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Weekend Unity 3D Developer Jobs in Minneapolis, MN

Resolve problems that arise during build prep or the build, collaborating with programmers and ... Ability to work overtime and weekends when needed Travel required: None What you will be part of:

Resolve problems that arise during build prep or the build, collaborating with programmers and ... Ability to work overtime and weekends when needed Travel required: None What you will be part of:

L70-6-Regina Engineers-ERM Weekend Rotation: Occasional Job Summary: Maintain our highly rated ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

Every Weekend Job Summary: Maintain our highly rated facilities as a Facilities Engineer with your ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

L70-1-United Engineers-EUH Weekend Rotation: Every Other Job Summary: Maintain our highly rated ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

L70-6-Regina Engineers-ERM Weekend Rotation: Occasional Job Summary: Maintain our highly rated ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

L70-1-United Engineers-EUH Weekend Rotation: Every Other Job Summary: Maintain our highly rated ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

Senior Designer, MCAD

Chaska, MN · On-site

$87K - $105K/yr

Working under design engineers, you'll interpret industry design and drafting standards, military ... Prepare detailed 3D design layouts of complex parts and assemblies, including fits, finishes ...

Working under design engineers, you'll interpret industry design and drafting standards, military ... Prepare detailed 3D design layouts of complex parts and assemblies, including fits, finishes ...

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Weekend Unity 3D Developer information

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$29

$47

How much do weekend unity 3d developer jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for weekend unity 3d developer in Minneapolis, MN is $29.95, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $38.12 per hour, depending on experience, location, and employer.

What is a Weekend Unity 3D Developer?

A Weekend Unity 3D Developer is a software developer who specializes in using the Unity 3D game engine and works primarily during weekends. They are responsible for creating, testing, and refining interactive 3D applications or games using Unity, often on a part-time or contract basis. These developers may work remotely or onsite, collaborating with teams to rapidly prototype features, fix bugs, or implement new content over the weekend. Their work is crucial for projects that require quick turnarounds or need additional support outside of regular business hours.

What are the key skills and qualifications needed to thrive as a Weekend Unity 3D Developer, and why are they important?

To excel as a Weekend Unity 3D Developer, you need strong proficiency in C#, 3D game development, and experience with the Unity engine, along with a relevant degree or portfolio of projects. Familiarity with version control systems like Git, Unity Asset Store tools, and possibly certifications in Unity development are typically valuable. Excellent problem-solving, communication, and time management skills are essential to deliver quality work within limited weekend hours. These abilities ensure efficient, collaborative, and high-quality development, critical for meeting project deadlines and producing compelling interactive experiences.

What are some common challenges Weekend Unity 3D Developers face, and how can they overcome them?

Weekend Unity 3D Developers often face the challenge of managing limited project time while meeting development milestones. Balancing bug fixes, new feature implementation, and testing within a condensed weekend schedule requires strong organizational skills and clear communication with team members. To overcome these challenges, it's helpful to prioritize tasks, use version control effectively, and maintain regular updates with the team to ensure everyone is aligned. Leveraging productivity tools and documenting progress can also help streamline collaboration and reduce miscommunication.

What is the difference between Weekend Unity 3D Developer vs Part-Time Unity Developer?

AspectWeekend Unity 3D DeveloperPart-Time Unity Developer
Work SchedulePrimarily works on weekends, limited hoursFlexible hours, may include weekdays or weekends
CredentialsProficiency in Unity, C#, game development experienceSimilar credentials, often with portfolio or project experience
Work EnvironmentFreelance or contract-based, remote or on-sitePart-time employment, remote or on-site
Industry UsageGame studios, indie developers, educational projectsGame development, AR/VR projects, training simulations

The main difference between a Weekend Unity 3D Developer and a Part-Time Unity Developer lies in their work schedule. Weekend developers focus on weekend hours, often for short-term projects, while part-time developers have more flexible hours throughout the week. Both roles require similar skills and credentials, but their scheduling and employment arrangements differ.

3D Developer and 360/Stereoscopic Camera Operator

University of St Thomas

Saint Paul, MN • On-site

Other

Posted 12 days ago


University Of St. Thomas (Minnesota) rating

8.1

Company rating: 8.1 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

168th of 627 rated colleges and universities


Job description

OVERVIEW
  • Work with 3D modeling software, specifically Blender or Maya, to assist the visualization lab team produce 3D content and 3D assets for Extended Reality (XR) experiences. Work with other creative tools including Photoshop and Canva to support user-interface design, graphic presentations, and interactive experiences. Operate our 360/Stereoscopic camera(70%)
  • Assist the lab team with planning and delivering tours, events, and group presentations of visualization experiences for classes and other gatherings. (20%)
  • Support the maintenance and upkeep of lab equipment and technology. (10%)

SPECIAL INSTRUCTIONS:
The Visualization Lab at the University of St. Thomas is growing, and we are looking for a part-time 3D Developer to join our team. The position is up to 20 hours a week and will assist the principal designer with the development of 3D and 2D visualization projects for the 2026-27 academic year.
Be prepared to show some evidence of your ability. A link to a porftolio or video examples.
There will be a brief, live Blender test during the interview to verify basic abilities.
Desireable, but not required:
Familiarity with game development engines like Unity, Unreal Engine, or Godot.
Experience with projects involving programming languages, especially Python, JavaScript, or C++.
Skills in Data Science or Amazon Web Services.
The position is flexible, but most of the work hours are required to be done in person in the visualization lab.
For questions please contact Eric Tornoe at ejtornoe@stthomas.edu
QUALIFICATIONS
Experience designing 3D models using Blender or Maya.
Basic graphic design skills in Photoshop (or Canva).
An interest in design and aesthetics.
Eagerness to learn new technology and software.
Good communication skills, professionalism, and punctuality.
SPECIAL INSTRUCTIONS FOR CANDIDATES

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