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Weekday Remote 3D Rendering Jobs (NOW HIRING)

Software Engineer: Graphics - IV

$143K - $177K/yr

Can be 100% remote or if preferred can work onsite or hybrid if local. Laptop will be issued ... Vulkan RT, DXR) • Knowledge of modern real-time rendering game engines and rendering techniques ...

Familiarity with real time 3D rendering techniques and graphics APIs including Vulkan and/or WebGPU ... Expertise leading remote teams using Agile development methodologies * Familiarity with when and ...

Manager, Software Engineering

Seattle, WA · On-site +1

$172K - $258K/yr

Familiarity with real time 3D rendering techniques and graphics APIs including Vulkan and/or WebGPU ... Expertise leading remote teams using Agile development methodologies * Familiarity with when and ...

Senior Graphics Software Engineer

$143K - $177K/yr

... in 3D graphics and rendering contexts • Proven ability to implement complex algorithms or ... a fully remote, research-driven engineering team Company : KēSTA I.T. is a staffing and ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... Substantial experience with 3D graphics, rendering, and modeling algorithms * Substantial ...

General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ... VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.

Showing results 21-40

Weekday Remote 3D Rendering information

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$39.5K

$78.5K

$124.5K

How much do weekday remote 3d rendering jobs pay per year?

As of Aug 25, 2026, the average yearly pay for weekday remote 3d rendering in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is the difference between Weekday Remote 3D Rendering vs 3D Modeler?

AspectWeekday Remote 3D Rendering3D Modeler
CredentialsProficiency in rendering software, portfolioDesign or art degree often preferred, portfolio required
Work EnvironmentRemote, project-basedRemote or on-site, studio or office setting
Industry UsageArchitectural visualization, product renderingGame design, animation, product modeling
Common Search IntentRendering services, remote rendering jobsModel creation, 3D design jobs

Weekday Remote 3D Rendering focuses on producing high-quality visualizations remotely, often for architectural or product clients. 3D Modelers create the digital models used in various industries like gaming or animation. While both roles require 3D software skills, rendering emphasizes visualization, whereas modeling emphasizes creating the 3D assets.

More about Weekday Remote 3D Rendering jobs

What cities are hiring for Weekday Remote 3D Rendering jobs?

Cities with the most Weekday Remote 3D Rendering job openings:

What states have the most Weekday Remote 3D Rendering jobs?

States with the most job openings for Weekday Remote 3D Rendering jobs include:

Infographic showing various Weekday Remote 3D Rendering job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Subject Matter Expert - VFX Artists (Remote - Miami)

Remote

Full-time

Re-posted 26 days ago


Job description

Job Summary:
Prolific is a leader in the AI space, aiming to build the largest pool of quality human data globally. They are seeking experienced 3D Artists and VFX experts to join their network for a gaming project, focusing on asset licensing and technical processing to improve AI systems for video generation.
Responsibilities:
• Asset licencing: Licence existing works from your personal/ studio archives for a flat fee
• Technical processing including rendering, layering, and preparing these files to our data specifications
• In some cases, making variations to scenes and re-rendering
Qualifications:
Required:
• Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production
• Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar
• Expertise in rendering, lighting and texturing
• Comfortable using technical workflows and tools
• Existing assets for licensing, with scenes separated into coherent, compositable layers
Company:
Building the most advanced global infrastructure for People Science. Founded in 2014, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.