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Xbox Graphic Design Jobs (NOW HIRING)

KontrolFreek's products for PlayStation, Xbox, Nintendo Switch, and PC are available in more than 9 ... Concept, design, and animate 3D and motion graphics content that showcases KontrolFreek products ...

$91K - $124K/yr

RepresentingActivision's interests with Perforce Software and Microsoft/Xbox * Ensuring Perforce ... technologies, graphics, build and infrastructure for studio development and data centers ...

$91K - $124K/yr

RepresentingActivision's interests with Perforce Software and Microsoft/Xbox * Ensuring Perforce ... technologies, graphics, build and infrastructure for studio development and data centers ...

... Windows, and Xbox. Responsibilities : • Use performance tools to triage graphics workloads ... design options for a product/solution feature, outlining strengths and weaknesses of each option ...

New

Design and test email marketing campaigns, relying on best practices to achieve consistent user ... Generate graphics for internal events, documents, and products DESIRED SKILLS AND EXPERIENCE:

Design and test email marketing campaigns, relying on best practices to achieve consistent user ... Generate graphics for internal events, documents, and products DESIRED SKILLS AND EXPERIENCE:

Software Development Engineer II

Redmond, WA · On-site

$109K - $149K/yr

... Xbox, and Windows Server platforms, supporting cloud services for billions of customers worldwide ... Expertise in graphics stacks, including engine runtime, drivers, microcode, and hardware, combined ...

Xbox Graphic Design information

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$12

$26

$43

How much do xbox graphic design jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for xbox graphic design in the United States is $26.90, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $31.25 per hour, depending on experience, location, and employer.

Is AI replacing graphic designers?

AI is transforming graphic design by automating repetitive tasks and assisting with creative processes, but it does not fully replace graphic designers. Professionals in the field, including those in roles like Xbox graphic design, still rely on human creativity, critical thinking, and expertise to produce unique and impactful visuals. AI tools are considered complementary, enhancing productivity rather than replacing skilled designers entirely.

What is the highest paying graphic design job?

Senior roles such as Creative Director or Art Director in graphic design tend to have the highest salaries, often exceeding six figures, especially in large corporations or advertising agencies. Specialized fields like UX/UI design or motion graphics can also command high pay, particularly with extensive experience and proficiency in tools like Adobe Creative Suite and Sketch.

How much does Microsoft pay graphic designers?

Microsoft graphic designers typically earn between $60,000 and $120,000 annually, depending on experience, location, and skill level. Entry-level positions may start lower, while senior roles or specialized skills can command higher salaries, often complemented by benefits and bonuses.

What are some typical projects and collaborative dynamics for an Xbox Graphic Designer?

As an Xbox Graphic Designer, you can expect to work on a wide range of projects, including branding assets, promotional materials, user interface elements for consoles or games, and social media visuals. Collaboration is a key aspect of this role, as you'll frequently partner with marketing teams, UI/UX designers, and game developers to ensure cohesive visual storytelling. Working within fast-paced, cross-functional teams, you'll often need to balance creative vision with brand guidelines and technical constraints. This environment provides excellent opportunities for growth, as designers often gain insights into multiple facets of the gaming industry.

Does Microsoft hire graphic designers?

Yes, Microsoft hires graphic designers for various roles in marketing, branding, and product design. These positions often require skills in Adobe Creative Suite, strong visual communication, and a portfolio demonstrating design expertise. Graphic designers at Microsoft work in collaborative environments and may need to adapt to company branding standards and project deadlines.

What is the difference between Xbox Graphic Design vs Video Game Graphic Designer?

AspectXbox Graphic DesignVideo Game Graphic Designer
Required CredentialsDesign degree, portfolio, proficiency in Adobe Creative SuiteDesign degree, portfolio, proficiency in Adobe Creative Suite
Work EnvironmentCorporate or in-house teams focused on Xbox branding and marketingGame studios, working on in-game assets, UI, and promotional materials
Industry UsagePrimarily in gaming hardware and marketing sectorsPrimarily in game development companies and studios

Xbox Graphic Designers focus on branding, marketing, and visual assets for Xbox products and campaigns, often working within corporate teams. Video Game Graphic Designers specialize in creating in-game visuals, UI, and promotional art for video games, working directly within game development studios. While both roles require similar skills and tools, their focus areas and work environments differ significantly.

What are the key skills and qualifications needed to thrive as an Xbox Graphic Designer, and why are they important?

To thrive as an Xbox Graphic Designer, you need a strong background in visual design principles, branding, and proficiency with a degree in graphic design or a related field. Expertise in tools like Adobe Creative Suite (Photoshop, Illustrator, After Effects), and familiarity with UX/UI systems and game-related design workflows, is crucial. Creativity, collaboration, and effective communication are standout soft skills for this role. These skills ensure visually engaging, brand-consistent, and user-friendly graphics that enhance the Xbox gaming experience.

What do Xbox graphic designers do?

Xbox graphic designers are responsible for creating visual assets and graphics that enhance the look and feel of Xbox games, interfaces, marketing materials, and branding. They collaborate with game developers, marketing teams, and user experience designers to ensure that visual elements align with Xbox’s brand identity and appeal to its target audience. Their work can include designing game logos, promotional artwork, UI elements, packaging, and digital content for Xbox platforms.
More about Xbox Graphic Design jobs
What cities are hiring for Xbox Graphic Design jobs? Cities with the most Xbox Graphic Design job openings:
What states have the most Xbox Graphic Design jobs? States with the most job openings for Xbox Graphic Design jobs include:
Infographic showing various Xbox Graphic Design job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $55,951 per year, or $26.9 per hour.

3D Generalist & Motion Designer

Gn

Chicago, IL • On-site

Full-time

Posted 2 days ago


Job description

KontrolFreek is the original creator and category leader in performance thumbsticks and performance gaming gear.

KontrolFreek is the creator of Performance Gaming Gear and the leader of FreekNation, a global community of more than four million gamers. By combining the latest in ergonomics and advanced materials, KontrolFreeks's lines of Performance Thumbsticks, Performance Grips, Gaming Cables, and other high-quality products enhance the player experience by maximizing comfort and precision.

KontrolFreek's products for PlayStation, Xbox, Nintendo Switch, and PC are available in more than 9,000 stores across 40 countries.

Role Overview

We're looking for a 3D Generalist & Motion Designer to bring the KontrolFreek brand and products to life through dynamic, thumb-stopping content.

In this role, your time will be focused on 3D and motion (short-form videos, animated product visuals,

motion graphics).

You'll work closely with our Brand Director, Product, Social, Ecommerce and Influencer teams to concept and produce assets for product launches, campaigns, and always-on content across our digital ecosystem.

Key Responsibilities

3D & Motion Design

  • Concept, design, and animate 3D and motion graphics content that showcases KontrolFreek products and brand stories.
  • Model, texture, light, and render 3D scenes/objects for product hero shots, social content, and campaign visuals.
  • Create short-form video content optimized for platforms like TikTok, Instagram Reels, YouTube, and Twitch.
  • Design and animate motion graphics elements (titles, end cards, lower-thirds, overlays, transitions) for social and campaign videos.
  • Export and optimize motion assets for different channels, aspect ratios, and file size requirements.
  • 3D Modelling & Animation: Create and animate 3D models, scenes, and characters using software like Cinema 4D, Blender, or Maya.
  • Creative Conception: Participate in brainstorming, storyboarding, and creating style frames to plan animation sequences.
  • Rendering & Compositing: Use rendering engines (Redshift, Octane, Cycles) to produce high-quality, polished visuals.
  • Asset Development: Design and create 3D assets, textures, and lighting setups.
  • Integration: Seamlessly integrate 3D elements with 2D motion graphics and live-action footage using Adobe After Effects.

Brand, Collaboration & Workflow

  • Ensure all work reflects the KontrolFreek brand guidelines and visual identity while pushing the brand forward in 3D and motion.
  • Partner with Brand Director to understand briefs, timelines, and success metrics.
  • Manage your workload across multiple projects, flag timeline or scope risks early, and deliver on time.
  • Maintain organized project files, source assets, and exports to enable reuse and efficient iteration.

Required Skills & Experience

  • 3-5+ years of experience in 3D design, motion design, or similar (in-house brand, agency, or studio).
  • A strong portfolio that clearly demonstrates:
    • 3D product or environment work
    • Motion graphics and short-form video for digital/social
    • Solid graphic design and layout skills
  • Expert proficiency in:
    • A 3D tool such as Cinema 4D, Blender, Maya
    • Adobe Creative Suite, especially Photoshop, Illustrator, After Effects, Premiere Pro
  • Strong grasp of:
    • Animation principles (timing, easing, anticipation, etc.)
    • 3D Product visualization principles (lighting, realistic materials, etc.)
    • Composition, typography, color, and visual hierarchy
    • Best practices for social-first content (formats, aspect ratios, duration, platform nuances)
  • Experience working from brief to final delivery, incorporating feedback and iterating quickly.

Nice-to-Have

  • Experience in gaming, esports, sports, or youth-focused consumer brands.
  • Working understanding of Figma
  • Basic sound design skills (music selection, SFX, simple sound edits) for motion assets.
  • Familiarity with project management tools (e.g., Wrike, Jira, Asana, Monday).
  • Understanding of performance/creative testing (what tends to drive views, clicks, and engagement on paid and organic social).
  • Basic graphic design

What to expect in the first 30/60/90 days:

30 Days - Immerse, Observe, and Start Creating

  • Get onboarded to KontrolFreek: brand story, product lineup, key audiences, and visual identity (with a focus on existing 3D and motion work).
  • Set up your workflows and tools: 3D software (Cinema 4D/Blender/Maya), Adobe Creative Suite, file structures, render presets, and export templates for social.
  • Review past and current campaigns and product launch assets
  • Shadow the Brand Director and key partners (Social, Ecommerce, Influencer, Product) in recurring meetings to understand priorities, briefs, and how work moves through the team.
  • Take on smaller, contained tasks:
    • Simple motion graphics (titles, end cards, overlays) for social and campaign videos.
    • Light edits/optimizations to existing 3D scenes or motion files (alt aspect ratios, simple adjustments, new exports).

60 Days - Own Executions Across 3D & Motion

  • Take end-to-end ownership of individual deliverables for live briefs (from concept to final export) under the guidance of the Brand Director.
  • Model, texture, light, and render 3D product hero shots and short motion loops for upcoming launches and evergreen social content.
  • Produce short-form videos optimized for TikTok, Instagram Reels, YouTube Shorts, and Twitch-adapting content to platform formats, aspect ratios, and best practices.
  • Integrate 3D elements with 2D motion graphics and live-action footage in Adobe After Effects to create polished, platform-ready content.
  • Start proactively managing your own timelines:
    • Estimating effort and render time.
    • Flagging risks early if scope or deadlines need adjustment.
    • Keeping projects on track across multiple simultaneous briefs.
  • Incorporate feedback efficiently-iterating on style, pacing, and visual direction while maintaining brand consistency.

90 Days - Drive 3D Creative Design and Motion Systems

  • Operate as a go-to expert for 3D and motion within Global Marketing - Creative, helping define what "thumb-stopping" motion looks like for KontrolFreek.
  • Lead the visual development of key product launch and campaign moments in 3D: Hero sequences, product reveal animations, and dynamic social-first treatments.
  • Partner with the Brand Director to push the brand forward in 3D and motion-experimenting with new techniques, looks, and formats while staying grounded in the brand guidelines.
  • Establish and refine motion and 3D workflows for the team:
    • Best practices for file organization, naming, and versioning.
    • Reusable 3D asset libraries (materials, lighting setups, environment bases).
    • Consistent export presets and QC steps for social and campaign deliverables.
  • Propose new content formats, visual experiments, or tests based on gaming, creator, and social trends, helping keep KontrolFreek's content fresh and competitive.