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Xr Engineer Jobs (NOW HIRING)

Opto-Mechanical Module Quality Lead, XR

Fremont, CA ยท On-site

$78K - $101K/yr

Bachelor's degree in Electrical Engineering, Mechanical Engineering, Manufacturing engineering ... Google's XR team is at the forefront of the next major leap - the convergence of AI and XR. This is ...

Remote Support Engineer -XR/VL - req1697 OVERVIEW The Customer Solutions Center (CSC) Remote Support Engineer plays a critical role in delivering centralized, high-quality remote support for Canon ...

EXPERIENCED TRADER

Chicago, IL ยท On-site

$135K - $185K/yr

XR Trading is a proprietary trading firm with employees in the Netherlands, Singapore, UK and US ... Preference to those with the ability to do light programming work using multi-dimensional arrays ...

$99K - $133K/yr

Principal Engineer, XR Software** to join our XR Software organization and help drive the next generation of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and wearable computing ...

Showing results 41-60

Xr Engineer information

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$38K

$115.9K

$191.5K

How much do xr engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for xr engineer in the United States is $115,864.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,000.00 and $151,500.00 per year, depending on experience, location, and employer.

What is an XR engineer?

XR Engineers are professionals who design, develop, and implement extended reality (XR) experiences, which include virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications. They blend expertise in software engineering, 3D modeling, and user experience design to create immersive digital environments for various industries such as gaming, education, healthcare, and enterprise solutions. XR Engineers work with a range of tools and platforms to build interactive simulations and applications that bridge the physical and digital worlds.

What are the key skills and qualifications needed to thrive as an XR engineer?

To thrive as an XR Engineer, you need strong skills in computer programming (C#, C++, or JavaScript), 3D mathematics, and a background in computer science, engineering, or a related field. Proficiency in XR development platforms such as Unity or Unreal Engine, and familiarity with AR/VR hardware and SDKs, are typically required. Creativity, problem-solving, and effective communication help XR Engineers collaborate with multidisciplinary teams and create user-friendly immersive experiences. These skills are crucial for developing high-quality XR applications that meet user needs and advance interactive technology.

How do XR engineers typically collaborate with designers and product managers during the development of immersive experiences?

XR Engineers frequently work in cross-functional teams, partnering closely with designers to translate creative concepts into interactive XR environments, and with product managers to align technical implementation with user needs and project goals. Regular stand-up meetings, design reviews, and prototyping sessions are common, allowing engineers to provide technical guidance on feasibility and performance optimization. This collaborative approach ensures that the final experience is both visually compelling and functionally robust, while meeting project deadlines and requirements. Strong communication skills and adaptability are key in this highly interactive and iterative work environment.

What is the difference between Xr Engineer vs Virtual Reality Developer?

AspectXr EngineerVirtual Reality Developer
Required SkillsXR hardware integration, 3D modeling, programming (Unity/Unreal)VR application development, 3D design, Unity/Unreal
Work EnvironmentHardware setup, software development, testing XR devicesCreating VR experiences, user interface design, testing VR apps
Industry UsageGaming, healthcare, training, industrial applicationsGaming, entertainment, training simulations

Both roles focus on immersive technology, but Xr Engineers typically handle hardware integration and system development, while Virtual Reality Developers focus on creating VR content and applications. The roles often overlap, especially in industries like gaming and training, but their core responsibilities differ in hardware versus software emphasis.

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What cities are hiring for Xr Engineer jobs?

Cities with the most Xr Engineer job openings:

What states have the most Xr Engineer jobs?

States with the most job openings for Xr Engineer jobs include:

What are popular job titles related to Xr Engineer jobs?

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Infographic showing various Xr Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $115,864 per year, or $55.7 per hour.

3D Game Developer - XR/VR

Fort Gregg Adams, VA โ€ข On-site

Code Plus Inc
IT Servicesย โ€ขย 51 - 200 employees

Full-time

Posted 23 days ago


Job description

CODE Plus, Inc., an experienced IT government contractor in Fairfax, VA with offices in Huntsville, AL and have been in business for 31 years and have been servicing different agencies within the Federal sector. Our mission is to deliver high-quality, cost-effective solutions that empower our clients to achieve their goals. At CODEplus, we value teamwork, integrity, and technical excellence, and we pride ourselves on maintaining long-standing partnerships built on trust and results. 

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA.

Program: U.S. Army – CASCOM 
Location: Fort Lee, VA (Onsite) 
Clearance: As required by Army contract 
Citizenship Requirement: U.S. Citizenship

In this role, you will design and develop immersive, interactive 3D training applications that enhance learning through real-time simulation and experiential environments. You will collaborate closely with on-site Subject Matter Experts (SMEs) and cross-functional teams to build high-quality, performance-optimized solutions across desktop, web, and immersive platforms (VR/AR/MR).

This is a hands-on development role requiring both technical expertise and creative problem-solving to transform instructional concepts into engaging, mission-focused training tools.


Key Responsibilities
  • Collaborate with SMEs and stakeholders to define requirements, learning objectives, and technical solutions for immersive training applications.
  • Design and develop interactive 3D and VR/XR training experiences using modern game engines.
  • Create and optimize 3D assets (modeling, texturing, rigging) for real-time performance across platforms, including VR/AR devices.
  • Develop low-polygon assets and texture atlases suitable for WebGL and real-time simulation environments.
  • Build and implement immersive interactions, user experiences, and spatial interfaces for VR/XR applications.
  • Use Autodesk 3ds Max and/or Maya to create production-ready 3D assets.
  • Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance optimization.
  • Develop scripts and application logic in Unity (C#) to support gameplay systems, simulation logic, and user interactions.
  • Design and implement intuitive UI/UX systems, including VR/XR interaction patterns and Unity Canvas-based interfaces.
  • Support testing, debugging, and performance optimization across multiple platforms, including VR headsets.
  • Work closely with instructional designers, developers, and program stakeholders to ensure solutions align with training objectives.

Required Qualifications
  • Experience developing 3D applications or games using real-time engines (Unity preferred).
  • Demonstrated experience building or contributing to VR, AR, or XR applications.
  • Proficiency in Autodesk 3ds Max and/or Maya for 3D asset creation.
  • Strong experience with Unity 3D, including scripting (C#), asset integration, and scene development.
  • Understanding of real-time rendering, performance optimization, and low-poly modeling techniques.
  • Familiarity with VR/XR interaction design principles (hand tracking, controllers, spatial UI, etc.).
  • Strong attention to detail and ability to translate requirements into functional, user-friendly 3D experiences.
  • Ability to collaborate effectively with SMEs and multidisciplinary teams in an on-site environment.

Preferred Qualifications
  • Experience developing VR/XR training simulations for government, military, or enterprise environments.
  • Familiarity with VR platforms (e.g., Meta Quest, HTC Vive, HoloLens, or similar).
  • Experience deploying applications to WebGL or cross-platform environments.
  • Background in simulation, serious games, or instructional technology.
  • Experience designing immersive UX/UI systems for VR/AR environments.
  • Knowledge of Agile or iterative development processes.