargeting, or motion capture. Prior experience working with mocap suits or lighthouse-based full-body tracking setups is highly preferred
- Exposure to teleoperation, robotics, or human-in-the-loop systems
- Fluency with AI-assisted development workflows (e.g. Claude Code, Figma-to-Unity pipelines)
- Experience navigating 3D asset pipelines (Blender, Maya, Houdini) to optimize, re-rig, or prepare skinned meshes and models for seamless import into Unity
Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status, disability, or other legally protected status.
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit https://amazon.jobs/content/en/how-we-hire/accommodations for more information. If the country/region you're applying in isn't listed, please contact your Recruiting Partner.
The base salary range for this position is listed below. Your Amazon package will include sign-on payments and restricted stock units (RSUs). Final compensation will be determined based on factors including experience, qualifications, and location. Amazon also offers comprehensive benefits including health insurance (medical, dental, vision, prescription, Basic Life & AD&D insurance and option for Supplemental life plans, EAP, Mental Health Support, Medical Advice Line, Flexible Spending Accounts, Adoption and Surrogacy Reimbursement coverage), 401(k) matching, paid time off, and parental leave. Learn more about our benefits at https://amazon.jobs/en/benefits.
USA, NY, New York - 158,100.00 - 213,800.00 USD annually

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About Amazon

Sourced by ZipRecruiter

Amazon.com, Inc., commonly known as Amazon, is an American multinational technology company. It was founded by Jeff Bezos in 1994 and initially started as an online marketplace for books. Since then, Amazon has expanded its operations and become one of the largest e-commerce companies in the world. Amazon's primary business is its online retail platform, where customers can purchase a vast array of products, including electronics, clothing, books, home goods, and much more. The company offers a convenient and user-friendly shopping experience, with features such as fast shipping, customer reviews, and personalized recommendations. In addition to its e-commerce platform, Amazon has diversified its business into various other areas. One of its notable ventures is Amazon Web Services (AWS), a comprehensive cloud computing platform that provides services such as storage, compute power, and database management to individuals and businesses. AWS has become a leader in the cloud computing industry, powering many websites and applications worldwide. Amazon has also developed its own consumer electronics, including the popular Amazon Kindle e-reader, Fire tablets, Fire TV streaming devices, and the Alexa-powered Echo smart speakers. The Alexa voice assistant, integrated into these devices, allows users to interact with their devices using voice commands, perform tasks, and access information. Furthermore, Amazon has expanded into media and entertainment. It operates Prime Video, a streaming service that offers a wide range of movies, TV shows, and original content. Amazon Music provides a platform for streaming and purchasing digital music, while Audible offers audiobooks and other audio content. The company's commitment to customer satisfaction and convenience is demonstrated by its membership program, Amazon Prime. Prime members receive various benefits, including free two-day shipping, access to streaming services, exclusive deals, and more.

Industry

It services, book publishers, retail, real estate and computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Seattle, WA, US