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Weekend 3D Layout Artist Jobs (NOW HIRING)

Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation ... layout. * Able to quickly iterate on ideas visually, graciously give and receive constructive ...

... layout, alignment, and formatting. * Collaborate with Creative Director, Sr. Graphic Designer ... Preferred knowledge with 3D software. (SketchUp and Keyshot) * Knowledge in best practices with ai ...

Prior experience with 3D Scanning preferred. * Experience using Trimble GNSS and Survey Controller ... Ability to work extended hours, including some weekends. * Ability to work outdoors in all types of ...

Generating point layout files for field services and construction layout * Generating 3D scan files ... weekend work. The VCM in the field may be required to work out of the office and sometimes to stay ...

Prior experience with 3D Scanning preferred. * Experience using Trimble GNSS and Survey Controller ... Ability to work extended hours, including some weekends. * Ability to work outdoors in all types of ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist ... Must be able to work a flexible schedule including weekdays, weekends and other high impact events ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist ... Must be able to work a flexible schedule including weekdays, weekends and other high impact events ...

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Weekend 3D Layout Artist information

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How much do weekend 3d layout artist jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for weekend 3d layout artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.

What is the difference between Weekend 3D Layout Artist vs 3D Modeler?

AspectWeekend 3D Layout Artist3D Modeler
Primary RoleCreating scene layouts and environment compositions for projectsModeling 3D objects and characters based on designs
Skills & ToolsScene composition, layout software (e.g., Maya, 3ds Max), understanding of environment designModeling, texturing, sculpting, using software like Blender, Maya, ZBrush
Work EnvironmentFilm, animation, gaming studios, often part-time or freelance on weekendsGame development, animation studios, VFX companies, full-time or freelance

The Weekend 3D Layout Artist focuses on designing and arranging scenes and environments, while the 3D Modeler specializes in creating detailed 3D models. Both roles require knowledge of 3D software, but their core responsibilities differ, making them distinct yet complementary positions in the 3D production pipeline.

What cities are hiring for Weekend 3D Layout Artist jobs? Cities with the most Weekend 3D Layout Artist job openings:
What are the most commonly searched types of 3D Layout Artist jobs? The most popular types of 3D Layout Artist jobs are:
What states have the most Weekend 3D Layout Artist jobs? States with the most job openings for Weekend 3D Layout Artist jobs include:
Principal Concept Artist (Environments)

Principal Concept Artist (Environments)

2K

Novato, CA

$123K - $182K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted yesterday


Job description

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project's high-fidelity goals.
  • Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces. 
  • Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.
  • Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.
  • Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way. 
  • Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.
  • Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
  • Brainstorm ideas for gameplay locations with Design and Art teams.
  • Visualize possibilities for environmental storytelling.
  • Storyboard as needed to clarify concepts and pitches.
  • Create key marketing art and assets.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.

Skills & Experiences:

  • 7+ years of experience in game development.
  • Degree in Fine Art or related experience.
  • Shipped at least one, full cycle,  AAA title in the role of concept artist. 
  • Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout. 
  • Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
  • Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas. 
  • Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
  • BONUS: Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.