Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross‑studio ...
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross‑studio ...
... world. Building on the Ismaili Community's health care efforts in the first half of the 20th century, AKHS now provides primary health care and curative medical care in Afghanistan, India, Kenya ...
... world. Building on the Ismaili Community's health care efforts in the first half of the 20th century, AKHS now provides primary health care and curative medical care in Afghanistan, India, Kenya ...
Senior Applied Building Controls Engineer
Salt Lake City, UT · On-site
$93K - $123K/yr
Senior Applied Building Controls Engineer Turning messy, real-world building conditions into clean, buildable controls designs-and making sure they actually get installed correctly and reflected in a ...
Senior Applied Building Controls Engineer
Salt Lake City, UT · On-site
$93K - $123K/yr
Senior Applied Building Controls Engineer Turning messy, real-world building conditions into clean, buildable controls designs-and making sure they actually get installed correctly and reflected in a ...
Senior Environment Artist
Boston, MA · On-site
$99K - $163K/yr
World building locations with these kits and set-dressing the environment with props authored by our X-Dev team. * If you are primarily an asset or prop artist, your skillset may be a better fit for ...
Senior Environment Artist
Boston, MA · On-site
$99K - $163K/yr
World building locations with these kits and set-dressing the environment with props authored by our X-Dev team. * If you are primarily an asset or prop artist, your skillset may be a better fit for ...
Senior Environment Artist
Boston, MA · On-site +1
$99K - $163K/yr
World building locations with these kits and set-dressing the environment with props authored by our X-Dev team. * If you are primarily an asset or prop artist, your skillset may be a better fit for ...
Senior Environment Artist
Boston, MA · On-site +1
$99K - $163K/yr
World building locations with these kits and set-dressing the environment with props authored by our X-Dev team. * If you are primarily an asset or prop artist, your skillset may be a better fit for ...
Rendering and digital environment/world-building workflows * 3D modeling and spatial visualization * Time-based digital media * Interactive and immersive media Familiarity with professional workflows ...
New
Quick apply
Rendering and digital environment/world-building workflows * 3D modeling and spatial visualization * Time-based digital media * Interactive and immersive media Familiarity with professional workflows ...
New
About Moonlake Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the ...
About Moonlake Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the ...
Senior Environment Artist
Boston, MA · On-site +1
World building locations with these kits and set-dressing the environment with props authored by our X-Dev team. * If you are primarily an asset or prop artist, your skillset may be a better fit for ...
Quick apply
Senior Environment Artist
Boston, MA · On-site +1
World building locations with these kits and set-dressing the environment with props authored by our X-Dev team. * If you are primarily an asset or prop artist, your skillset may be a better fit for ...
About Moonlake Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics, and gaming. We develop the ...
About Moonlake Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics, and gaming. We develop the ...
Founding AI Engineer
San Francisco, CA · On-site
About the Company A seed-stage company (founded 2025) on the frontier of agentic AI for the built world, building the technical leader in AI that checks whether construction blueprints are buildable ...
Quick apply
Founding AI Engineer
San Francisco, CA · On-site
About the Company A seed-stage company (founded 2025) on the frontier of agentic AI for the built world, building the technical leader in AI that checks whether construction blueprints are buildable ...
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio ...
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio ...
World Language Teacher
Paterson, NJ · On-site
$60K - $80K/yr
College Achieve Paterson Charter School Closing Date: 08/25/2026 World Language Teacher District ... Support school events, field trips, and community-building activities * Complete administrative ...
World Language Teacher
Paterson, NJ · On-site
$60K - $80K/yr
College Achieve Paterson Charter School Closing Date: 08/25/2026 World Language Teacher District ... Support school events, field trips, and community-building activities * Complete administrative ...
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio ...
Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio ...
World Language Teacher
Plainfield, NJ · On-site
$60K - $80K/yr
World Language Teacher District: College Achieve Paterson Charter School Location: Paterson, NJ ... Support school events, field trips, and community-building activities * Complete administrative ...
World Language Teacher
Plainfield, NJ · On-site
$60K - $80K/yr
World Language Teacher District: College Achieve Paterson Charter School Location: Paterson, NJ ... Support school events, field trips, and community-building activities * Complete administrative ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$82 - $152/hr
Build and support tools and workflows for world building and environment art production. * Partner with environment artists and world builders to identify pipeline gaps and improve day-to-day ...
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, CA · On-site
$82 - $152/hr
Build and support tools and workflows for world building and environment art production. * Partner with environment artists and world builders to identify pipeline gaps and improve day-to-day ...
Design Director, Motion
Manhattan, NY · On-site
$121.08 - $174.90/hr
The role Motion is how our brands come alive, and we need someone to lead it. Not a finishing touch, a discipline: world-building, systems, craft, all in one person. We're looking for a Design ...
Design Director, Motion
Manhattan, NY · On-site
$121.08 - $174.90/hr
The role Motion is how our brands come alive, and we need someone to lead it. Not a finishing touch, a discipline: world-building, systems, craft, all in one person. We're looking for a Design ...
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
World Building: Create immersive, seamless game worlds with strong environmental storytelling and cohesive gameplay flow. * Asset Creation: Collaborate with our 3D team to build landscapes, props ...
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
World Building: Create immersive, seamless game worlds with strong environmental storytelling and cohesive gameplay flow. * Asset Creation: Collaborate with our 3D team to build landscapes, props ...
$141 - $294/hr
Preferably professional experience using Unreal Engine for environment world-building, PBR materials, lighting, content implementation, and optimization * Professional experience optimizing real-time ...
New
$141 - $294/hr
Preferably professional experience using Unreal Engine for environment world-building, PBR materials, lighting, content implementation, and optimization * Professional experience optimizing real-time ...
New
Principal Environment Artist
Cary, NC · On-site
Preferably professional experience using Unreal Engine for environment world-building, PBR materials, lighting, content implementation, and optimization * Professional experience optimizing real-time ...
Principal Environment Artist
Cary, NC · On-site
Preferably professional experience using Unreal Engine for environment world-building, PBR materials, lighting, content implementation, and optimization * Professional experience optimizing real-time ...
World Building information
See salary details
$28K - $38.9K
1% of jobs
$38.9K - $49.8K
4% of jobs
$49.8K - $60.7K
4% of jobs
$60.7K - $71.6K
6% of jobs
$79K is the 25th percentile. Wages below this are outliers.
$71.6K - $82.5K
14% of jobs
$82.5K - $93.5K
18% of jobs
The median wage is $95.6K / yr.
$93.5K - $104.4K
14% of jobs
$104.4K - $115.3K
13% of jobs
$116.5K is the 75th percentile. Wages above this are outliers.
$115.3K - $126.2K
12% of jobs
$126.2K - $137.1K
8% of jobs
$137.1K - $148K
6% of jobs
$28K
$98.1K
$148K
How much do world building jobs pay per year?
What is world building?
How does a world builder typically collaborate with writers, artists, and game designers during the development process?
What are the key skills and qualifications needed to thrive as a world builder, and why are they important?
What is the difference between World Building vs Game Designer?
| Aspect | World Building | Game Designer |
|---|---|---|
| Primary Focus | Creating the setting, lore, and universe | Designing gameplay, mechanics, and player experience |
| Required Skills | Creativity, storytelling, world development | Game mechanics, user experience, storytelling |
| Work Environment | Creative teams, writers, artists | Design teams, developers, project managers |
| Industry Usage | Video games, tabletop RPGs, movies | Video games, interactive media |
World Building focuses on creating immersive universes and lore, while Game Designers develop gameplay mechanics and player interactions. Both roles often collaborate but serve different core functions within game development and related industries.
What is a world building career?
What states have the most World Building jobs?
States with the most job openings for World Building jobs include:
What job categories do people searching World Building jobs look for?
The top searched job categories for World Building jobs are:

Environment Artist - GameSim - Talent Pipeline (Orlando)
Orlando, FL • On-site
Full-time
Posted 27 days ago
Job description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross‑studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands‑on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead‑level responsibilities.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, draws, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
- Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
- Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
- The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
- You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands‑on in production.
- English proficiency: B2 or higher required.
- All applicants are required to submit their CVs in English as part of the application process.
- Resume + portfolio link required.
- An art test may be required as part of the process.