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Webgl Three Js Jobs (NOW HIRING)

Push creative boundaries with code, experimenting with interactive experiences using WebGL/Three.js, Canvas, GSAP, or p5.js. * Have strong design taste and clear judgment. Be able to show work, get ...

Push creative boundaries with code, experimenting with interactive experiences using WebGL/Three.js, Canvas, GSAP, or p5.js. * Have strong design taste and clear judgment. Be able to show work, get ...

$116K - $153K/yr

The stack is React, Three.js, and WebGL on the front end, with a C++ computational engine on AWS at the back. We use tools like Claude Code daily for development, testing, and tooling, and we are ...

... Three.js / WebGL • Design APIs, data models, and system architectures using clean design principles • Partner closely with AI, robotics, product, and commercial teams • Debug performance issues ...

Familiarity with 3D/graphics in the browser (WebGL, three.js, Cesium, or similar) -- directly relevant to iTwin.js viewer work. * Good verbal and written communication skills. * This role requires ...

Familiarity with 3D/graphics in the browser (WebGL, three.js, Cesium, or similar) - directly relevant to iTwin.js viewer work. * Good verbal and written communication skills. * This role requires ...

Familiarity with 3D/graphics in the browser (WebGL, three.js, Cesium, or similar) - directly relevant to iTwin.js viewer work. * Good verbal and written communication skills. * This role requires ...

... Three.js / WebGL • Design APIs, data models, and system architectures using clean design principles • Partner closely with AI, robotics, product, and commercial teams • Debug performance issues ...

... as WebGL, Three.js, Mapbox GL, MapLibre, deck.gl or similar technologies. • Fluency in HTML, CSS and JavaScript is required; familiarity with Python is a plus. • Experience incorporating AI ...

Strong generative / creative coding background - WebGL, Three.js, react-three-fiber, GLSL, or comparable real-time graphics experience * Experience with TouchDesigner for interactive systems ...

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Webgl Three Js information

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How much do webgl three js jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for webgl three js in the United States is $58.23, according to ZipRecruiter salary data. Most workers in this role earn between $49.28 and $63.70 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a WebGL/Three.js Developer, and why are they important?

To excel as a WebGL/Three.js Developer, you need strong JavaScript proficiency, a solid grasp of 3D graphics concepts, and experience with libraries like Three.js, typically backed by a degree in computer science or a related field. Familiarity with WebGL APIs, shader programming, and version control systems such as Git is highly valued. Creativity, problem-solving skills, and the ability to communicate technical concepts clearly make a developer stand out in this role. These skills ensure the creation of visually compelling, interactive web experiences that meet performance and usability standards.

What are some common challenges faced by WebGL Three.js developers when working on complex web-based 3D projects?

WebGL Three.js developers often encounter challenges such as optimizing performance for smooth rendering across devices, managing large 3D assets efficiently, and ensuring cross-browser compatibility. Collaborating closely with designers and backend developers is crucial to integrate interactive 3D elements seamlessly into web applications. Additionally, keeping up with the rapid evolution of web graphics technologies and debugging shader or rendering issues can be demanding, but tackling these challenges provides valuable experience and growth opportunities within the field.

What is the difference between Webgl Three Js vs 3D Web Developer?

AspectWebgl Three Js3D Web Developer
Required SkillsJavaScript, WebGL, 3D graphicsJavaScript, 3D modeling, WebGL, animation
Work EnvironmentWeb development, interactive graphicsWeb projects, interactive 3D applications
Industry UsageWeb design, gaming, visualizationWeb development, multimedia, gaming

Webgl Three Js is a JavaScript library focused on creating 3D graphics within web browsers using WebGL. A 3D Web Developer, however, is a broader role involving designing and implementing interactive 3D content for websites, often utilizing libraries like Three Js. While Webgl Three Js is a specialized skill, a 3D Web Developer may work with multiple tools and frameworks to deliver comprehensive 3D web experiences.

What are WebGL and Three.js?

WebGL is a JavaScript API that allows for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. Three.js is a popular JavaScript library that simplifies working with WebGL by providing easy-to-use abstractions and tools for creating complex 3D scenes, animations, and visual effects. Developers use Three.js to build interactive graphics, games, data visualizations, and virtual reality experiences directly in the browser.
More about Webgl Three Js jobs
Infographic showing various Webgl Three Js job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 78% Full Time, 4% Part Time, 7% Contract, and 10% Nights. Highlights an 77% Physical, 4% Hybrid, and 19% Remote job distribution, with an average salary of $121,124 per year, or $58.2 per hour.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL • On-site, Remote

$134K - $166K/yr

Full-time

Posted 8 days ago


Job description

3D Graphics Engineer (Three.js / WebGL)
Department: Imerza
Employment Type: Full Time
Location: Imerza
Description
We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.
Key Responsibilities
Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.

Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.

Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.

Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.

Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.

Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.

Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.