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Xr Developer Jobs in Michigan (NOW HIRING)

Xr Developer information

See Michigan salary details

$14

$46

$71

How much do xr developer jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for xr developer in Michigan is $46.05, according to ZipRecruiter salary data. Most workers in this role earn between $35.19 and $56.35 per hour, depending on experience, location, and employer.

What is an XR Developer job?

An XR Developer designs and develops immersive applications using augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies. They work with game engines like Unity or Unreal Engine, programming languages like C# or C++, and hardware such as VR headsets or AR glasses. Their role includes creating interactive experiences, optimizing performance, and integrating 3D assets. XR Developers are commonly employed in gaming, training simulations, healthcare, and other industries exploring immersive technology.

What are the key skills and qualifications needed to thrive in the Xr Developer position, and why are they important?

To thrive as an XR Developer, you need strong programming skills (such as C#, C++, or JavaScript), experience with 3D graphics or game engines (like Unity or Unreal Engine), and a solid understanding of immersive technologies. Familiarity with AR/VR/MR hardware, industry-standard SDKs (such as ARKit or ARCore), and relevant certifications can be highly beneficial. Creativity, problem-solving, and effective teamwork are valuable soft skills for delivering engaging and technically sound user experiences. These abilities are crucial for building complex XR applications and collaborating effectively within interdisciplinary teams to meet project goals.

What jobs in the US pay 300,000 a year?

For XR Developers and related high-tech roles, annual salaries of $300,000 or more are typically found in senior positions such as lead developers, technical directors, or specialized consultants in industries like gaming, virtual reality, and enterprise solutions. These roles often require advanced skills, extensive experience, and proficiency with tools like Unity or Unreal Engine, along with strong programming backgrounds. Compensation varies based on company size, location, and individual expertise.

What do XR developers do?

XR developers design and build immersive experiences for virtual reality (VR), augmented reality (AR), and mixed reality (MR) platforms. They create 3D models, write code using tools like Unity or Unreal Engine, and optimize applications for performance and user interaction. Strong programming skills, knowledge of 3D modeling, and understanding of hardware are essential for this role.

What are some common challenges XR Developers face in their daily work?

XR Developers often encounter challenges related to optimizing performance and ensuring compatibility across various devices and platforms, as hardware and user experiences can differ widely. They also work to balance visual fidelity with technical limitations and must keep up with the rapid evolution of XR tools and frameworks. Collaborating closely with designers, artists, and other engineers is essential to create cohesive, immersive experiences that function smoothly. Addressing these challenges requires continuous learning, creative problem-solving, and strong cross-disciplinary communication skills.

How much do XR developers make?

XR developers typically earn between $70,000 and $120,000 annually, depending on experience, location, and skill level. Senior developers with expertise in Unity, Unreal Engine, or 3D modeling can earn higher salaries, especially in tech hubs or specialized industries.

What engineer makes $500,000 a year?

Highly experienced XR developers or senior software engineers working in specialized fields such as virtual reality, augmented reality, or mixed reality can earn $500,000 or more annually, especially in senior roles or at major tech companies. These roles often require advanced skills in 3D development, programming languages like C# or C++, and experience with platforms such as Unity or Unreal Engine.
What are the most commonly searched types of Xr Developer jobs in Michigan? The most popular types of Xr Developer jobs in Michigan are:
Infographic showing various Xr Developer job openings in Michigan as of July 2026, with employment types broken down into 81% Full Time, 7% Part Time, 1% Temporary, and 11% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $95,792 per year, or $46.1 per hour.
Virtual Production Technical Director

Virtual Production Technical Director

Detroit Country Day School

Beverly Hills, MI

Full-time

Posted 2 days ago


Job description

DETROIT COUNTRY DAY SCHOOL

Position Virtual Production Technical Director

Department Information Technology

Available July 2026

Detroit Country Day School is a private, independent, co-educational, non-denominational, preschool through grade 12, college preparatory school focused on a well-rounded liberal arts education. Emphasis on academics, arts, athletics, and character development is prevalent across the curriculum. DCDS believes diversity, equity, and inclusion are educational imperatives for the intellectual, social, and moral growth of every child. We honor the dignity of every human being and value differences that exist and are expressed throughout our vibrant school.

Position Summary
We are seeking a Virtual Production Technical Director to serve as the cinematic engineer for our xR Studio’s LED volume. In this role, you will own the Disguise server pipeline and partner closely with our Virtual Production Engineer and Technology Integrator to enable students to create cinema-quality virtual productions.
Your primary focus is to enable students to film cinema quality virtual productions. You will collaborate directly with the film teacher to analyze student scripts, engineer pre-production content pipelines, and manage our Disguise and Unreal Engine ecosystem. Additionally, you will collaborate on creative outreach and bring projects to life for students across grades PreK–12.
Essential Responsibilities
Pre-Production Partnership
  • Partner with the Film teacher to review student scripts and storyboards, advising on how to successfully translate their narrative ideas into the virtual production environment.
  • Collaborate with the Virtual Production Engineer during the pre-visualization phase to source, build, or optimize 3D assets and environments within Unreal Engine, ensuring they are production-ready.
  • Guide student filmmakers through tech rehearsals to block camera movements, test tracking limits, and pre-light scenes before official shoot days.
xR Pipeline Collaboration amp; Technical Management
  • Manage the end-to-end xR pipeline with the Virtual Production Engineer. While the VP Engineer focuses heavily on Unreal Engine optimization and nDisplay configuration, you will lead the Disguise media integration.
  • Serve as the primary operator and systems engineer for our Disguise ecosystem. Specifically driving advanced workflows like extended sets.
  • Calibrate and maintain our camera tracking system (MoSys StarTracker Max) paired with our RED V-Raptor VV camera and jib setup to ensure zero latency or drift.
Ensuring Cinematic Quality
  • Serve as the technical authority during live shoots, diagnosing and resolving real-time pipeline bottlenecks (e.g., tracking occlusion, moiré, or frame drops) to keep the production moving.
  • Ensure studio DMX lighting, camera shutter angles, and the LED volume are in sync to produce a cinematic final frame.
  • Oversee the rapid ingestion and management of raw footage (RED RAW) from the studio floor to the post-production pipeline.
Pre K-12 Collaboration
  • Collaborate with our Instructional Technologist to adapt the xR stage for younger students. While they manage the age-appropriate lesson plans and student logistics, you will engineer the Disguise and tracking pipeline to bring their PreK-12 class projects and scripts to life.
  • Demystify the xR Studio for students. You will set up safe environments that allow PreK-12 students to successfully navigate The Studio and experience the filmmaking process.
Qualifications
  • Proven, hands-on experience in virtual production, digital cinema, LED and xR technologies, or a related technical arena. Direct expertise in Disguise media direction is a requirement for this role.
  • An understanding of xR and VP workflows, including camera tracking systems (MoSys StarTracker or similar), Brompton LED processor, and how they interface with Disguise RenderStream.
  • Proven experience configuring, operating, and troubleshooting Disguise in a live production, xR, or virtual studio environment.
  • Working knowledge of Unreal Engine workflows and the ability to collaborate effectively with our dedicated Virtual Production Engineer.
  • An understanding of camera mechanics, genlock, shutter synchronization, color spaces, and studio DMX lighting.
  • Demonstrated ability to work independently, show initiative, and solve complex technical problems creatively and efficiently
Physical Requirements
  • Ability to sit or stand for extended periods during collaboration with students, faculty, and project teams.
  • Frequent use of hands to operate computers, cameras, audio/visual equipment, and other digital production tools.
  • Ability to move throughout campus and studio spaces to support classrooms
  • Capability to set up, operate, and troubleshoot equipment in The Studios, including cameras, lighting, audio, and emerging technologies.
  • Ability to occasionally lift, carry, and position equipment and materials up to 25–40 pounds (i.e., AV equipment)
  • Ability to bend, kneel, crouch, or reach as needed to support studio setup and equipment adjustments.
Work Environment
Noise levels may vary depending on the setting, particularly during studio production, student collaboration, or live events.
Application Process
To apply for this position, please submit a cover letter, resume, and three professional references via https://www.dcds.edu/about/careers. Review of applications will begin immediately and continue until the position is filled.