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World Building Jobs (NOW HIRING)

Senior Level Artist

Novato, CA ยท On-site

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art. * Receive, give, and apply ...

Senior Level Artist

Novato, CA ยท On-site

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art. * Receive, give, and apply ...

Senior Product Manager, Construction

Irvine, CA ยท On-site

$134K - $177K/yr

FieldAI is transforming how robots interact with the real world, building risk-aware AI systems for complex challenges in robotics. They are hiring a Senior Product Manager to own product definition ...

FieldAI is transforming how robots interact with the real world, building AI systems to tackle complex challenges in robotics. The Software Engineer, Product will develop customer-facing products ...

Lead Environment Artist

Irvine, CA ยท On-site

$174.80 - $221.82/hr

Possess a keen artistic eye for architecture, materials, lighting, and world-building. * Are technically skilled in Maya (or similar), ZBrush, Photoshop, Substance Painter, and experienced with ...

Senior Level Artist

Novato, CA ยท On-site

$149K - $178K/yr

Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art. * Receive, give, and apply ...

Mission Designer

Santa Monica, CA ยท On-site +1

$100K - $115K/yr

Core Qualifications * 1-2+ years of experience building mission content, ideally within an open-world game. * Excellent communication and interpersonal skills. * Innovative thinker with creative ...

Senior Concept Designer

Boston, MA ยท On-site

$174K/yr

We ensure Converse's long-term vision is expressed through compelling narratives, world building, and deeply grounded cultural fluency. Working upstream, we translate emerging cultural signals ...

World is building a real human network designed to accelerate people in the age of AI. As a Staff Product Manager on World ID, you will oversee the entire lifecycle of the product, defining the ...

Mission Designer

Santa Monica, CA ยท On-site

$100K - $115K/yr

Core Qualifications * 1-2+ years of experience building mission content, ideally within an open-world game. * Excellent communication and interpersonal skills. * Innovative thinker with creative ...

Showing results 41-60

World Building information

See salary details

$28K

$98.1K

$148K

How much do world building jobs pay per year?

As of Aug 21, 2026, the average yearly pay for world building in the United States is $98,146.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What is world building?

World building is the process of creating an imaginary setting with its own history, geography, cultures, laws, and rules. It is commonly used in fiction writing, game design, and film to make immersive and believable worlds for stories or gameplay. Effective world building helps to establish the context for characters and plot, making the narrative more engaging and authentic for the audience.

How does a world builder typically collaborate with writers, artists, and game designers during the development process?

World Builders play a crucial role in shaping the creative vision of a project by closely collaborating with writers, artists, and game designers. They work with writers to ensure consistency in lore and setting, assist artists by providing detailed descriptions and references for environments, and coordinate with game designers to integrate world elements that support gameplay mechanics. Regular meetings and feedback cycles are common, making strong communication and adaptability essential skills for fostering a cohesive and immersive world. This collaborative environment allows World Builders to contribute creatively while also learning from other disciplines, opening pathways for career growth into narrative design, art direction, or lead world-building roles.

What are the key skills and qualifications needed to thrive as a world builder, and why are they important?

To thrive as a World Builder, you need a strong background in creative writing, storytelling, and design, often supported by experience in game design, literature, or related fields. Familiarity with digital world-building tools, 3D modeling software, or interactive platforms like Unity or Unreal Engine is typically important. Exceptional imagination, attention to detail, and collaboration skills help create immersive, coherent worlds and work effectively with multidisciplinary teams. These abilities are crucial for developing engaging environments that enhance storytelling and user experience in games, films, or literature.

What is the difference between World Building vs Game Designer?

AspectWorld BuildingGame Designer
Primary FocusCreating the setting, lore, and universeDesigning gameplay, mechanics, and player experience
Required SkillsCreativity, storytelling, world developmentGame mechanics, user experience, storytelling
Work EnvironmentCreative teams, writers, artistsDesign teams, developers, project managers
Industry UsageVideo games, tabletop RPGs, moviesVideo games, interactive media

World Building focuses on creating immersive universes and lore, while Game Designers develop gameplay mechanics and player interactions. Both roles often collaborate but serve different core functions within game development and related industries.

What is a world building career?

A world building career involves creating detailed fictional universes for media such as video games, films, books, or tabletop games. Professionals in this field develop settings, histories, cultures, and environments, often using storytelling, design skills, and tools like 3D modeling or writing software to bring imaginary worlds to life.
More about World Building jobs

What states have the most World Building jobs?

States with the most job openings for World Building jobs include:

Infographic showing various World Building job openings in the United States as of August 2026, with employment types broken down into 79% Full Time, and 21% Part Time. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $98,146 per year, or $47.2 per hour.

Senior Level Artist

Cloud Chamber

Novato, CA โ€ข On-site

$149K - $178K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life.ย 

What You'll Do:

  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams.ย 
  • Create believable, functional, and visually strong environments from scratch.
  • Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department.ย 
  • Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic.ย 
  • Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
  • Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Professional experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
  • Bachelor's Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to world building.
  • Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments.ย 
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

#LI-Hybrid

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).