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Weekend Unity 3D Developer Jobs (NOW HIRING)

Gaming Software Engineer:

Lehi, UT · Remote

$101.34 - $105.63/hr

Primary Skills: C#, Unity 3D, 3rd party integration, Perforce, Backend services, A/B test Contract ... We are looking for a highly professional and self-motivated engineer to help us achieve our ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

Build interactive 3D models, environments, and simulations for AR/Unity based applications ... Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ...

Work with engineering/R&D and marketing for source files to develop standard expectations ... Unity 3D and Unreal3D. * Demonstrated proficiency in Maya (preferred) or 3D Studio Max * Functional ...

Partner closely with UX, UI, Product Management, and Engineering to align motion direction with ... Unity URP, HDRP, Shader Graph, and VFX Graph * Experience integrating motion with real-time 3D ...

They are seeking a Senior Contract Software Engineer to lead and develop key game and engine ... Required : • Expert proficiency in C# and Unity 3D game development. • Strong experience with ...

Unity Developer The Opportunity: Join a collaborative development team working on immersive ... If you're passionate about real-time 3D development and want your work to have direct mission ...

Senior Technical Artist

Las Vegas, NV

$116.30K - $139.10K/yr

Collaborate with artists and engineers to implement assets effectively, facilitate communication ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Collaborate with artists and engineers to implement assets effectively, facilitate communication ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

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Weekend Unity 3D Developer information

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How much do weekend unity 3d developer jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for weekend unity 3d developer in the United States is $28.70, according to ZipRecruiter salary data. Most workers in this role earn between $20.43 and $36.54 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

What cities are hiring for Weekend Unity 3D Developer jobs? Cities with the most Weekend Unity 3D Developer job openings:
What are the most commonly searched types of Unity 3D Developer jobs? The most popular types of Unity 3D Developer jobs are:
What states have the most Weekend Unity 3D Developer jobs? States with the most job openings for Weekend Unity 3D Developer jobs include:
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA • Remote

Full-time

Posted 2 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio—we're the team behind niji・journey.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What We’re Building

We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

We’re looking for a strong Unity engineer who loves 3D story-driven games. You’ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

You’re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.