We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life by understanding how to translate design intent, narrative context, and artistic direction into cohesive, immersive playable spaces.ย
This role sits at the intersection ofย level design, world-buildingย andย environmentย artย requiring both strong artistic sensibilities and a deep understanding of how open worlds are constructed at scale.ย
Core Responsibilitiesย
- Build and assemble high-quality open world environments using Unreal Engine 5, working fromย greyboxย through final polishย on both landscapes and cityscapes, including doing extensive terrain/landscape sculpting and modification.ย
- Create and design layouts that support and focus on gameplay, narrative, and intended art direction needs. Helping to drive the overall design direction of the world,ย settingย andย maintainingย a high bar for environmental storytelling, composition, gameplay needs and metrics, and player navigation.ย
- Collaborate closely with Design, Level Design, Art Direction, and Tech Art to ensure environments support gameplay and storytelling goals.ย
- Own world-building across large regions, ensuring consistency in composition, tone, and visual storytelling.ย
- Contribute to the development and evolution of pipelines, workflows, and world-building standards.ย
- Optimizeย environments for performance whileย maintainingย visual fidelity.ย
- Provide feedback on asset quality, modular kits, and world-building tools to improve overall efficiency and cohesion.ย
- Dress environments using a mix of modular kits, bespoke assets, decals, foliage, and world compositionย tool.ย
Qualificationsย
- 4+ years of experience inย level design,ย world building, or level art for AAA gamesย
- Strong experience working inย Unreal Engine (UE4 or UE5),ย including world-building tools and workflowsย
- Proven ability at creating layouts and environments, fromย blockoutย all the way to polished, shippable quality, with a focus on creating believable immersive gameplay spacesย
- Strong eye for composition, scale,ย materiality, and environmental storytellingย
- Experience working withย modular kits and large-scale open world pipelinesย
- Understanding of gameplay considerations in environment construction (navigation, readability, player flow)ย
- Solid knowledge of performance constraints and optimization practices in real-time environmentsย
- Ability to strongly collaborate across multiple disciplines, while taking ownership of large areas of the world from concepts to shippable qualityย
- Ability to implement and design changes based on play testing data from both in and out of house dataย
Plus If...
- Experience withย World Partition, Data Layers, or similar large-world systems in UE5ย
- Familiarity with procedural tools (Houdini, PCG workflows, foliage systems, etc.)ย
- Experience working onย open world or systemic gamesย
- Background in level design orย strong designย sensibilityย
Descriptionย ย ย
- Full-time job with benefits.ย ย ย
- Role is on-site inย Santa Monica,ย CA.ย ย ย
The base pay range for this position is $110,000 to $130,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full-time employees. Certain roles may also be eligible for bonus and equity.ย